..
a.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
animvpx.h
Add buildvfs, abstraction layer for file I/O.
2019-03-01 08:51:50 +00:00
baselayer.h
- all non-shader related GL calls are gone from the main code base.
2019-10-04 21:13:04 +02:00
build.h
- removed all legacy fog code.
2019-10-19 15:52:46 +02:00
buildtypes.h
More meaningful names for build object struct members
2019-09-30 20:31:11 +02:00
cache1d.h
- more updating and bug in UpdatePicSize fixed.
2019-10-15 20:02:37 +02:00
clip.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
clockticks.hpp
- manual merge of all NBlood changes that couldn't get cherry picked.
2019-09-21 13:02:17 +02:00
collections.h
Replace #if CXXSTD >= 2011 || EDUKE32_MSVC_PREREQ(1800)
with #ifdef HAVE_CXX11_HEADERS
2019-09-19 14:23:29 +02:00
colmatch.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
common.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
compat.h
- hooked up the writable texture types.
2019-10-15 00:19:31 +02:00
dxdidf.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
glbuild.h
- abstracted away more OpenGL calls, in particular all matrix access.
2019-10-04 18:12:03 +02:00
glsurface.h
Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
2018-07-14 21:36:44 +00:00
hash.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
hightile.h
- hictinting cleanup.
2019-10-17 20:29:58 +02:00
kplib.h
- stripped most of the image processing code from kplib, because it's not needed anymore - and also not salvageable for any refactoring.
2019-10-05 22:32:32 +02:00
linklist.h
Fix compilation of linklist.h in C++11 mode with clang
2019-09-20 15:11:03 +02:00
mdsprite.h
Equivalent to jfbuild commit b6a666745cea21c6f8193b046bcdd0636fb7c166
2019-10-20 08:17:35 +02:00
mmulti.h
- removed some unused files.
2019-09-25 23:00:10 +02:00
mutex.h
Re-implement our mutex_lock() family of functions using SDL's atomic spinlocks
2019-09-20 15:46:32 +02:00
osd.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
palette.h
- hictinting cleanup.
2019-10-17 20:29:58 +02:00
pngwrite.h
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
polymost.h
- converted all boolean parameters of the shader into a single flag word.
2019-10-19 22:46:37 +02:00
pragmas.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
print.h
Convert loops using unsigned integers as iterators to use regular signed ints instead
2019-09-20 10:04:24 +02:00
prlights.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
renderlayer.h
Fix command line help window in builds with the startup window disabled
2017-06-24 21:17:59 +00:00
scancodes.h
OSD (console) cleanup
2017-06-27 02:24:14 +00:00
scriptfile.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
sdl_inc.h
sdlmusic: Slight cosmetic cleanup
2018-05-19 14:14:25 +00:00
sdlappicon.h
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
sdlayer.h
Use nanosleep instead of usleep
2019-10-20 08:29:25 +02:00
softsurface.h
Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
2018-07-14 21:36:44 +00:00
startwin.editor.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
stats.h
- removed the compressed texture cache.
2019-09-17 20:18:18 +02:00
timer.h
- made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom.
2019-10-20 09:16:01 +02:00
tracker.hpp
Gump redux
2019-09-20 14:16:06 +02:00
vfs.h
Add buildvfs_fopen_write_text
2019-03-11 06:06:47 +00:00
windows_inc.h
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00