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2d.cpp
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- fixed palette of Exhumed's game over screen.
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2020-10-13 23:29:12 +02:00 |
aistuff.h
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- some quick renames.
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2020-10-15 01:34:28 +02:00 |
anims.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
anubis.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
bubbles.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
bullet.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
cd.cpp
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- cleaned out the remaining parts of baselayer.h
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2020-08-28 09:06:49 +02:00 |
cheats.cpp
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
d_menu.cpp
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- Exhumed: Wrapped the logo retrieval code into getter functions and removed the game type macros.
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2020-10-11 14:30:45 +02:00 |
engine.h
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
enginesubs.cpp
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- transitioned Exhumed to the new main loop.
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2020-09-02 22:55:57 +02:00 |
exhumed.cpp
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- ensure for all games that deleting a sprite unlinks all sounds from it.
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2020-10-29 00:08:06 +01:00 |
exhumed.h
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Merge branch 'InputContinuation'
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2020-10-11 15:24:51 +02:00 |
fish.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
gameloop.cpp
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- do not dim the objects of the Exhumed background screen.
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2020-10-25 09:22:17 +01:00 |
grenade.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
gun.cpp
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- removed the PSPTwoDSetter
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2020-10-13 21:38:24 +02:00 |
init.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
input.cpp
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- processMovement(): Add commentary around avel constants used within function and how they came to be. Also clean up some left-over code.
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2020-10-15 20:12:34 +11:00 |
items.cpp
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- Exhumed: Fixed the invulnerability item.
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2020-10-24 18:03:06 +02:00 |
lavadude.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
light.cpp
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- fixed issues with fog setup and added missing fog to Exhumed's red palette.
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2020-10-24 20:33:33 +02:00 |
lighting.cpp
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- all iterators in Exhumed handled.
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2020-10-15 20:22:40 +02:00 |
lion.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
map.cpp
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- draw a player sprite on Exhumed's automap.
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2020-09-08 21:41:02 +02:00 |
menu.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
move.cpp
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- all iterators in Exhumed handled.
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2020-10-15 20:22:40 +02:00 |
movie.cpp
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- cleaned out the remaining parts of baselayer.h
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2020-08-28 09:06:49 +02:00 |
mummy.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
namelist.h
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- added filler help and credit menus for Exhumed.
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2020-10-09 00:21:06 +02:00 |
names.h
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- Exhumed: removed most of the unused tile constants
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2020-10-11 14:30:45 +02:00 |
object.cpp
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- Exhumed: Fix issues on start of Level 20 following changes in 0c95aee8f5 .
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2020-11-06 22:02:14 +11:00 |
osdcmds.cpp
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- fixed a few CCMDs which were blocked in the console.
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2020-10-12 19:48:47 +02:00 |
player.cpp
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- all iterators in Exhumed handled.
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2020-10-15 20:22:40 +02:00 |
player.h
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- all iterators in Exhumed handled.
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2020-10-15 20:22:40 +02:00 |
ps_input.h
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Merge branch 'InputContinuation'
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2020-10-11 15:24:51 +02:00 |
queen.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
ra.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
ramses.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
random.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
rat.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
rex.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
roach.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
runlist.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
save.cpp
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- get load and save game menus and related CCMDs working again.
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2020-10-07 18:32:57 +02:00 |
scorp.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
sequence.cpp
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Merge branch 'InputContinuation'
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2020-10-11 15:24:51 +02:00 |
sequence.h
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- Exhumed: replace include guards with #pragma once.
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2020-10-11 14:30:44 +02:00 |
set.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
snake.cpp
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- all iterators in Exhumed handled.
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2020-10-15 20:22:40 +02:00 |
sound.cpp
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- Exhumed: Wrapped the logo retrieval code into getter functions and removed the game type macros.
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2020-10-11 14:30:45 +02:00 |
sound.h
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
spider.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
status.cpp
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- make DHUDFont an object.
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2020-10-31 13:20:54 +01:00 |
status.h
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- Exhumed: replace include guards with #pragma once.
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2020-10-11 14:30:44 +02:00 |
switch.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
trigdat.cpp
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- more header consolidation and cleanup.
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2020-08-18 18:56:56 +02:00 |
view.cpp
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- removed the PSPTwoDSetter
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2020-10-13 21:38:24 +02:00 |
view.h
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- Exhumed: replace include guards with #pragma once.
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2020-10-11 14:30:44 +02:00 |
wasp.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |