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enet
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Split r3159..r3161, part 7: code touching networking.
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2012-11-15 14:28:14 +00:00 |
jaudiolib
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Build tweaks:
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2012-12-13 02:34:30 +00:00 |
jmact
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Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
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2012-11-25 13:18:36 +00:00 |
lunatic
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Networking patch from Jasper Foreman
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2012-12-12 02:53:13 +00:00 |
misc
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util
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Tools updates:
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2012-11-15 06:42:37 +00:00 |
_functio.h
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Lunatic translator: update default defines.
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2012-11-25 13:18:41 +00:00 |
_midi.h
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_rts.h
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actors.c
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Networking patch from Jasper Foreman
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2012-12-12 02:53:13 +00:00 |
actors.h
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Networking patch from Jasper Foreman
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2012-12-12 02:53:13 +00:00 |
actors_inline.c
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
actors_inline.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
anim.c
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Move G_HandleAsync() into game.h as 'static inline' and use everywhere else.
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2012-09-05 17:25:34 +00:00 |
anim.h
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animvpx.c
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Split r3159..r3161, part 10: add explicit casts to *alloc return values.
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2012-11-15 14:28:29 +00:00 |
animvpx.h
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Make ivfrate build standalone, Makefile tweaks.
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2012-11-08 21:54:17 +00:00 |
astub.c
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Factor dist() and ldist() into common.c.
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2012-11-29 12:49:38 +00:00 |
common.c
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Recognize the .pk4 file extension when loading grps and zips for shits and giggles (.pk3 was already recognized).
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2012-12-12 02:53:10 +00:00 |
common_game.h
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Factor G_MultiPskyInit into common.c.
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2012-11-25 04:25:31 +00:00 |
config.c
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Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
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2012-11-18 15:44:18 +00:00 |
config.h
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Fix warning from r3128
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2012-11-08 22:09:00 +00:00 |
demo.c
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demo.c: time G_DoMoveThings() using a double instead of an int32_t.
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2012-11-15 14:28:53 +00:00 |
demo.h
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In -d command line arg, allow specifying demo number in addition to file name.
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2012-10-01 17:52:40 +00:00 |
duke3d.h
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Replace outer apScriptGameEvent[...] checks with G_HaveEvent().
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2012-12-10 18:17:57 +00:00 |
function.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
game.c
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Fix declaration-after-statement warning in game.c after r3270.
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2012-12-13 02:35:06 +00:00 |
game.h
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RENDERTYPE=SDL on Windows, part 2.
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2012-11-25 04:26:37 +00:00 |
game_inline.c
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
game_inline.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
gamedef.c
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Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
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2012-12-13 02:33:53 +00:00 |
gamedef.h
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Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
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2012-12-13 02:33:53 +00:00 |
gamedefs.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
gameexec.c
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Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
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2012-12-13 02:33:53 +00:00 |
gameexec.h
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Make EventNames[] an array of (const char *) instead of const tokenlist.
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2012-12-09 13:24:36 +00:00 |
gamestructures.c
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Fix warnings involving printf() requiring explicit casts on tracked types.
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2012-11-26 08:26:04 +00:00 |
gamevars.c
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Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
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2012-12-13 02:33:53 +00:00 |
gamevars.h
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Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
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2012-12-13 02:33:53 +00:00 |
global.c
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Tweak r3116.
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2012-11-05 03:48:03 +00:00 |
global.h
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Fix demo playback with diff application enabled.
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2012-11-11 17:57:06 +00:00 |
GNU.TXT
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grpscan.c
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Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
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2012-11-15 14:28:41 +00:00 |
grpscan.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
input.c
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Further minor MACT cleanups
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2012-11-17 16:48:11 +00:00 |
input.h
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Massive menu input control revamp/cleanup/factor. (added: input.[ch])
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2012-06-03 16:11:22 +00:00 |
keys.h
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m32def.c
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Split r3159..r3161, part 10: add explicit casts to *alloc return values.
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2012-11-15 14:28:29 +00:00 |
m32def.h
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New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.
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2012-04-05 19:49:12 +00:00 |
m32exec.c
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Factor dist() and ldist() into common.c.
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2012-11-29 12:49:38 +00:00 |
m32structures.c
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m32vars.c
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Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
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2012-12-13 02:33:53 +00:00 |
macros.h
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Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
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2012-11-25 13:18:36 +00:00 |
mapster32.h
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Split r3159..r3161, part 14: The rest.
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2012-11-15 14:28:47 +00:00 |
mdump.cpp
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Superficial text changes:
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2012-03-26 05:05:57 +00:00 |
mdump.h
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menus.c
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Update credits.
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2012-12-13 02:34:49 +00:00 |
menus.h
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Minor menu cleanups, only half-finished (if that).
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2012-10-14 22:16:07 +00:00 |
midi.c
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Split r3159..r3161, part 10: add explicit casts to *alloc return values.
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2012-11-15 14:28:29 +00:00 |
midi.h
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mpu401.c
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mpu401.h
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music.c
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This should fix the "assignment discards 'const' qualifier" warning in music.c.
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2012-07-09 19:00:23 +00:00 |
names.h
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namesdyn.c
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
namesdyn.h
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Patch adding Wii support by tueidj, part 11: miscellaneous changes
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2012-05-01 12:41:13 +00:00 |
net.c
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Fix building as C instead of C++
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2012-12-12 02:53:15 +00:00 |
net.h
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Fix building as C instead of C++
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2012-12-12 02:53:15 +00:00 |
old.diff
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osdcmds.c
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Experimental NETCODE Makefile variable, enabled by default.
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2012-12-09 13:24:44 +00:00 |
osdcmds.h
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Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
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2012-11-18 15:44:18 +00:00 |
osdfuncs.c
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Clean up picanm[] by making its elements values of struct type picanm_t.
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2012-11-17 19:46:28 +00:00 |
osdfuncs.h
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player.c
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Replace outer apScriptGameEvent[...] checks with G_HaveEvent().
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2012-12-10 18:17:57 +00:00 |
player.h
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Lunatic: knee-deep in code.
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2012-12-03 18:24:25 +00:00 |
premap.c
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Networking patch from Jasper Foreman
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2012-12-12 02:53:13 +00:00 |
premap.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
quotes.h
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Addition of 3 events:
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2012-05-14 18:12:27 +00:00 |
rev.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
rts.c
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Split r3159..r3161, part 10: add explicit casts to *alloc return values.
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2012-11-15 14:28:29 +00:00 |
rts.h
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savegame.c
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Initialize BADGUY sprite flags for hardcoded enemies.
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2012-12-09 13:24:32 +00:00 |
savegame.h
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Rewrite old-version-savegame signaling in a cleaner fashion.
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2012-11-13 10:50:06 +00:00 |
sdlmusic.c
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For novelty, add support for RENDERTYPE=SDL under Windows.
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2012-11-24 09:13:29 +00:00 |
sector.c
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Networking patch from Jasper Foreman
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2012-12-12 02:53:13 +00:00 |
sector.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
sector_inline.c
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
sector_inline.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
soundefs.h
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sounds.c
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Replace outer apScriptGameEvent[...] checks with G_HaveEvent().
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2012-12-10 18:17:57 +00:00 |
sounds.h
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The other half of the previous commit.
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2012-10-08 07:07:59 +00:00 |
sounds_mapster32.c
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Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
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2012-11-25 13:18:36 +00:00 |
sounds_mapster32.h
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standard.h
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startgtk.game.c
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Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
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2012-11-15 14:27:57 +00:00 |
startwin.game.c
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For novelty, add support for RENDERTYPE=SDL under Windows.
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2012-11-24 09:13:29 +00:00 |
startwin.game.h
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winbits.c
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Windows: Fix potential crash in version checker.
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2012-11-29 12:49:41 +00:00 |