raze/source/common/rendering/hwrenderer
Christoph Oelckers 2ac83b733c - SW: clear some pointers before killing actors in TerminateLevel.
KillActor is an in-game function which may produce undefined behavior if being run on a partially deinitialized level.
All actor pointers it may operate upon should be cleared before taking down the actors.cpp
2022-01-02 15:06:57 +01:00
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data
postprocessing
hw_draw2d.cpp