raze/polymer/eduke32/source/gamedef.h
hendricks266 6f2fa332dd Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
Also, fix deficient logic in Gv_Free and Gv_Clear (both M32 and CON) so that gamevar and gamearray erasure results are (closer to) correct, and so that the game does not crash when system arrays are accessed from CON because they all have been nulled.

git-svn-id: https://svn.eduke32.com/eduke32@3274 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:33:53 +00:00

951 lines
26 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#ifndef _gamedef_h_
#define _gamedef_h_
#include "build.h" // hashtable_t
#include "common.h" // tokenlist
#define MAXGAMEEVENTS 128
#define LABEL_HASPARM2 1
#define LABEL_ISSTRING 2
#define MAXCHEATLEN 20
#define NUMCHEATCODES (int32_t)(sizeof(CheatStrings)/sizeof(CheatStrings[0]))
extern hashtable_t h_gamevars;
extern hashtable_t h_arrays;
//extern hashtable_t h_keywords;
extern hashtable_t h_gamefuncs;
extern hashtable_t h_labels;
extern int32_t g_iReturnVarID; // var ID of "RETURN"
extern int32_t g_iWeaponVarID; // var ID of "WEAPON"
extern int32_t g_iWorksLikeVarID; // var ID of "WORKSLIKE"
extern int32_t g_iZRangeVarID; // var ID of "ZRANGE"
extern int32_t g_iAngRangeVarID; // var ID of "ANGRANGE"
extern int32_t g_iAimAngleVarID; // var ID of "AUTOAIMANGLE"
extern int32_t g_iLoTagID; // var ID of "LOTAG"
extern int32_t g_iHiTagID; // var ID of "HITAG"
extern int32_t g_iTextureID; // var ID of "TEXTURE"
extern int32_t g_iThisActorID; // var ID of "THISACTOR"
extern int32_t g_iSpriteVarID;
extern int32_t g_iSectorVarID;
extern int32_t g_iWallVarID;
extern int32_t g_iPlayerVarID;
extern int32_t g_iActorVarID;
extern intptr_t *apScriptGameEvent[MAXGAMEEVENTS];
extern int32_t otherp;
extern int32_t g_currentweapon;
extern int32_t g_gun_pos;
extern int32_t g_looking_arc;
extern int32_t g_currentweapon;
extern int32_t g_weapon_xoffset;
extern int32_t g_gs;
extern int32_t g_kb;
extern int32_t g_looking_angSR1;
extern int32_t lastvisinc;
extern char CheatStrings[][MAXCHEATLEN];
extern char g_szScriptFileName[BMAX_PATH];
extern int32_t g_totalLines,g_lineNumber;
extern int32_t g_numCompilerErrors,g_numCompilerWarnings,g_numQuoteRedefinitions;
extern int32_t g_scriptVersion;
extern uint32_t g_scriptDateVersion; // YYYYMMDD
extern char g_szBuf[1024];
extern intptr_t *g_scriptPtr;
typedef struct
{
const char *name;
int32_t lId;
int32_t flags;
int32_t maxParm2;
} memberlabel_t;
extern const char *EventNames[]; // MAXEVENTS
extern const memberlabel_t SectorLabels[];
extern const memberlabel_t WallLabels[];
extern const memberlabel_t ActorLabels[];
extern const memberlabel_t PlayerLabels[];
extern const memberlabel_t ProjectileLabels[];
extern const memberlabel_t userdeflabels[];
extern const memberlabel_t InputLabels[];
extern const memberlabel_t TsprLabels[];
void C_ReportError(int32_t iError);
void C_Compile(const char *filenam);
/*
extern void VM_AccessUserdef(int32_t iSet, int32_t lLabelID, int32_t lVar2);
extern void VM_AccessActiveProjectile(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2);
extern void VM_AccessPlayer(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2, int32_t lParm2);
extern void VM_AccessPlayerInput(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2);
extern void VM_AccessWall(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2);
extern void VM_AccessSector(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2);
extern void VM_AccessSprite(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2, int32_t lParm2);
extern void VM_AccessTsprite(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2);
extern void VM_AccessProjectile(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2);
*/
typedef struct {
int32_t g_i, g_p, g_x;
int32_t *g_t;
spritetype *g_sp;
int32_t g_flags;
} vmstate_t;
extern vmstate_t vm;
extern int32_t g_errorLineNum;
extern int32_t g_tw;
extern const char *keyw[];
// KEEPINSYNC lunatic/con_lang.lua
enum SystemString_t {
STR_MAPNAME,
STR_MAPFILENAME,
STR_PLAYERNAME,
STR_VERSION,
STR_GAMETYPE,
STR_VOLUMENAME
};
enum ScriptError_t
{
ERROR_CLOSEBRACKET,
ERROR_EVENTONLY,
ERROR_EXCEEDSMAXTILES,
ERROR_EXPECTEDKEYWORD,
ERROR_FOUNDWITHIN,
ERROR_ISAKEYWORD,
ERROR_NOENDSWITCH,
ERROR_NOTAGAMEDEF,
ERROR_NOTAGAMEVAR,
ERROR_NOTAGAMEARRAY,
ERROR_GAMEARRAYBNC,
ERROR_GAMEARRAYBNO,
ERROR_INVALIDARRAYWRITE,
ERROR_OPENBRACKET,
ERROR_PARAMUNDEFINED,
ERROR_SYMBOLNOTRECOGNIZED,
ERROR_SYNTAXERROR,
ERROR_VARREADONLY,
ERROR_ARRAYREADONLY,
ERROR_VARTYPEMISMATCH,
WARNING_BADGAMEVAR,
WARNING_DUPLICATECASE,
WARNING_DUPLICATEDEFINITION,
WARNING_EVENTSYNC,
WARNING_LABELSONLY,
WARNING_NAMEMATCHESVAR
};
enum PlayerLabel_t
{
PLAYER_ZOOM,
PLAYER_EXITX,
PLAYER_EXITY,
PLAYER_LOOGIEX,
PLAYER_LOOGIEY,
PLAYER_NUMLOOGS,
PLAYER_LOOGCNT,
PLAYER_POSX,
PLAYER_POSY,
PLAYER_POSZ,
PLAYER_HORIZ,
PLAYER_OHORIZ,
PLAYER_OHORIZOFF,
PLAYER_INVDISPTIME,
PLAYER_BOBPOSX,
PLAYER_BOBPOSY,
PLAYER_OPOSX,
PLAYER_OPOSY,
PLAYER_OPOSZ,
PLAYER_PYOFF,
PLAYER_OPYOFF,
PLAYER_POSXV,
PLAYER_POSYV,
PLAYER_POSZV,
PLAYER_LAST_PISSED_TIME,
PLAYER_TRUEFZ,
PLAYER_TRUECZ,
PLAYER_PLAYER_PAR,
PLAYER_VISIBILITY,
PLAYER_BOBCOUNTER,
PLAYER_WEAPON_SWAY,
PLAYER_PALS_TIME,
PLAYER_RANDOMFLAMEX,
PLAYER_CRACK_TIME,
PLAYER_AIM_MODE,
PLAYER_ANG,
PLAYER_OANG,
PLAYER_ANGVEL,
PLAYER_CURSECTNUM,
PLAYER_LOOK_ANG,
PLAYER_LAST_EXTRA,
PLAYER_SUBWEAPON,
PLAYER_AMMO_AMOUNT,
PLAYER_WACKEDBYACTOR,
PLAYER_FRAG,
PLAYER_FRAGGEDSELF,
PLAYER_CURR_WEAPON,
PLAYER_LAST_WEAPON,
PLAYER_TIPINCS,
PLAYER_HORIZOFF,
PLAYER_WANTWEAPONFIRE,
PLAYER_HOLODUKE_AMOUNT,
PLAYER_NEWOWNER,
PLAYER_HURT_DELAY,
PLAYER_HBOMB_HOLD_DELAY,
PLAYER_JUMPING_COUNTER,
PLAYER_AIRLEFT,
PLAYER_KNEE_INCS,
PLAYER_ACCESS_INCS,
PLAYER_FTA,
PLAYER_FTQ,
PLAYER_ACCESS_WALLNUM,
PLAYER_ACCESS_SPRITENUM,
PLAYER_KICKBACK_PIC,
PLAYER_GOT_ACCESS,
PLAYER_WEAPON_ANG,
PLAYER_FIRSTAID_AMOUNT,
PLAYER_SOMETHINGONPLAYER,
PLAYER_ON_CRANE,
PLAYER_I,
PLAYER_ONE_PARALLAX_SECTNUM,
PLAYER_OVER_SHOULDER_ON,
PLAYER_RANDOM_CLUB_FRAME,
PLAYER_FIST_INCS,
PLAYER_ONE_EIGHTY_COUNT,
PLAYER_CHEAT_PHASE,
PLAYER_DUMMYPLAYERSPRITE,
PLAYER_EXTRA_EXTRA8,
PLAYER_QUICK_KICK,
PLAYER_HEAT_AMOUNT,
PLAYER_ACTORSQU,
PLAYER_TIMEBEFOREEXIT,
PLAYER_CUSTOMEXITSOUND,
PLAYER_WEAPRECS,
PLAYER_WEAPRECCNT,
PLAYER_INTERFACE_TOGGLE_FLAG,
PLAYER_ROTSCRNANG,
PLAYER_DEAD_FLAG,
PLAYER_SHOW_EMPTY_WEAPON,
PLAYER_SCUBA_AMOUNT,
PLAYER_JETPACK_AMOUNT,
PLAYER_STEROIDS_AMOUNT,
PLAYER_SHIELD_AMOUNT,
PLAYER_HOLODUKE_ON,
PLAYER_PYCOUNT,
PLAYER_WEAPON_POS,
PLAYER_FRAG_PS,
PLAYER_TRANSPORTER_HOLD,
PLAYER_LAST_FULL_WEAPON,
PLAYER_FOOTPRINTSHADE,
PLAYER_BOOT_AMOUNT,
PLAYER_SCREAM_VOICE,
PLAYER_GM,
PLAYER_ON_WARPING_SECTOR,
PLAYER_FOOTPRINTCOUNT,
PLAYER_HBOMB_ON,
PLAYER_JUMPING_TOGGLE,
PLAYER_RAPID_FIRE_HOLD,
PLAYER_ON_GROUND,
PLAYER_NAME,
PLAYER_INVEN_ICON,
PLAYER_BUTTONPALETTE,
PLAYER_JETPACK_ON,
PLAYER_SPRITEBRIDGE,
PLAYER_LASTRANDOMSPOT,
PLAYER_SCUBA_ON,
PLAYER_FOOTPRINTPAL,
PLAYER_HEAT_ON,
PLAYER_HOLSTER_WEAPON,
PLAYER_FALLING_COUNTER,
PLAYER_GOTWEAPON,
PLAYER_REFRESH_INVENTORY,
PLAYER_PALETTE,
PLAYER_TOGGLE_KEY_FLAG,
PLAYER_KNUCKLE_INCS,
PLAYER_WALKING_SND_TOGGLE,
PLAYER_PALOOKUP,
PLAYER_HARD_LANDING,
PLAYER_MAX_SECRET_ROOMS,
PLAYER_SECRET_ROOMS,
PLAYER_PALS,
PLAYER_MAX_ACTORS_KILLED,
PLAYER_ACTORS_KILLED,
PLAYER_RETURN_TO_CENTER,
PLAYER_RUNSPEED,
PLAYER_SBS,
PLAYER_RELOADING,
PLAYER_AUTO_AIM,
PLAYER_MOVEMENT_LOCK,
PLAYER_SOUND_PITCH,
PLAYER_WEAPONSWITCH,
PLAYER_TEAM,
PLAYER_MAX_PLAYER_HEALTH,
PLAYER_MAX_SHIELD_AMOUNT,
PLAYER_MAX_AMMO_AMOUNT,
PLAYER_LAST_QUICK_KICK,
PLAYER_AUTOSTEP,
PLAYER_AUTOSTEP_SBW,
PLAYER_END
};
enum UserdefsLabel_t
{
USERDEFS_GOD,
USERDEFS_WARP_ON,
USERDEFS_CASHMAN,
USERDEFS_EOG,
USERDEFS_SHOWALLMAP,
USERDEFS_SHOW_HELP,
USERDEFS_SCROLLMODE,
USERDEFS_CLIPPING,
USERDEFS_USER_NAME,
USERDEFS_RIDECULE,
USERDEFS_SAVEGAME,
USERDEFS_PWLOCKOUT,
USERDEFS_RTSNAME,
USERDEFS_OVERHEAD_ON,
USERDEFS_LAST_OVERHEAD,
USERDEFS_SHOWWEAPONS,
USERDEFS_PAUSE_ON,
USERDEFS_FROM_BONUS,
USERDEFS_CAMERASPRITE,
USERDEFS_LAST_CAMSPRITE,
USERDEFS_LAST_LEVEL,
USERDEFS_SECRETLEVEL,
USERDEFS_CONST_VISIBILITY,
USERDEFS_UW_FRAMERATE,
USERDEFS_CAMERA_TIME,
USERDEFS_FOLFVEL,
USERDEFS_FOLAVEL,
USERDEFS_FOLX,
USERDEFS_FOLY,
USERDEFS_FOLA,
USERDEFS_RECCNT,
USERDEFS_ENTERED_NAME,
USERDEFS_SCREEN_TILTING,
USERDEFS_SHADOWS,
USERDEFS_FTA_ON,
USERDEFS_EXECUTIONS,
USERDEFS_AUTO_RUN,
USERDEFS_COORDS,
USERDEFS_TICKRATE,
USERDEFS_M_COOP,
USERDEFS_COOP,
USERDEFS_SCREEN_SIZE,
USERDEFS_LOCKOUT,
USERDEFS_CROSSHAIR,
USERDEFS_WCHOICE,
USERDEFS_PLAYERAI,
USERDEFS_RESPAWN_MONSTERS,
USERDEFS_RESPAWN_ITEMS,
USERDEFS_RESPAWN_INVENTORY,
USERDEFS_RECSTAT,
USERDEFS_MONSTERS_OFF,
USERDEFS_BRIGHTNESS,
USERDEFS_M_RESPAWN_ITEMS,
USERDEFS_M_RESPAWN_MONSTERS,
USERDEFS_M_RESPAWN_INVENTORY,
USERDEFS_M_RECSTAT,
USERDEFS_M_MONSTERS_OFF,
USERDEFS_DETAIL,
USERDEFS_M_FFIRE,
USERDEFS_FFIRE,
USERDEFS_M_PLAYER_SKILL,
USERDEFS_M_LEVEL_NUMBER,
USERDEFS_M_VOLUME_NUMBER,
USERDEFS_MULTIMODE,
USERDEFS_PLAYER_SKILL,
USERDEFS_LEVEL_NUMBER,
USERDEFS_VOLUME_NUMBER,
USERDEFS_M_MARKER,
USERDEFS_MARKER,
USERDEFS_MOUSEFLIP,
USERDEFS_STATUSBARSCALE,
USERDEFS_DRAWWEAPON,
USERDEFS_MOUSEAIMING,
USERDEFS_WEAPONSWITCH,
USERDEFS_DEMOCAMS,
USERDEFS_COLOR,
USERDEFS_MSGDISPTIME,
USERDEFS_STATUSBARMODE,
USERDEFS_M_NOEXITS,
USERDEFS_NOEXITS,
USERDEFS_AUTOVOTE,
USERDEFS_AUTOMSG,
USERDEFS_IDPLAYERS,
USERDEFS_TEAM,
USERDEFS_VIEWBOB,
USERDEFS_WEAPONSWAY,
USERDEFS_ANGLEINTERPOLATION,
USERDEFS_OBITUARIES,
USERDEFS_LEVELSTATS,
USERDEFS_CROSSHAIRSCALE,
USERDEFS_ALTHUD,
USERDEFS_DISPLAY_BONUS_SCREEN,
USERDEFS_SHOW_LEVEL_TEXT,
USERDEFS_WEAPONSCALE,
USERDEFS_TEXTSCALE,
USERDEFS_RUNKEY_MODE,
USERDEFS_END
};
enum SectorLabel_t
{
SECTOR_WALLPTR,
SECTOR_WALLNUM,
SECTOR_CEILINGZ,
SECTOR_FLOORZ,
SECTOR_CEILINGSTAT,
SECTOR_FLOORSTAT,
SECTOR_CEILINGPICNUM,
SECTOR_CEILINGSLOPE,
SECTOR_CEILINGSHADE,
SECTOR_CEILINGPAL,
SECTOR_CEILINGXPANNING,
SECTOR_CEILINGYPANNING,
SECTOR_FLOORPICNUM,
SECTOR_FLOORSLOPE,
SECTOR_FLOORSHADE,
SECTOR_FLOORPAL,
SECTOR_FLOORXPANNING,
SECTOR_FLOORYPANNING,
SECTOR_VISIBILITY,
SECTOR_ALIGNTO,
SECTOR_LOTAG,
SECTOR_HITAG,
SECTOR_EXTRA,
SECTOR_CEILINGBUNCH,
SECTOR_FLOORBUNCH,
SECTOR_ULOTAG,
SECTOR_UHITAG,
SECTOR_END
};
enum WallLabel_t
{
WALL_X,
WALL_Y,
WALL_POINT2,
WALL_NEXTWALL,
WALL_NEXTSECTOR,
WALL_CSTAT,
WALL_PICNUM,
WALL_OVERPICNUM,
WALL_SHADE,
WALL_PAL,
WALL_XREPEAT,
WALL_YREPEAT,
WALL_XPANNING,
WALL_YPANNING,
WALL_LOTAG,
WALL_HITAG,
WALL_EXTRA,
WALL_ULOTAG,
WALL_UHITAG,
WALL_END
};
enum ActorLabel_t
{
ACTOR_X,
ACTOR_Y,
ACTOR_Z,
ACTOR_CSTAT,
ACTOR_PICNUM,
ACTOR_SHADE,
ACTOR_PAL,
ACTOR_CLIPDIST,
ACTOR_DETAIL,
ACTOR_XREPEAT,
ACTOR_YREPEAT,
ACTOR_XOFFSET,
ACTOR_YOFFSET,
ACTOR_SECTNUM,
ACTOR_STATNUM,
ACTOR_ANG,
ACTOR_OWNER,
ACTOR_XVEL,
ACTOR_YVEL,
ACTOR_ZVEL,
ACTOR_LOTAG,
ACTOR_HITAG,
ACTOR_EXTRA,
ACTOR_HTCGG,
ACTOR_HTPICNUM,
ACTOR_HTANG,
ACTOR_HTEXTRA,
ACTOR_HTOWNER,
ACTOR_HTMOVFLAG,
ACTOR_HTTEMPANG,
ACTOR_HTACTORSTAYPUT,
ACTOR_HTDISPICNUM,
ACTOR_HTTIMETOSLEEP,
ACTOR_HTFLOORZ,
ACTOR_HTCEILINGZ,
ACTOR_HTLASTVX,
ACTOR_HTLASTVY,
ACTOR_HTBPOSX,
ACTOR_HTBPOSY,
ACTOR_HTBPOSZ,
ACTOR_HTG_T,
ACTOR_ANGOFF,
ACTOR_PITCH,
ACTOR_ROLL,
ACTOR_MDXOFF,
ACTOR_MDYOFF,
ACTOR_MDZOFF,
ACTOR_MDFLAGS,
ACTOR_XPANNING,
ACTOR_YPANNING,
ACTOR_HTFLAGS,
ACTOR_ALPHA,
ACTOR_ULOTAG,
ACTOR_UHITAG,
ACTOR_END
};
enum InputLabel_t
{
INPUT_AVEL,
INPUT_HORZ,
INPUT_FVEL,
INPUT_SVEL,
INPUT_BITS,
INPUT_EXTBITS,
INPUT_END
};
// KEEPINSYNC lunatic/con_lang.lua
enum ProjectileLabel_t
{
PROJ_WORKSLIKE, // 0
PROJ_SPAWNS,
PROJ_SXREPEAT,
PROJ_SYREPEAT,
PROJ_SOUND,
PROJ_ISOUND, // 5
PROJ_VEL,
PROJ_EXTRA,
PROJ_DECAL,
PROJ_TRAIL,
PROJ_TXREPEAT, // 10
PROJ_TYREPEAT,
PROJ_TOFFSET,
PROJ_TNUM,
PROJ_DROP,
PROJ_CSTAT, // 15
PROJ_CLIPDIST,
PROJ_SHADE,
PROJ_XREPEAT,
PROJ_YREPEAT,
PROJ_PAL, // 20
PROJ_EXTRA_RAND,
PROJ_HITRADIUS,
PROJ_MOVECNT,
PROJ_OFFSET,
PROJ_BOUNCES, // 25
PROJ_BSOUND,
PROJ_RANGE,
PROJ_FLASH_COLOR,
PROJ_END
};
enum ScriptKeywords_t
{
CON_DEFINELEVELNAME, // 0
CON_ACTOR, // 1
CON_ADDAMMO, // 2
CON_IFRND, // 3
CON_ENDA, // 4
CON_IFCANSEE, // 5
CON_IFHITWEAPON, // 6
CON_ACTION, // 7
CON_IFPDISTL, // 8
CON_IFPDISTG, // 9
CON_ELSE, // 10
CON_STRENGTH, // 11
CON_BREAK, // 12
CON_SHOOT, // 13
CON_PALFROM, // 14
CON_SOUND, // 15
CON_FALL, // 16
CON_STATE, // 17
CON_ENDS, // 18
CON_DEFINE, // 19
CON_RETURN, // 20
CON_IFAI, // 21
CON_KILLIT, // 22
CON_ADDWEAPON, // 23
CON_AI, // 24
CON_ADDPHEALTH, // 25
CON_IFDEAD, // 26
CON_IFSQUISHED, // 27
CON_SIZETO, // 28
CON_LEFTBRACE, // 29
CON_RIGHTBRACE, // 30
CON_SPAWN, // 31
CON_MOVE, // 32
CON_IFWASWEAPON, // 33
CON_IFACTION, // 34
CON_IFACTIONCOUNT, // 35
CON_RESETACTIONCOUNT, // 36
CON_DEBRIS, // 37
CON_PSTOMP, // 38
CON_BLOCKCOMMENT, // 39 deprecated
CON_CSTAT, // 40
CON_IFMOVE, // 41
CON_RESETPLAYER, // 42
CON_IFONWATER, // 43
CON_IFINWATER, // 44
CON_IFCANSHOOTTARGET, // 45
CON_IFCOUNT, // 46
CON_RESETCOUNT, // 47
CON_ADDINVENTORY, // 48
CON_IFACTORNOTSTAYPUT, // 49
CON_HITRADIUS, // 50
CON_IFP, // 51
CON_COUNT, // 52
CON_IFACTOR, // 53
CON_MUSIC, // 54
CON_INCLUDE, // 55
CON_IFSTRENGTH, // 56
CON_DEFINESOUND, // 57
CON_GUTS, // 58
CON_IFSPAWNEDBY, // 59
CON_GAMESTARTUP, // 60
CON_WACKPLAYER, // 61
CON_IFGAPZL, // 62
CON_IFHITSPACE, // 63
CON_IFOUTSIDE, // 64
CON_IFMULTIPLAYER, // 65
CON_OPERATE, // 66
CON_IFINSPACE, // 67
CON_DEBUG, // 68
CON_ENDOFGAME, // 69
CON_IFBULLETNEAR, // 70
CON_IFRESPAWN, // 71
CON_IFFLOORDISTL, // 72
CON_IFCEILINGDISTL, // 73
CON_SPRITEPAL, // 74
CON_IFPINVENTORY, // 75
CON_BETANAME, // 76
CON_CACTOR, // 77
CON_IFPHEALTHL, // 78
CON_DEFINEQUOTE, // 79
CON_QUOTE, // 80
CON_IFINOUTERSPACE, // 81
CON_IFNOTMOVING, // 82
CON_RESPAWNHITAG, // 83
CON_TIP, // 84
CON_IFSPRITEPAL, // 85
CON_MONEY, // 86
CON_SOUNDONCE, // 87
CON_ADDKILLS, // 88
CON_STOPSOUND, // 89
CON_IFAWAYFROMWALL, // 90
CON_IFCANSEETARGET, // 91
CON_GLOBALSOUND, // 92
CON_LOTSOFGLASS, // 93
CON_IFGOTWEAPONCE, // 94
CON_GETLASTPAL, // 95
CON_PKICK, // 96
CON_MIKESND, // 97
CON_USERACTOR, // 98
CON_SIZEAT, // 99
CON_ADDSTRENGTH, // 100
CON_CSTATOR, // 101
CON_MAIL, // 102
CON_PAPER, // 103
CON_TOSSWEAPON, // 104
CON_SLEEPTIME, // 105
CON_NULLOP, // 106
CON_DEFINEVOLUMENAME, // 107
CON_DEFINESKILLNAME, // 108
CON_IFNOSOUNDS, // 109
CON_CLIPDIST, // 110
CON_IFANGDIFFL, // 111
CON_GAMEVAR, // 112
CON_IFVARL, // 113
CON_IFVARG, // 114
CON_SETVARVAR, // 115
CON_SETVAR, // 116
CON_ADDVARVAR, // 117
CON_ADDVAR, // 118
CON_IFVARVARL, // 119
CON_IFVARVARG, // 120
CON_ADDLOGVAR, // 121
CON_ADDLOG, // 122
CON_ONEVENT, // 123
CON_ENDEVENT, // 124
CON_IFVARE, // 125
CON_IFVARVARE, // 126
CON_SPGETLOTAG, // 127
CON_SPGETHITAG, // 128
CON_SECTGETLOTAG, // 129
CON_SECTGETHITAG, // 130
CON_IFSOUND, // 131
CON_GETTEXTUREFLOOR, // 132
CON_GETTEXTURECEILING, // 133
CON_INITTIMER, // 134
CON_STARTTRACK, // 135
CON_RANDVAR, // 136
CON_ENHANCED, // 137
CON_GETANGLETOTARGET, // 138
CON_GETACTORANGLE, // 139
CON_SETACTORANGLE, // 140
CON_MULVAR, // 141
CON_MULVARVAR, // 142
CON_DIVVAR, // 143
CON_DIVVARVAR, // 144
CON_MODVAR, // 145
CON_MODVARVAR, // 146
CON_ANDVAR, // 147
CON_ANDVARVAR, // 148
CON_ORVAR, // 149
CON_ORVARVAR, // 150
CON_GETPLAYERANGLE, // 151
CON_SETPLAYERANGLE, // 152
CON_LOCKPLAYER, // 153
CON_SETSECTOR, // 154
CON_GETSECTOR, // 155
CON_SETACTOR, // 156
CON_GETACTOR, // 157
CON_SETWALL, // 158
CON_GETWALL, // 159
CON_FINDNEARACTOR, // 160
CON_FINDNEARACTORVAR, // 161
CON_SETACTORVAR, // 162
CON_GETACTORVAR, // 163
CON_ESPAWN, // 164
CON_GETPLAYER, // 165
CON_SETPLAYER, // 166
CON_SQRT, // 167
CON_EVENTLOADACTOR, // 168
CON_ESPAWNVAR, // 169
CON_GETUSERDEF, // 170
CON_SETUSERDEF, // 171
CON_SUBVARVAR, // 172
CON_SUBVAR, // 173
CON_IFVARN, // 174
CON_IFVARVARN, // 175
CON_IFVARAND, // 176
CON_IFVARVARAND, // 177
CON_MYOS, // 178
CON_MYOSPAL, // 179
CON_DISPLAYRAND, // 180
CON_SIN, // 181
CON_XORVARVAR, // 182
CON_XORVAR, // 183
CON_RANDVARVAR, // 184
CON_MYOSX, // 185
CON_MYOSPALX, // 186
CON_GMAXAMMO, // 187
CON_SMAXAMMO, // 188
CON_STARTLEVEL, // 189
CON_ESHOOT, // 190
CON_QSPAWN, // 191
CON_ROTATESPRITE, // 192
CON_DEFINEPROJECTILE, // 193
CON_SPRITESHADOW, // 194
CON_COS, // 195
CON_ESHOOTVAR, // 196
CON_FINDNEARACTOR3D, // 197
CON_FINDNEARACTOR3DVAR, // 198
CON_FLASH, // 199
CON_QSPAWNVAR, // 200
CON_EQSPAWN, // 201
CON_EQSPAWNVAR, // 202
CON_MINITEXT, // 203
CON_GAMETEXT, // 204
CON_DIGITALNUMBER, // 205
CON_ADDWEAPONVAR, // 206
CON_SETPROJECTILE, // 207
CON_ANGOFF, // 208
CON_UPDATESECTOR, // 209
CON_INSERTSPRITEQ, // 210
CON_ANGOFFVAR, // 211
CON_WHILEVARN, // 212
CON_SWITCH, // 213
CON_CASE, // 214
CON_DEFAULT, // 215
CON_ENDSWITCH, // 216
CON_SHOOTVAR, // 217
CON_SOUNDVAR, // 218
CON_FINDPLAYER, // 219
CON_FINDOTHERPLAYER, // 220
CON_ACTIVATEBYSECTOR, // 221
CON_OPERATESECTORS, // 222
CON_OPERATERESPAWNS, // 223
CON_OPERATEACTIVATORS, // 224
CON_OPERATEMASTERSWITCHES, // 225
CON_CHECKACTIVATORMOTION, // 226
CON_ZSHOOT, // 227
CON_DIST, // 228
CON_LDIST, // 229
CON_SHIFTVARL, // 230
CON_SHIFTVARR, // 231
CON_SPRITENVG, // 232
CON_GETANGLE, // 233
CON_WHILEVARVARN, // 234
CON_HITSCAN, // 235
CON_TIME, // 236
CON_GETPLAYERVAR, // 237
CON_SETPLAYERVAR, // 238
CON_MULSCALE, // 239
CON_SETASPECT, // 240
CON_EZSHOOT, // 241
CON_SPRITENOSHADE, // 242
CON_MOVESPRITE, // 243
CON_CHECKAVAILWEAPON, // 244
CON_SOUNDONCEVAR, // 245
CON_UPDATESECTORZ, // 246
CON_STOPALLSOUNDS, // 247
CON_SSP, // 248
CON_STOPSOUNDVAR, // 249
CON_DISPLAYRANDVAR, // 250
CON_DISPLAYRANDVARVAR, // 251
CON_CHECKAVAILINVEN, // 252
CON_GLOBALSOUNDVAR, // 253
CON_GUNIQHUDID, // 254
CON_GETPROJECTILE, // 255
CON_GETTHISPROJECTILE, // 256
CON_SETTHISPROJECTILE, // 257
CON_DEFINECHEAT, // 258
CON_CHEATKEYS, // 259
CON_USERQUOTE, // 260
CON_PRECACHE, // 261
CON_DEFINEGAMEFUNCNAME, // 262
CON_REDEFINEQUOTE, // 263
CON_QSPRINTF, // 264
CON_GETPNAME, // 265
CON_QSTRCAT, // 266
CON_QSTRCPY, // 267
CON_SETSPRITE, // 268
CON_ROTATEPOINT, // 269
CON_DRAGPOINT, // 270
CON_GETZRANGE, // 271
CON_CHANGESPRITESTAT, // 272
CON_GETCEILZOFSLOPE, // 273
CON_GETFLORZOFSLOPE, // 274
CON_NEARTAG, // 275
CON_DEFINEGAMETYPE, // 276
CON_CHANGESPRITESECT, // 277
CON_SPRITEFLAGS, // 278
CON_SAVEGAMEVAR, // 279
CON_READGAMEVAR, // 280
CON_FINDNEARSPRITE, // 281
CON_FINDNEARSPRITEVAR, // 282
CON_FINDNEARSPRITE3D, // 283
CON_FINDNEARSPRITE3DVAR,// 284
CON_DYNAMICREMAP, // 285
CON_SETINPUT, // 286
CON_GETINPUT, // 287
CON_SAVE, // 288
CON_CANSEE, // 289
CON_CANSEESPR, // 290
CON_FINDNEARACTORZ, // 291
CON_FINDNEARACTORZVAR, // 292
CON_FINDNEARSPRITEZ, // 293
CON_FINDNEARSPRITEZVAR, // 294
CON_ZSHOOTVAR, // 295
CON_EZSHOOTVAR, // 296
CON_GETCURRADDRESS, // 297
CON_JUMP, // 298
CON_QSTRLEN, // 299
CON_GETINCANGLE, // 300
CON_QUAKE, // 301
CON_SHOWVIEW, // 302
CON_HEADSPRITESTAT, // 303
CON_PREVSPRITESTAT, // 304
CON_NEXTSPRITESTAT, // 305
CON_HEADSPRITESECT, // 306
CON_PREVSPRITESECT, // 307
CON_NEXTSPRITESECT, // 308
CON_GETKEYNAME, // 309
CON_QSUBSTR, // 310
CON_GAMETEXTZ, // 311
CON_DIGITALNUMBERZ, // 312
CON_SPRITENOPAL, // 313
CON_HITRADIUSVAR, // 314
CON_ROTATESPRITE16, // 315
CON_GAMEARRAY, // 316
CON_SETARRAY, // 317
CON_RESIZEARRAY, // 318
CON_WRITEARRAYTOFILE, // 319
CON_READARRAYFROMFILE, // 320
CON_STARTTRACKVAR, // 321
CON_QGETSYSSTR, // 322
CON_GETTICKS, // 323
CON_GETTSPR, // 324
CON_SETTSPR, // 325
CON_SAVEMAPSTATE, // 326
CON_LOADMAPSTATE, // 327
CON_CLEARMAPSTATE, // 328
CON_SCRIPTSIZE, // 329
CON_SETGAMENAME, // 330
CON_CMENU, // 331
CON_GETTIMEDATE, // 332
CON_ACTIVATECHEAT, // 333
CON_SETGAMEPALETTE, // 334
CON_SETDEFNAME, // 335
CON_SETCFGNAME, // 336
CON_IFVAROR, // 337
CON_IFVARVAROR, // 338
CON_IFVARXOR, // 339
CON_IFVARVARXOR, // 340
CON_IFVAREITHER, // 341
CON_IFVARVAREITHER, // 342
CON_GETARRAYSIZE, // 343
CON_SAVENN, // 344
CON_COPY, // 345
CON_INV, // 346
CON_SECTOROFWALL, // 347
CON_QSTRNCAT, // 348
CON_IFACTORSOUND, // 349
CON_STOPACTORSOUND, // 350
CON_IFCLIENT, // 351
CON_IFSERVER, // 352
CON_SECTSETINTERPOLATION, // 353
CON_SECTCLEARINTERPOLATION, // 354
CON_CLIPMOVE, // 355
CON_LINEINTERSECT, // 356
CON_RAYINTERSECT, // 357
CON_CALCHYPOTENUSE, // 358
CON_CLIPMOVENOSLIDE, // 359
CON_INCLUDEDEFAULT, // 360
CON_SETACTORSOUNDPITCH, // 361
CON_ECHO, // 362
CON_SHOWVIEWUNBIASED, // 363
CON_END
};
#endif