mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-14 22:51:11 +00:00
fcf9beae6a
Credit to Plagman for the idea and doing the work on the game side, which is included in this commit. (Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.) git-svn-id: https://svn.eduke32.com/eduke32@3116 1a8010ca-5511-0410-912e-c29ae57300e0
29 lines
880 B
C
29 lines
880 B
C
#ifdef EXTERNC
|
|
extern "C" {
|
|
#endif
|
|
|
|
//High-level (easy) picture loading function:
|
|
extern void kpzload (const char *, intptr_t *, int32_t *, int32_t *, int32_t *);
|
|
//Low-level PNG/JPG functions:
|
|
extern void kpgetdim (const char *, int32_t, int32_t *, int32_t *);
|
|
extern int32_t kprender (const char *, int32_t, intptr_t, int32_t, int32_t, int32_t, int32_t, int32_t);
|
|
|
|
//ZIP functions:
|
|
extern int32_t kzaddstack (const char *);
|
|
extern void kzuninit ();
|
|
extern int32_t kzopen (const char *);
|
|
extern int32_t kzread (void *, int32_t);
|
|
extern int32_t kzfilelength ();
|
|
extern int32_t kzseek (int32_t, int32_t);
|
|
extern int32_t kztell ();
|
|
extern int32_t kzgetc ();
|
|
extern int32_t kzeof ();
|
|
extern void kzclose ();
|
|
|
|
extern void kzfindfilestart (const char *); //pass wildcard string
|
|
extern int32_t kzfindfile (char *); //you alloc buf, returns 1:found,0:~found
|
|
|
|
|
|
#ifdef EXTERNC
|
|
}
|
|
#endif
|