mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-15 15:11:41 +00:00
849 lines
18 KiB
C++
849 lines
18 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "engine.h"
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#include "player.h"
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#include "anims.h"
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#include "status.h"
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#include "exhumed.h"
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#include "sequence.h"
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#include "init.h"
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#include "names.h"
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#include "items.h"
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#include "view.h"
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#include "trigdat.h"
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#include <string.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "typedefs.h"
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short nMaskY;
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static short nAnimsFree = 0;
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short statusmask[MAXXDIM];
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short message_timer = 0;
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char message_text[80];
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int magicperline;
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int airperline;
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int healthperline;
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int nAirFrames;
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int nCounter;
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int nCounterDest;
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short nStatusSeqOffset;
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short nItemFrames;
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int laststatusx;
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int laststatusy;
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int16_t nItemSeq;
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short nDigit[3];
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short nMagicFrames;
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short nHealthLevel;
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short nItemFrame;
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short nMeterRange;
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short nMagicLevel;
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short nHealthFrame;
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short nMagicFrame;
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short statusx;
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short statusy;
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short nHealthFrames;
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short airframe;
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int16_t nFirstAnim;
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int16_t nLastAnim;
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short nItemAltSeq;
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short airpages = 0;
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short ammodelay = 3;
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short nCounterBullet = -1;
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// 8 bytes
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struct statusAnim
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{
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int16_t s1;
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int16_t s2;
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// int16_t nPage;
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int8_t nPrevAnim;
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int8_t nNextAnim;
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};
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#define kMaxStatusAnims 50
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statusAnim StatusAnim[kMaxStatusAnims];
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uint8_t StatusAnimsFree[kMaxStatusAnims];
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uint8_t StatusAnimFlags[kMaxStatusAnims];
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short nItemSeqOffset[] = {91, 72, 76, 79, 68, 87, 83};
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short word_9AD54[kMaxPlayers] = {0, 0, 0, 0, 0, 0, 0, 0};
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int dword_9AD64[kMaxPlayers] = {0, 0, 0, 0, 0, 0, 0, 0};
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void SetCounterDigits();
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void SetItemSeq();
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void SetItemSeq2(int nSeqOffset);
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void DestroyStatusAnim(short nAnim);
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int BuildStatusAnim(int val, int nFlags)
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{
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// destroy this anim if it already exists
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for (int i = nFirstAnim; i >= 0; i = StatusAnim[i].nPrevAnim)
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{
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if (StatusAnim[i].s1 == val) {
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DestroyStatusAnim(i);
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break;
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}
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}
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if (nAnimsFree <= 0) {
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return -1;
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}
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nAnimsFree--;
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uint8_t nStatusAnim = StatusAnimsFree[nAnimsFree];
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StatusAnim[nStatusAnim].nPrevAnim = -1;
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StatusAnim[nStatusAnim].nNextAnim = nLastAnim;
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if (nLastAnim < 0) {
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nFirstAnim = nStatusAnim;
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}
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else {
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StatusAnim[nLastAnim].nPrevAnim = nStatusAnim;
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}
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nLastAnim = nStatusAnim;
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StatusAnim[nStatusAnim].s1 = val;
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StatusAnim[nStatusAnim].s2 = 0;
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StatusAnimFlags[nStatusAnim] = nFlags;
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// StatusAnim[nStatusAnim].nPage = numpages;
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return nStatusAnim;
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}
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void RefreshStatus()
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{
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short nLives = nPlayerLives[nLocalPlayer];
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if (nLives < 0 || nLives > kMaxPlayerLives) {
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bail2dos("illegal value for nPlayerLives #%d\n", nLocalPlayer);
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}
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// draws the red dots that indicate the lives amount
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BuildStatusAnim(145 + (2 * nLives), 0);
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uint16_t nKeys = PlayerList[nLocalPlayer].keys;
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int val = 37;
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for (int i = 0; i < 4; i++)
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{
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if (nKeys & 0x1000) {
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BuildStatusAnim(val, 0);
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}
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nKeys >>= 1;
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val += 2;
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}
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SetPlayerItem(nLocalPlayer, nPlayerItem[nLocalPlayer]);
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SetHealthFrame(0);
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SetMagicFrame();
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SetAirFrame();
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}
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void InitStatus()
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{
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nStatusSeqOffset = SeqOffsets[kSeqStatus];
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nHealthFrames = SeqSize[nStatusSeqOffset + 1];
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int nPicNum = seq_GetSeqPicnum(kSeqStatus, 1, 0);
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nMagicFrames = SeqSize[nStatusSeqOffset + 129];
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nHealthFrame = 0;
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nMagicFrame = 0;
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nHealthLevel = 0;
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nMagicLevel = 0;
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nMeterRange = tilesiz[nPicNum].y;
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magicperline = 1000 / nMeterRange;
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healthperline = 800 / nMeterRange;
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nAirFrames = SeqSize[nStatusSeqOffset + 133];
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airperline = 100 / nAirFrames;
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nCounter = 0;
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nCounterDest = 0;
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memset(nDigit, 0, sizeof(nDigit));
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SetCounter(0);
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SetHealthFrame(0);
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SetMagicFrame();
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for (int i = 0; i < kMaxStatusAnims; i++) {
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StatusAnimsFree[i] = i;
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}
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nLastAnim = -1;
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nFirstAnim = -1;
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nItemSeq = -1;
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nAnimsFree = kMaxStatusAnims;
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statusx = xdim - 320;
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textpages = 0;
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message_timer = 0;
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statusy = ydim - 200;
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}
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void MoveStatusAnims()
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{
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for (int i = nFirstAnim; i >= 0; i = StatusAnim[i].nPrevAnim)
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{
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seq_MoveSequence(-1, nStatusSeqOffset + StatusAnim[i].s1, StatusAnim[i].s2);
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StatusAnim[i].s2++;
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short nSize = SeqSize[nStatusSeqOffset + StatusAnim[i].s1];
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if (StatusAnim[i].s2 >= nSize)
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{
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if (StatusAnimFlags[i] & 0x10) {
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StatusAnim[i].s2 = 0;
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}
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else {
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StatusAnim[i].s2 = nSize - 1; // restart it
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}
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}
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}
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}
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void DestroyStatusAnim(short nAnim)
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{
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int8_t nPrev = StatusAnim[nAnim].nPrevAnim;
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int8_t nNext = StatusAnim[nAnim].nNextAnim;
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if (nNext >= 0) {
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StatusAnim[nNext].nPrevAnim = nPrev;
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}
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if (nPrev >= 0) {
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StatusAnim[nPrev].nNextAnim = nNext;
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}
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if (nAnim == nFirstAnim) {
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nFirstAnim = nPrev;
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}
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if (nAnim == nLastAnim) {
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nLastAnim = nNext;
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}
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StatusAnimsFree[nAnimsFree] = (uint8_t)nAnim;
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nAnimsFree++;
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}
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void DrawStatusAnims()
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{
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for (int i = nFirstAnim; i >= 0; i = StatusAnim[i].nPrevAnim)
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{
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int nSequence = nStatusSeqOffset + StatusAnim[i].s1;
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seq_DrawStatusSequence(nSequence, StatusAnim[i].s2, 0);
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/*
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if (StatusAnim[nAnim].s2 >= (SeqSize[nSequence] - 1))
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{
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if (!(StatusAnimFlags[nAnim] & 0x10))
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{
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StatusAnim[nAnim].nPage--;
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if (StatusAnim[nAnim].nPage <= 0) {
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DestroyStatusAnim(nAnim);
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}
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}
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}
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*/
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}
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}
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void SetMagicFrame()
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{
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nMagicLevel = (1000 - PlayerList[nLocalPlayer].nMagic) / magicperline;
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if (nMagicLevel >= nMeterRange) {
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nMagicLevel = nMeterRange - 1;
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}
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if (nMagicLevel < 0) {
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nMagicLevel = 0;
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}
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SetItemSeq();
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}
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void SetHealthFrame(short nVal)
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{
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nHealthLevel = (800 - PlayerList[nLocalPlayer].nHealth) / healthperline;
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if (nHealthLevel >= nMeterRange ) {
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nHealthLevel = nMeterRange - 1;
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}
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if (nHealthLevel < 0) {
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nHealthLevel = 0;
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}
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if (nVal < 0) {
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BuildStatusAnim(4, 0);
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}
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}
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void SetAirFrame()
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{
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airframe = PlayerList[nLocalPlayer].nAir / airperline;
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if (airframe >= nAirFrames)
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{
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airframe = nAirFrames - 1;
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}
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else if (airframe < 0)
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{
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airframe = 0;
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}
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}
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void SetCounter(short nVal)
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{
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if (nVal <= 999)
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{
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if (nVal < 0) {
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nVal = 0;
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}
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}
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else {
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nVal = 999;
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}
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nCounterDest = nVal;
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}
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void SetCounterImmediate(short nVal)
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{
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SetCounter(nVal);
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nCounter = nCounterDest;
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SetCounterDigits();
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}
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void SetCounterDigits()
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{
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nDigit[2] = 3 * (nCounter / 100 % 10);
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nDigit[1] = 3 * (nCounter / 10 % 10);
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nDigit[0] = 3 * (nCounter % 10);
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}
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void SetItemSeq()
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{
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short nItem = nPlayerItem[nLocalPlayer];
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if (nItem < 0)
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{
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nItemSeq = -1;
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return;
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}
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short nOffset = nItemSeqOffset[nItem];
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SetItemSeq2(nOffset);
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}
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void SetItemSeq2(int nSeqOffset)
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{
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short nItem = nPlayerItem[nLocalPlayer];
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if (nItemMagic[nItem] <= PlayerList[nLocalPlayer].nMagic) {
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nItemAltSeq = 0;
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}
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else {
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nItemAltSeq = 2;
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}
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nItemFrame = 0;
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nItemSeq = nSeqOffset + nItemAltSeq;
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nItemFrames = SeqSize[nItemSeq + nStatusSeqOffset];
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}
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void SetPlayerItem(short nPlayer, short nItem)
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{
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nPlayerItem[nPlayer] = nItem;
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if (nPlayer == nLocalPlayer)
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{
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SetItemSeq();
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if (nItem >= 0) {
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BuildStatusAnim(156 + (2 * PlayerList[nLocalPlayer].items[nItem]), 0);
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}
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}
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}
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void SetNextItem(int nPlayer)
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{
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short nItem = nPlayerItem[nPlayer];
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int i;
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for (i = 6; i > 0; i--)
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{
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nItem++;
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if (nItem == 6)
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nItem = 0;
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if (PlayerList[nPlayer].items[nItem] != 0)
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break;
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}
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if (i > 0) {
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SetPlayerItem(nPlayer, nItem);
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}
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}
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void SetPrevItem(int nPlayer)
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{
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if (nPlayerItem[nPlayer] == -1)
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return;
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int nItem = nPlayerItem[nPlayer];
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int i;
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for (i = 6; i > 0; i--)
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{
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nItem--;
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if (nItem < 0)
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nItem = 5;
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if (PlayerList[nPlayer].items[nItem] != 0)
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break;
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}
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if (i > 0) {
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SetPlayerItem(nPlayer, nItem);
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}
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}
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void MoveStatus()
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{
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if (nItemSeq >= 0)
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{
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nItemFrame++;
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if (nItemFrame >= nItemFrames)
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{
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if (nItemSeq == 67) {
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SetItemSeq();
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}
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else
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{
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nItemSeq -= nItemAltSeq;
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if (nItemAltSeq || totalmoves & 0x1F)
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{
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if (nItemSeq < 2) {
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nItemAltSeq = 0;
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}
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}
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else
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{
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nItemAltSeq = 1;
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}
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nItemFrame = 0;
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nItemSeq += nItemAltSeq;
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nItemFrames = SeqSize[nStatusSeqOffset + nItemSeq];
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}
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}
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}
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if (message_timer)
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{
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message_timer -= 4;
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if (message_timer <= 0)
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{
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if (screensize > 0) {
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textpages = numpages;
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}
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message_timer = 0;
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}
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}
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MoveStatusAnims();
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if (nCounter == nCounterDest)
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{
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nCounter = nCounterDest;
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ammodelay = 3;
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return;
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}
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else
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{
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ammodelay--;
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if (ammodelay > 0) {
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return;
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}
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}
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int eax = nCounterDest - nCounter;
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if (eax <= 0)
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{
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if (eax >= -30)
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{
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for (int i = 0; i < 3; i++)
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{
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nDigit[i]--;
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if (nDigit[i] < 0)
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{
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nDigit[i] += 30;
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}
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if (nDigit[i] < 27) {
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break;
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}
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}
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}
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else
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{
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nCounter += (nCounterDest - nCounter) >> 1;
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SetCounterDigits();
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return;
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}
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}
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else
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{
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if (eax <= 30)
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{
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for (int i = 0; i < 3; i++)
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{
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nDigit[i]++;
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if (nDigit[i] <= 27) {
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break;
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}
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if (nDigit[i] >= 30) {
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nDigit[i] -= 30;
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}
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}
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}
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else
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{
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nCounter += (nCounterDest - nCounter) >> 1;
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SetCounterDigits();
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return;
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}
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}
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if (!(nDigit[0] % 3)) {
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nCounter = nDigit[0] / 3 + 100 * (nDigit[2] / 3) + 10 * (nDigit[1] / 3);
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}
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eax = nCounterDest - nCounter;
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if (eax < 0) {
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eax = -eax;
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}
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ammodelay = 4 - (eax >> 1);
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if (ammodelay < 1) {
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ammodelay = 1;
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}
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}
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|
void UnMaskStatus()
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|
{
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#if 0
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for (int i = 0; i < xdim; i++) {
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startdmost[i] = ydim;
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}
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#endif
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}
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void MaskStatus()
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{
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#if 0
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for (int i = 0; i < xdim; i++)
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{
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short bx = startdmost[i];
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short cx = statusmask[i];
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if (bx > cx) {
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startdmost[i] = cx;
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}
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}
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#endif
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}
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|
|
void LoadStatus()
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|
{
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#if 0
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int i;
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|
short nSize;
|
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short tmp;
|
|
short buffer[1024];
|
|
// memset(buffer, 0, sizeof(buffer)); // bjd - added by me
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|
|
for (i = 0; i < xdim; i++) {
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statusmask[i] = ydim;
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|
}
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|
|
nMaskY = ydim;
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|
|
|
int hStatus = kopen4load("status.msk", 1);
|
|
if (!hStatus) {
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return;
|
|
}
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|
|
kread(hStatus, &nSize, sizeof(nSize));
|
|
|
|
int nCount = nSize >> 1;
|
|
|
|
kread(hStatus, &tmp, sizeof(tmp));
|
|
kread(hStatus, buffer, nSize);
|
|
|
|
kclose(hStatus);
|
|
|
|
short *pStatusMask = statusmask;
|
|
|
|
for (i = 0; i < nCount; i++)
|
|
{
|
|
int v8 = ydim - ((ydim * buffer[i]) / 200);
|
|
*pStatusMask++ = ydim - v8;
|
|
|
|
if (bHiRes) {
|
|
*pStatusMask++ = ydim - v8;
|
|
}
|
|
|
|
if (ydim - v8 < nMaskY) {
|
|
nMaskY = ydim - v8;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void StatusMessage(int messageTime, const char *fmt, ...)
|
|
{
|
|
message_timer = messageTime;
|
|
|
|
va_list args;
|
|
va_start(args, fmt);
|
|
|
|
vsprintf(message_text, fmt, args);
|
|
|
|
if (screensize > 0) {
|
|
textpages = numpages;
|
|
}
|
|
}
|
|
|
|
void DrawStatus()
|
|
{
|
|
char numberBuf[10] = {0};
|
|
char stringBuf[20] = {0};
|
|
char coordBuf[50] = {0}; // not sure of the size for this?
|
|
|
|
if (!bFullScreen && nNetTime)
|
|
{
|
|
// bjd - commenting out this check seems to fix the black status bar at 320x200 resolution
|
|
// if (bHiRes) {
|
|
NoClip();
|
|
// }
|
|
|
|
// draw the main bar itself
|
|
seq_DrawStatusSequence(nStatusSeqOffset, 0, 0);
|
|
|
|
seq_DrawStatusSequence(nStatusSeqOffset + 128, 0, 0);
|
|
seq_DrawStatusSequence(nStatusSeqOffset + 127, 0, 0);
|
|
seq_DrawStatusSequence(nStatusSeqOffset + 1, nHealthFrame, nHealthLevel);
|
|
seq_DrawStatusSequence(nStatusSeqOffset + 129, nMagicFrame, nMagicLevel);
|
|
|
|
nHealthFrame++;
|
|
if (nHealthFrame >= nHealthFrames) {
|
|
nHealthFrame = 0;
|
|
}
|
|
|
|
nMagicFrame++;
|
|
if (nMagicFrame >= nMagicFrames) {
|
|
nMagicFrame = 0;
|
|
}
|
|
|
|
seq_DrawStatusSequence(nStatusSeqOffset + 125, 0, 0); // draw ankh on health pool
|
|
seq_DrawStatusSequence(nStatusSeqOffset + 130, 0, 0); // draw health pool frame (top)
|
|
seq_DrawStatusSequence(nStatusSeqOffset + 131, 0, 0); // magic pool frame (bottom)
|
|
|
|
if (nItemSeq >= 0) {
|
|
seq_DrawStatusSequence(nItemSeq + nStatusSeqOffset, nItemFrame, 0);
|
|
}
|
|
|
|
// draws health level dots, animates breathing lungs and other things
|
|
DrawStatusAnims();
|
|
|
|
// draw the blue air level meter when underwater (but not responsible for animating the breathing lungs otherwise)
|
|
if (airpages)
|
|
{
|
|
seq_DrawStatusSequence(nStatusSeqOffset + 133, airframe, 0);
|
|
// airpages--;
|
|
}
|
|
|
|
// draw compass
|
|
seq_DrawStatusSequence(nStatusSeqOffset + 35, ((inita + 128) & kAngleMask) >> 8, 0);
|
|
|
|
if (bCoordinates)
|
|
{
|
|
sprintf(numberBuf, "%i", lastfps);
|
|
// char *cFPS = itoa(lastfps, numberBuf, 10);
|
|
printext(xdim - 20, nViewTop, numberBuf, kTile159, -1);
|
|
}
|
|
|
|
// draw ammo count
|
|
seq_DrawStatusSequence(nStatusSeqOffset + 44, nDigit[2], 0);
|
|
seq_DrawStatusSequence(nStatusSeqOffset + 45, nDigit[1], 0);
|
|
seq_DrawStatusSequence(nStatusSeqOffset + 46, nDigit[0], 0);
|
|
|
|
// bjd - commenting out this check seems to fix the black status bar at 320x200 resolution
|
|
// if (bHiRes) {
|
|
Clip();
|
|
// }
|
|
}
|
|
|
|
if (nNetPlayerCount)
|
|
{
|
|
NoClip();
|
|
|
|
int shade;
|
|
|
|
if ((int)totalclock / kTimerTicks & 1) {
|
|
shade = -100;
|
|
}
|
|
else {
|
|
shade = 127;
|
|
}
|
|
|
|
int nTile = kTile3593;
|
|
|
|
int x = 320 / (nTotalPlayers + 1);
|
|
|
|
for (int i = 0; i < nTotalPlayers; i++)
|
|
{
|
|
int nScore = nPlayerScore[i];
|
|
if (word_9AD54[i] == nScore)
|
|
{
|
|
int v9 = dword_9AD64[i];
|
|
if (v9 && v9 <= (int)totalclock) {
|
|
dword_9AD64[i] = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
word_9AD54[i] = nScore;
|
|
dword_9AD64[i] = (int)totalclock + 30;
|
|
}
|
|
|
|
overwritesprite(x, 7, nTile, 0, 3, kPalNormal);
|
|
|
|
if (i != nLocalPlayer) {
|
|
shade = -100;
|
|
}
|
|
|
|
sprintf(stringBuf, "%d", nPlayerScore[i]);
|
|
int nStringLen = MyGetStringWidth(stringBuf);
|
|
|
|
myprintext(x - (nStringLen / 2), 4, stringBuf, shade);
|
|
|
|
x *= 2;
|
|
nTile++;
|
|
}
|
|
|
|
if (nNetTime >= 0)
|
|
{
|
|
int y = nViewTop;
|
|
|
|
if (nNetTime)
|
|
{
|
|
int v12 = (nNetTime + 29) / 30 % 60;
|
|
int v13 = (nNetTime + 29) / 1800;
|
|
nNetTime += 29;
|
|
|
|
sprintf(stringBuf, "%d.%02d", v13, v12);
|
|
|
|
if (bHiRes) {
|
|
y = nViewTop / 2;
|
|
}
|
|
|
|
if (nViewTop <= 0) {
|
|
y += 20;
|
|
}
|
|
else {
|
|
y += 15;
|
|
}
|
|
|
|
nNetTime -= 29;
|
|
}
|
|
else
|
|
{
|
|
y = 100;
|
|
strcpy(stringBuf, "GAME OVER");
|
|
}
|
|
|
|
int nLenString = MyGetStringWidth(stringBuf);
|
|
myprintext((320 - nLenString) / 2, y, stringBuf, 0);
|
|
}
|
|
|
|
Clip();
|
|
}
|
|
|
|
if (bCoordinates)
|
|
{
|
|
int nSprite = PlayerList[nLocalPlayer].nSprite;
|
|
|
|
int x = (nViewLeft + nViewRight) / 2;
|
|
|
|
sprintf(coordBuf, "X %d", (int)sprite[nSprite].x);
|
|
printext(x, nViewTop + 1, coordBuf, kTile159, 255);
|
|
|
|
sprintf(coordBuf, "Y %d", sprite[nSprite].y);
|
|
printext(x, nViewTop + 10, coordBuf, kTile159, 255);
|
|
}
|
|
|
|
if (bHolly)
|
|
{
|
|
sprintf(message_text, "HOLLY: %s", sHollyStr);
|
|
printext(0, 0, message_text, kTile159, 255);
|
|
}
|
|
else if (nSnakeCam < 0)
|
|
{
|
|
if (message_timer) {
|
|
printext(0, 0, message_text, kTile159, 255);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
printext(0, 0, "S E R P E N T C A M", kTile159, 255);
|
|
}
|
|
}
|