raze/polymer/eduke32/samples
helixhorned cc7110c18f - Add new trueror1.map that showcases the functionality and limitations of
the additional rendering pass
- Remove r_preview_mouseaim cvar from the game, since it's only for Mapster
- sdlmusic.c: (Failed) attempt to fix a call of waitpid() with a non-existent
  process ID in the external MIDI playing code. I think there's a race there...

git-svn-id: https://svn.eduke32.com/eduke32@2025 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:04:37 +00:00
..
_clipshape0.map
a.m32 * game and editor: emit a warning when a search-path directory specified 2011-09-01 18:37:53 +00:00
duke3d.def.sample
enhance.con.sample gut and update enhance.con.sample 2011-08-20 23:28:02 +00:00
m32script_ex.map
ror.map
spriteclip.txt
tests.m32
trueror1.map - Add new trueror1.map that showcases the functionality and limitations of 2011-09-15 17:04:37 +00:00
weapons.con.sample weapons.con.sample: fix a potential bug modders may encounter: use the special G_Draw temp variables in G_DrawWeaponTile(_crystal) instead of the ones intended for individual drawing states 2011-08-27 05:08:31 +00:00