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b7c7328cdd
most importantly this addresses issues with key down/key up events being sent in the same tic not having an effect on game actions that require a key being held down. |
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poly_buffers.cpp | ||
poly_buffers.h | ||
poly_framebuffer.cpp | ||
poly_framebuffer.h | ||
poly_hwtexture.cpp | ||
poly_hwtexture.h | ||
poly_renderstate.cpp | ||
poly_renderstate.h |