raze/source/games/duke/src
2020-09-04 19:43:36 +02:00
..
2d_d.cpp - fixing some issues. Level transitions in Duke are working now. 2020-09-04 19:43:36 +02:00
2d_r.cpp - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
actors.cpp - transitioned the 5 primary action keys: Open, Jump, Crouch and Fire/AltFire. 2020-08-28 23:25:08 +02:00
actors_d.cpp - transitioned the 5 primary action keys: Open, Jump, Crouch and Fire/AltFire. 2020-08-28 23:25:08 +02:00
actors_lava.cpp - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
actors_r.cpp - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
animatesprites_d.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
animatesprites_r.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
bowling.cpp - first stage of new savegame code. 2020-07-20 20:40:29 +02:00
ccmds.cpp - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
cheats.cpp - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - another safety commit. 2020-06-21 23:07:42 +02:00
constants.h - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
d_menu.cpp - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
dispatch.cpp - do proper interpolation of the snorkel in RR. 2020-08-31 19:06:53 +02:00
duke3d.h - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
flags_d.cpp - added a few missing World Tour bits. 2020-08-15 10:25:30 +02:00
flags_r.cpp - don't count chickens as kill. 2020-08-11 21:42:41 +02:00
funct.h - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
game.cpp - fixed: The tile manager created its backup arrays before loading .def files. 2020-09-02 00:36:49 +02:00
game_misc.cpp - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
gamedef.cpp - use CCMDs for Exhumed's input where applicable. 2020-08-23 16:11:18 +02:00
gameexec.cpp - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
gameloop.cpp - fixing some issues. Level transitions in Duke are working now. 2020-09-04 19:43:36 +02:00
gamevar.cpp - fixed issues reported by XCode 2020-07-23 17:02:59 +02:00
gamevar.h - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
global.cpp - removed ready2send variable. 2020-08-31 20:25:08 +02:00
global.h - removed ready2send variable. 2020-08-31 20:25:08 +02:00
hudweapon_d.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
hudweapon_r.cpp - do proper interpolation of the snorkel in RR. 2020-08-31 19:06:53 +02:00
inlines.h - game input works, but still no 3D scene rendered. 2020-08-30 13:04:07 +02:00
input.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
interpolate.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
names.h - fudging for the broken FIRE animation. 2020-08-01 17:54:38 +02:00
names_d.h - fixing some HUD stuff. 2020-07-06 15:48:51 +02:00
names_r.h - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
noise.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
player.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
player_d.cpp - added a global leveltimer variable to Duke. 2020-08-31 00:33:41 +02:00
player_r.cpp - added a global leveltimer variable to Duke. 2020-08-31 00:33:41 +02:00
player_w.cpp - added a global leveltimer variable to Duke. 2020-08-31 00:33:41 +02:00
prediction.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
prediction.h - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
premap.cpp - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
premap_d.cpp Disabled all adult censoring in Duke and RR. 2020-07-29 22:43:06 +02:00
premap_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
render.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
savegame.cpp - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
sbar.cpp - use the generalized code to display automap labels in Blood. 2020-08-24 23:59:09 +02:00
sbar.h - Duke: draw the screen border after all the content it's supposed to mask. 2020-08-19 22:16:57 +02:00
sbar_d.cpp - added a global leveltimer variable to Duke. 2020-08-31 00:33:41 +02:00
sbar_r.cpp - added a global leveltimer variable to Duke. 2020-08-31 00:33:41 +02:00
sectors.cpp - transitioned cloudclock. 2020-08-31 19:22:21 +02:00
sectors_d.cpp - converted the remaining input bits. 2020-08-29 13:32:55 +02:00
sectors_r.cpp - converted the remaining input bits. 2020-08-29 13:32:55 +02:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
sounds.h - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
spawn.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
spawn_d.cpp - transitioning helper for screen jobs. 2020-08-15 10:55:21 +02:00
spawn_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
types.h - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00