raze/source/common/thirdparty/animlib.h
2023-12-28 21:12:24 +01:00

145 lines
5.3 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
*/
//-------------------------------------------------------------------------
#pragma once
#include <stdint.h>
/////////////////////////////////////////////////////////////////////////////
//
// ANIMLIB.H
//
/////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef animlib_public_h_
#define animlib_public_h_
# pragma pack(push,1)
/* structure declarations for deluxe animate large page files, doesn't
need to be in the header because there are no exposed functions
that use any of this directly */
struct lpfileheader
{
uint32_t id; /* 4 uint8_tacter ID == "LPF " */
uint16_t maxLps; /* max # largePages allowed. 256 FOR NOW. */
uint16_t nLps; /* # largePages in this file. */
uint32_t nRecords; /* # records in this file. 65534 is current limit + ring */
uint16_t maxRecsPerLp; /* # records permitted in an lp. 256 FOR NOW. */
uint16_t lpfTableOffset; /* Absolute Seek position of lpfTable. 1280 FOR NOW. */
uint32_t contentType; /* 4 character ID == "ANIM" */
uint16_t width; /* Width of screen in pixels. */
uint16_t height; /* Height of screen in pixels. */
uint8_t variant; /* 0==ANIM. */
uint8_t version; /* 0==frame rate in 18/sec, 1= 70/sec */
uint8_t hasLastDelta; /* 1==Last record is a delta from last-to-first frame. */
uint8_t lastDeltaValid; /* 0==Ignore ring frame. */
uint8_t pixelType; /* 0==256 color. */
uint8_t CompressionType; /* 1==(RunSkipDump) Only one used FOR NOW. */
uint8_t otherRecsPerFrm; /* 0 FOR NOW. */
uint8_t bitmaptype; /* 1==320x200, 256-color. Only one implemented so far. */
uint8_t recordTypes[32]; /* Not yet implemented. */
uint32_t nFrames; /* Number of actual frames in the file, includes ring frame. */
uint16_t framesPerSecond; /* Number of frames to play per second. */
uint16_t pad2[29]; /* 58 bytes of filler to round up to 128 bytes total. */
};
// this is the format of a large page structure
struct lp_descriptor
{
uint16_t baseRecord; // Number of first record in this large page.
uint16_t nRecords; // Number of records in lp.
// bit 15 of "nRecords" == "has continuation from previous lp".
// bit 14 of "nRecords" == "final record continues on next lp".
uint16_t nBytes; // Total number of bytes of contents, excluding header.
};
#pragma pack(pop)
#define IMAGEBUFFERSIZE 0x10000
struct anim_t
{
uint16_t framecount; // current frame of anim
lpfileheader * lpheader; // file header will be loaded into this structure
lp_descriptor * LpArray; // arrays of large page structs used to find frames
uint16_t curlpnum; // initialize to an invalid Large page number
lp_descriptor * curlp; // header of large page currently in memory
uint16_t * thepage; // buffer where current large page is loaded
uint8_t imagebuffer[IMAGEBUFFERSIZE]; // buffer where anim frame is decoded
const uint8_t * buffer;
uint8_t pal[768];
int32_t currentframe;
};
//****************************************************************************
//
// ANIM_LoadAnim ()
//
// Setup internal anim data structure
//
//****************************************************************************
int32_t ANIM_LoadAnim(anim_t *anim, const uint8_t *buffer, size_t length);
//****************************************************************************
//
// ANIM_NumFrames ()
//
// returns the number of frames in the current anim
//
//****************************************************************************
inline int32_t ANIM_NumFrames(anim_t* anim)
{
return anim->lpheader->nRecords;
}
//****************************************************************************
//
// ANIM_DrawFrame ()
//
// Draw the frame to a returned buffer
//
//****************************************************************************
uint8_t * ANIM_DrawFrame(anim_t* anim, int32_t framenumber);
//****************************************************************************
//
// ANIM_GetPalette ()
//
// return the palette of the anim
//****************************************************************************
inline uint8_t* ANIM_GetPalette(anim_t* anim)
{
return anim->pal;
}
#endif