raze/source/exhumed/src
2020-11-06 22:02:14 +11:00
..
2d.cpp - fixed palette of Exhumed's game over screen. 2020-10-13 23:29:12 +02:00
aistuff.h - some quick renames. 2020-10-15 01:34:28 +02:00
anims.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
anubis.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
bubbles.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
bullet.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
cd.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
cheats.cpp - got rid of common.h 2020-09-08 18:39:47 +02:00
d_menu.cpp - Exhumed: Wrapped the logo retrieval code into getter functions and removed the game type macros. 2020-10-11 14:30:45 +02:00
engine.h - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
enginesubs.cpp - transitioned Exhumed to the new main loop. 2020-09-02 22:55:57 +02:00
exhumed.cpp - ensure for all games that deleting a sprite unlinks all sounds from it. 2020-10-29 00:08:06 +01:00
exhumed.h Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
fish.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
gameloop.cpp - do not dim the objects of the Exhumed background screen. 2020-10-25 09:22:17 +01:00
grenade.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
gun.cpp - removed the PSPTwoDSetter 2020-10-13 21:38:24 +02:00
init.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
input.cpp - processMovement(): Add commentary around avel constants used within function and how they came to be. Also clean up some left-over code. 2020-10-15 20:12:34 +11:00
items.cpp - Exhumed: Fixed the invulnerability item. 2020-10-24 18:03:06 +02:00
lavadude.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
light.cpp - fixed issues with fog setup and added missing fog to Exhumed's red palette. 2020-10-24 20:33:33 +02:00
lighting.cpp - all iterators in Exhumed handled. 2020-10-15 20:22:40 +02:00
lion.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
map.cpp - draw a player sprite on Exhumed's automap. 2020-09-08 21:41:02 +02:00
menu.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
move.cpp - all iterators in Exhumed handled. 2020-10-15 20:22:40 +02:00
movie.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
mummy.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
namelist.h - added filler help and credit menus for Exhumed. 2020-10-09 00:21:06 +02:00
names.h - Exhumed: removed most of the unused tile constants 2020-10-11 14:30:45 +02:00
object.cpp - Exhumed: Fix issues on start of Level 20 following changes in 0c95aee8f5. 2020-11-06 22:02:14 +11:00
osdcmds.cpp - fixed a few CCMDs which were blocked in the console. 2020-10-12 19:48:47 +02:00
player.cpp - all iterators in Exhumed handled. 2020-10-15 20:22:40 +02:00
player.h - all iterators in Exhumed handled. 2020-10-15 20:22:40 +02:00
ps_input.h Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
queen.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
ra.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
ramses.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
random.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
rat.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
rex.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
roach.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
runlist.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
save.cpp - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
scorp.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
sequence.cpp Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
sequence.h - Exhumed: replace include guards with #pragma once. 2020-10-11 14:30:44 +02:00
set.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
snake.cpp - all iterators in Exhumed handled. 2020-10-15 20:22:40 +02:00
sound.cpp - Exhumed: Wrapped the logo retrieval code into getter functions and removed the game type macros. 2020-10-11 14:30:45 +02:00
sound.h - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
spider.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
status.cpp - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
status.h - Exhumed: replace include guards with #pragma once. 2020-10-11 14:30:44 +02:00
switch.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
trigdat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
view.cpp - removed the PSPTwoDSetter 2020-10-13 21:38:24 +02:00
view.h - Exhumed: replace include guards with #pragma once. 2020-10-11 14:30:44 +02:00
wasp.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00