raze/source/blood/src/choke.h
Christoph Oelckers 9fdd1d9e17 - continued work on Blood save state
* save and restore the ambient sound state
* removed a few unused global variables
* removed unused code from choke.cpp
2020-02-12 00:43:13 +01:00

63 lines
1.5 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "common_game.h"
#include "player.h"
#include "qav.h"
#include "resource.h"
BEGIN_BLD_NS
class CChoke
{
public:
CChoke()
{
at0 = NULL;
at4 = NULL;
at8 = NULL;
atc = 0;
at10 = 0;
at1c = NULL;
at14 = 0;
at18 = 0;
};
void sub_83ff0(int a1, void(*a2)(PLAYER*));
void sub_84110(int x, int y);
void sub_84218();
char *at0;
DICTNODE *at4;
QAV *at8;
int atc;
int at10;
int at14;
int at18;
void(*at1c)(PLAYER *);
};
void sub_84230(PLAYER*);
extern CChoke gChoke;
END_BLD_NS