raze/polymer/eduke32/source/lunatic
helixhorned e164bd7f1e Actor-related code cleanup part 2: give actor t_data[] indexes names.
Using macros like AC_COUNT(t). Clean up related code:
 - comment out the dead condition noted in the previous commit
 - Lunatic: use get_count() instead of get_t_data(0) in one place,
   rename to _get_t_data(), i.e. make that method internal

git-svn-id: https://svn.eduke32.com/eduke32@3920 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:48 +00:00
..
doc
m32
test
util
bcarray.lua
bcheck.lua Lunatic: don't register con.action/move/ai by name, make these return a cdata. 2013-06-30 20:38:39 +00:00
bitar.lua
con_lang.lua Actor-related code cleanup part 2: give actor t_data[] indexes names. 2013-06-30 20:38:48 +00:00
control.lua Actor-related code cleanup part 2: give actor t_data[] indexes names. 2013-06-30 20:38:48 +00:00
defs.ilua Actor-related code cleanup part 2: give actor t_data[] indexes names. 2013-06-30 20:38:48 +00:00
defs_common.lua Actor-related code cleanup part 2: give actor t_data[] indexes names. 2013-06-30 20:38:48 +00:00
defs_m32.ilua
dis_x64.lua
dis_x86.lua
dump.lua
dynsymlist
dynsymlist_m32
engine_maptext.lua
listglobals.sh lunatic/listglobals.sh: allow passing multiple file names. 2013-06-30 20:38:37 +00:00
lunacon.lua Lunatic: require'CON.ACTION' etc. gets composites from CON; add actor.MOVFLAGS. 2013-06-30 20:38:41 +00:00
lunatic_game.c
lunatic_game.h
lunatic_m32.c
lunatic_m32.h
profdemo.lua
randgen.lua
savegame.lua
stat.lua
strict.lua
test.elua Lunatic: add actor methods allowing overriding action delay and move hvel/vvel. 2013-06-30 20:38:44 +00:00
v.lua
xmath.lua