mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-14 22:51:11 +00:00
eaf5e1fba5
Intro tested, rest to do.
77 lines
1.8 KiB
C
77 lines
1.8 KiB
C
//****************************************************************************
|
|
//
|
|
// sounds.h
|
|
//
|
|
//****************************************************************************
|
|
#pragma once
|
|
|
|
#include "raze_sound.h"
|
|
#include "raze_music.h"
|
|
struct MapRecord;
|
|
|
|
BEGIN_DUKE_NS
|
|
|
|
// Sound flags
|
|
enum {
|
|
SF_LOOP = 1,
|
|
SF_MSFX = 2,
|
|
SF_TALK = 4,
|
|
SF_ADULT = 8,
|
|
SF_GLOBAL = 16,
|
|
SF_ONEINST_INTERNAL = 32,
|
|
|
|
SF_DTAG = 128,
|
|
};
|
|
|
|
enum esound_t
|
|
{
|
|
kPitchStart,
|
|
kPitchEnd,
|
|
kVolAdjust,
|
|
kPriority,
|
|
kFlags,
|
|
kWorldTourMapping,
|
|
kMaxUserData
|
|
};
|
|
|
|
void S_InitSound();
|
|
void S_CacheAllSounds(void);
|
|
int S_DefineSound(unsigned index, const char* filename, int ps, int pe, int pr, int m, int vo, float vol);
|
|
void S_WorldTourMappingsForOldSounds();
|
|
|
|
int S_PlaySound(int num, int channel = CHAN_AUTO, EChanFlags flags = 0, float vol =0.8f);
|
|
int S_PlaySound3D(int num, DDukeActor* spriteNum, const vec3_t* pos, int channel = CHAN_AUTO, EChanFlags flags = 0);
|
|
int S_PlayActorSound(int soundNum, DDukeActor* spriteNum, int channel = CHAN_AUTO, EChanFlags flags = 0);
|
|
void S_RelinkActorSound(DDukeActor* from, DDukeActor* to);
|
|
void S_MenuSound(void);
|
|
|
|
void S_StopSound(int sndNum, DDukeActor* spr = nullptr, int flags = -1);
|
|
|
|
int S_CheckSoundPlaying(int soundNum);
|
|
int S_CheckActorSoundPlaying(DDukeActor* spriteNum, int soundNum, int channel = 0);
|
|
int S_CheckAnyActorSoundPlaying(DDukeActor* spriteNum);
|
|
|
|
void S_ChangeSoundPitch(int soundNum, DDukeActor* spriteNum, int pitchoffset);
|
|
int S_GetUserFlags(int sndnum);
|
|
|
|
inline bool S_IsSoundValid(int num)
|
|
{
|
|
return (!soundEngine->isValidSoundId(num + 1));
|
|
}
|
|
|
|
|
|
void S_PlayRRMusic(int newTrack = -1);
|
|
void S_PlayBonusMusic();
|
|
void S_PlayLevelMusic(MapRecord* mi);
|
|
void S_ContinueLevelMusic(void);
|
|
|
|
// Placeholders.
|
|
|
|
void S_ParseDeveloperCommentary();
|
|
|
|
void StopCommentary();
|
|
bool StartCommentary(int tag, DDukeActor* sprnum);
|
|
|
|
|
|
END_DUKE_NS
|
|
|