raze/source/core
Christoph Oelckers 156a225ff4 - renamed global palookup variable.
Since the same word gets used in text messages and local variables in the game code it is easier this way to search for it and facilitate its transition to the translation table management in PaletteContainer.
2020-04-13 23:58:46 +02:00
..
2d - draw the movie franes outside of the tile system to reduce the palette maintenance. 2020-04-13 23:58:45 +02:00
console - match with GZDoom's console code, move to 'common'. 2020-04-12 08:30:42 +02:00
fonts - file system update and adjustment. 2020-04-12 08:30:40 +02:00
input - match cmdlib.cpp/.h with GZDoom. 2020-04-12 08:30:36 +02:00
menu - more file matching. 2020-04-12 08:30:41 +02:00
music - file system update and adjustment. 2020-04-12 08:30:40 +02:00
rendering - handle RRRA E1L2's fog in the shader instead of hacking the shade tables. 2020-04-12 08:30:43 +02:00
sound - file system update and adjustment. 2020-04-12 08:30:40 +02:00
textures - renamed global palookup variable. 2020-04-13 23:58:46 +02:00
utility - m_png.cpp is common. 2020-04-12 08:30:42 +02:00
animlib.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
animlib.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
compositesaveame.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
compositesavegame.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gameconfigfile.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - match with GZDoom's console code, move to 'common'. 2020-04-12 08:30:42 +02:00
gamecontrol.h - more file matching. 2020-04-12 08:30:41 +02:00
gamecvars.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
gamecvars.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamestate.h - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
i_specialpaths.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
initfs.cpp - moved file lookup functions to utilities and matched to GZDoom's version. 2020-04-12 08:30:41 +02:00
inputstate.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
inputstate.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
mapinfo.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
ns.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
quotemgr.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
quotes.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
rts.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
savegamehelp.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
screenshot.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
searchpaths.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
secrets.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
secrets.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
serializer.cpp - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
serializer.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
st_start.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
statistics.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
version.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00