raze/polymer/eduke32/source/testgame/src
hendricks266 6e62295872 KenBuild: tspritetype
git-svn-id: https://svn.eduke32.com/eduke32@5736 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-23 04:46:21 +00:00
..
bstub.c KenBuild: tspritetype 2016-05-23 04:46:21 +00:00
common.c Move PaletteIndexFullbrights back into the engine and autodetect fullbrights instead of hardcoding them. 2015-10-03 11:53:13 +00:00
common_game.h Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable. 2015-09-23 17:55:02 +00:00
config.c KenBuild: Astyle and Uncrustify all source. 2015-08-15 21:27:27 +00:00
game.c KenBuild: tspritetype 2016-05-23 04:46:21 +00:00
game.h KenBuild: Astyle and Uncrustify all source. 2015-08-15 21:27:27 +00:00
names.h KenBuild. 2014-07-24 14:01:44 +00:00
sound_stub.c Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
startgtk.game.c Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
StartupWinController.game.m OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows. 2015-10-10 06:57:46 +00:00
startwin.game.c KenBuild, SW: Fix Win32 startup window warnings. 2016-05-23 04:46:14 +00:00
startwin.game.h KenBuild. 2014-07-24 14:01:44 +00:00