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2d_d.cpp
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- fixing some issues. Level transitions in Duke are working now.
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2020-09-04 19:43:36 +02:00 |
2d_r.cpp
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
actors.cpp
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- transitioned the 5 primary action keys: Open, Jump, Crouch and Fire/AltFire.
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2020-08-28 23:25:08 +02:00 |
actors_d.cpp
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- transitioned the 5 primary action keys: Open, Jump, Crouch and Fire/AltFire.
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2020-08-28 23:25:08 +02:00 |
actors_lava.cpp
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- cleaned up the sound system interface to have consistent naming and no aliases.
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2020-07-25 09:32:54 +02:00 |
actors_r.cpp
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
animatesprites_d.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
animatesprites_r.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
bowling.cpp
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- first stage of new savegame code.
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2020-07-20 20:40:29 +02:00 |
ccmds.cpp
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
cheats.cpp
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- another safety commit.
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2020-06-21 23:07:42 +02:00 |
constants.h
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
d_menu.cpp
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
dispatch.cpp
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- do proper interpolation of the snorkel in RR.
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2020-08-31 19:06:53 +02:00 |
duke3d.h
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
flags_d.cpp
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- added a few missing World Tour bits.
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2020-08-15 10:25:30 +02:00 |
flags_r.cpp
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- don't count chickens as kill.
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2020-08-11 21:42:41 +02:00 |
funct.h
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
game.cpp
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- fixed: The tile manager created its backup arrays before loading .def files.
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2020-09-02 00:36:49 +02:00 |
game_misc.cpp
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
gamedef.cpp
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- use CCMDs for Exhumed's input where applicable.
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2020-08-23 16:11:18 +02:00 |
gameexec.cpp
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
gameloop.cpp
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- fixing some issues. Level transitions in Duke are working now.
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2020-09-04 19:43:36 +02:00 |
gamevar.cpp
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- fixed issues reported by XCode
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2020-07-23 17:02:59 +02:00 |
gamevar.h
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- put the entire CON parser into a class to make its state local to the caller
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2020-07-20 18:43:49 +02:00 |
global.cpp
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- removed ready2send variable.
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2020-08-31 20:25:08 +02:00 |
global.h
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- removed ready2send variable.
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2020-08-31 20:25:08 +02:00 |
hudweapon_d.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
hudweapon_r.cpp
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- do proper interpolation of the snorkel in RR.
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2020-08-31 19:06:53 +02:00 |
inlines.h
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- game input works, but still no 3D scene rendered.
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2020-08-30 13:04:07 +02:00 |
input.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
interpolate.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
names.h
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- fudging for the broken FIRE animation.
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2020-08-01 17:54:38 +02:00 |
names_d.h
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- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
names_r.h
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- got rid of the dynamic tilemap.
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2020-07-03 23:56:14 +02:00 |
noise.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
player.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
player_d.cpp
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- added a global leveltimer variable to Duke.
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2020-08-31 00:33:41 +02:00 |
player_r.cpp
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- added a global leveltimer variable to Duke.
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2020-08-31 00:33:41 +02:00 |
player_w.cpp
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- added a global leveltimer variable to Duke.
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2020-08-31 00:33:41 +02:00 |
prediction.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
prediction.h
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
premap.cpp
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
premap_d.cpp
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Disabled all adult censoring in Duke and RR.
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2020-07-29 22:43:06 +02:00 |
premap_r.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
render.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
savegame.cpp
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
sbar.cpp
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- use the generalized code to display automap labels in Blood.
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2020-08-24 23:59:09 +02:00 |
sbar.h
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- Duke: draw the screen border after all the content it's supposed to mask.
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2020-08-19 22:16:57 +02:00 |
sbar_d.cpp
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- added a global leveltimer variable to Duke.
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2020-08-31 00:33:41 +02:00 |
sbar_r.cpp
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- added a global leveltimer variable to Duke.
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2020-08-31 00:33:41 +02:00 |
sectors.cpp
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- transitioned cloudclock.
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2020-08-31 19:22:21 +02:00 |
sectors_d.cpp
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- converted the remaining input bits.
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2020-08-29 13:32:55 +02:00 |
sectors_r.cpp
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- converted the remaining input bits.
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2020-08-29 13:32:55 +02:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
sounds.h
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- continued work on main loop - added a few new entry points to the game interface.
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2020-08-30 00:55:49 +02:00 |
spawn.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
spawn_d.cpp
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- transitioning helper for screen jobs.
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2020-08-15 10:55:21 +02:00 |
spawn_r.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
types.h
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |