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https://github.com/ZDoom/Raze.git
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bf577916ec
With the exception of isWorldTour, isPlutoPak and isShareware when playing Duke these are always constant and this way can be used to completely eliminate unneeded code.
268 lines
6.2 KiB
Text
268 lines
6.2 KiB
Text
//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DukeRPG : DukeProjectile
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{
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default
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{
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pic "RPG";
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Strength RPG_WEAPON_STRENGTH;
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+FULLBRIGHT;
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+INFLAME;
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+UNDERWATERSLOWDOWN;
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+ALWAYSROTATE2;
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+EXPLOSIVE;
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+DOUBLEDMGTHRUST;
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+NOFLOORPAL;
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+BREAKMIRRORS;
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+DOUBLEHITDAMAGE;
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DukeProjectile.SpawnSound "RPG_SHOOT";
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}
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override bool premoveeffect()
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{
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if ((!self.ownerActor || !self.ownerActor.bNONSMOKYROCKET) && self.scale.X >= 0.15625 && self.sector.lotag != ST_2_UNDERWATER)
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{
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let spawned = self.spawn("DukeSmallSmoke");
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if (spawned) spawned.pos.Z += 1;
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}
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return super.premoveeffect();
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}
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override bool postmoveeffect(CollisionData coll)
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{
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Super.postmoveeffect(coll);
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if (self.temp_actor != nullptr && (self.pos.XY - self.temp_actor.pos.XY).LengthSquared() < 16 * 16)
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coll.setActor(self.temp_actor);
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return false;
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}
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override void posthiteffect(CollisionData coll)
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{
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self.rpgexplode(coll.type, oldpos, true, -1, "RPG_EXPLODE");
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self.Destroy();
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}
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void rpgexplode(int hit, Vector3 pos, bool exbottom, int newextra, Sound playsound)
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{
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let explosion = self.spawn("DukeExplosion2");
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if (!explosion) return;
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explosion.pos = pos;
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if (self.scale.X < 0.15625)
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{
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explosion.scale = (0.09375, 0.09375);
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}
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else if (hit == kHitSector)
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{
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if (self.vel.Z > 0 && exbottom)
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self.spawn("DukeExplosion2Bot");
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else
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{
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explosion.cstat |= CSTAT_SPRITE_YFLIP;
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explosion.pos.Z += 48;
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}
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}
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if (newextra > 0) self.extra = newextra;
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self.PlayActorSound(playsound);
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if (self.scale.X >= 0.15625)
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{
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int x = self.extra;
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self.hitradius(gs.rpgblastradius, x >> 2, x >> 1, x - (x >> 2), x);
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}
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else
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{
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int x = self.extra + (Duke.global_random() & 3);
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self.hitradius((gs.rpgblastradius >> 1), x >> 2, x >> 1, x - (x >> 2), x);
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}
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}
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override void Tick()
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{
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super.Tick();
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if (self.sector && self.sector.lotag == ST_2_UNDERWATER && self.scale.X >= 0.15625 && Duke.rnd(140))
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self.spawn('DukeWaterBubble');
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}
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override class<DukeActor> GetRadiusDamageType(int targhealth)
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{
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if (targhealth > 0) return 'DukeRPG';
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return 'DukeRadiusExplosion';
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}
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//---------------------------------------------------------------------------
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//
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// this is very, very messy. There's really no point trying to make this
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// moddable - that will require new shooting functions with better setup.
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//
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//---------------------------------------------------------------------------
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override bool ShootThis(DukeActor actor, DukePlayer p, Vector3 pos, double ang) const
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{
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let sect = actor.sector;
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double vel, zvel;
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int scount;
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DukeActor act90 = nullptr;
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if (actor.extra >= 0) actor.shade = -96;
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scount = 1;
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vel = 40.25;
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DukeActor aimed = nullptr;
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if (p != null)
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{
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aimed = actor.aim(self);
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if (aimed)
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{
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if (self.GetClass() is 'RedneckChickenArrow')
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{
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if (aimed is 'RedneckHen')
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act90 = p.actor;
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else
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act90 = aimed;
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}
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double dal = ((aimed.scale.X * aimed.spriteHeight()) * 0.5) + 8;
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double dist = (p.actor.pos.XY - aimed.pos.XY).Length();
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zvel = ((aimed.pos.Z - pos.Z - dal) * vel) / dist;
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if (!(aimed.bSPECIALAUTOAIM))
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ang = (aimed.pos.XY - pos.XY).Angle();
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}
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else
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[vel, zvel] = Raze.setFreeAimVelocity(vel, zvel, p.getPitchWithView(), 40.5);
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}
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else
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{
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let j = actor.findplayer();
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ang = (j.actor.opos.XY - pos.XY).Angle();
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if (actor is 'DukeBoss3')
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{
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double zoffs = 32;
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if (isWorldTour()) // Twentieth Anniversary World Tour
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zoffs *= (actor.scale.Y * 0.8);
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pos.Z -= zoffs;
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}
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else if (actor is 'DukeBoss2')
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{
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vel += 8;
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double zoffs = 24;
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if (isWorldTour()) // Twentieth Anniversary World Tour
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zoffs *= (actor.scale.Y * 0.8);
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pos.Z += zoffs;
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}
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double dist = (j.actor.pos.XY - actor.pos.XY).Length();
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zvel = ((j.actor.opos.Z + j.actor.viewzoffset - pos.Z) * vel) / dist;
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if (actor.bBADGUY && (actor.hitag & face_player_smart))
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ang = actor.Angle + frandom(-22.5 / 8, 22.5 / 8);
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aimed = nullptr;
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}
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let offset = (ang + 61.171875).ToVector() * (1024. / 448.);
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let spawned = dlevel.SpawnActor(sect, pos.plusZ(-1) + offset, self.GetClass(), 0, (0.21875, 0.21875), ang, vel, zvel, actor, STAT_PROJECTILE);
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if (!spawned) return true;
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if (p != null)
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{
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let snd = self.spawnsound;
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if (snd > 0) spawned.PlayActorSound(snd);
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}
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spawned.seek_actor = act90;
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spawned.extra += random(0, 7);
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spawned.temp_actor = aimed;
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if (p == null)
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{
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// Setup shit is RPG only
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if (actor is 'RedneckHulk')
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{
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spawned.scale = (0.125, 0.125);
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spawned.bNoCeilingBlast = true;
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}
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else if (actor is 'DukeBoss3')
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{
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Vector2 spawnofs = (sin(ang) * 4, cos(ang) * -4);
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let aoffs = 22.5 / 32.;
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if (random(0, 1))
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{
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spawnofs = -spawnofs;
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aoffs = -aoffs;
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}
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if (isWorldTour()) // Twentieth Anniversary World Tour
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{
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double siz = actor.scale.Y * 0.8;
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spawnofs *= siz;
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aoffs *= siz;
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}
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spawned.pos += spawnofs;
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spawned.Angle += aoffs;
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spawned.scale = (0.65625, 0.65625);
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}
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else if (actor is 'DukeBoss2')
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{
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Vector2 spawnofs = (sin(ang) * (1024. / 56.), cos(ang) * -(1024. / 56.));
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let aoffs = 22.5 / 16. - frandom(-45, 45);
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if (isWorldTour()) // Twentieth Anniversary World Tour
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{
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double siz = actor.scale.Y * 0.9143;
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spawnofs *= siz;
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aoffs *= siz;
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}
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spawned.pos += spawnofs;
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spawned.Angle += aoffs;
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spawned.scale = (0.375, 0.375);
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}
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else
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{
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spawned.scale = (0.46875, 0.46875);
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spawned.extra >>= 2;
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}
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}
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else if (p.curr_weapon == DukeWpn.DEVISTATOR_WEAPON && !isRR())
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{
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spawned.extra >>= 2;
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spawned.Angle += frandom(-22.5 / 8, 22.5 / 8);
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spawned.vel.Z += frandom(-1, 1);
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spawned.bNoCeilingBlast = true;
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if (p.hbomb_hold_delay)
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{
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Vector2 spawnofs = (sin(ang) * -(1024. / 644.), cos(ang) * (1024. / 644.));
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spawned.pos += spawnofs;
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}
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else
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{
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Vector2 spawnofs = (sin(ang) * 4, cos(ang) * -4);
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spawned.pos += spawnofs;
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}
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spawned.scale *= 0.5;
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}
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spawned.cstat = CSTAT_SPRITE_YCENTER;
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spawned.clipdist = 1;
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return true;
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}
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}
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