raze/polymer/eduke32/source
helixhorned f72e571b18 Fix two possible signed left shift overflows.
git-svn-id: https://svn.eduke32.com/eduke32@3773 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 18:32:55 +00:00
..
enet
eobj
eobj_win
jaudiolib Fix playing ambient sounds at max volume for split sec on entering their range. 2013-03-31 18:58:17 +00:00
jmact Add rudimentary sanity checks when playing ANM files. 2013-03-31 18:57:59 +00:00
lunatic Lunatic: remove old gamevar/serialization code. 2013-05-15 18:32:52 +00:00
misc
obj
obj_win
util
_functio.h
_midi.h
_rts.h
actors.c Tweak r3681 to obtain the same behavior in the pre-r3681 undefined behavior case. 2013-05-10 12:31:33 +00:00
actors.h Tweak r3681 to obtain the same behavior in the pre-r3681 undefined behavior case. 2013-05-10 12:31:33 +00:00
actors_inline.c Clean up of mostly actors.c, but some other files along the way too. 2013-04-15 10:48:09 +00:00
actors_inline.h
anim.c Add rudimentary sanity checks when playing ANM files. 2013-03-31 18:57:59 +00:00
anim.h
animvpx.c Take over and use static assertion macro found in LuaJIT sources. 2013-04-05 17:53:14 +00:00
animvpx.h
astub.c Mapster32: make 'corruptcheck tryfix ?' (or '??') not require c. number range. 2013-05-10 12:31:39 +00:00
common.c Fix reading the GOG and Steam paths for Win64 builds. 2013-04-13 03:50:37 +00:00
common_game.h Add support for the versions of Duke it out in D.C., Duke Caribbean: Life's a Beach, and Duke: Nuclear Winter packaged with Duke Nukem 3D: Megaton Edition on Steam. This allows them to be launched directly from the startup window and also adds an "-addon" command line parameter that should allow the duke3d.exe included with Megaton Edition to be replaced with a copy of EDuke32. 2013-04-08 18:30:39 +00:00
config.c Fix issue with Polymer checkbox in startup window, as reported at http://forums.duke4.net/topic/2961-paper-cuts-minor-bugs-and-annoyances/page__view__findpost__p__158208 2013-05-15 02:17:58 +00:00
config.h
demo.c
demo.h
duke3d.h Define a macro LUNATIC_EXTERN that expands to 'static' in non-Lunatic builds. 2013-04-05 17:53:18 +00:00
function.h
game.c Fix two possible signed left shift overflows. 2013-05-15 18:32:55 +00:00
game.h Add support for the versions of Duke it out in D.C., Duke Caribbean: Life's a Beach, and Duke: Nuclear Winter packaged with Duke Nukem 3D: Megaton Edition on Steam. This allows them to be launched directly from the startup window and also adds an "-addon" command line parameter that should allow the duke3d.exe included with Megaton Edition to be replaced with a copy of EDuke32. 2013-04-08 18:30:39 +00:00
game_inline.c
game_inline.h
gamedef.c Define a macro LUNATIC_EXTERN that expands to 'static' in non-Lunatic builds. 2013-04-05 17:53:18 +00:00
gamedef.h Add "rotatespritea" to CON and M32script. 2013-03-25 04:33:03 +00:00
gamedefs.h
gameexec.c Remove 'cl_angleinterpolation' cvar because it had no effect for a while. 2013-04-22 10:35:44 +00:00
gameexec.h
GameListSource.game.h
GameListSource.game.m
gamestructures.c
gamevars.c
gamevars.h
global.c
global.h osd.c: Fix OSD_StripColors() with empty input string. 2013-05-04 16:36:13 +00:00
GNU.TXT
GrpFile.game.h
GrpFile.game.m
grpscan.c I am not a smart man. Fix startup window hangs with grpinfo files. 2013-05-01 18:49:03 +00:00
grpscan.h Support adding custom grps to the selector in the startup window. To use this feature, create a file with a ".grpinfo" extension in your EDuke32 directory, following this template: 2013-04-25 17:49:10 +00:00
input.c Relax CAPITALIZATION restrictions. 2013-03-25 04:31:09 +00:00
input.h
keys.h
m32def.c a.m32: Implement a Polymer "head light" emanating from your position in 3D mode. 2013-04-05 17:53:31 +00:00
m32def.h Add "rotatespritea" to CON and M32script. 2013-03-25 04:33:03 +00:00
m32exec.c m32script: sync rotatesprite* with CON. 2013-05-12 18:51:28 +00:00
m32structures.c m32script: in tsprite access, fix checking min/max/RO; tweak RESPAWN preview. 2013-04-21 19:55:32 +00:00
m32vars.c
macros.h Fix two bugs found by Clang's undefined behavior sanitizer. 2013-04-29 19:24:19 +00:00
mapster32.h
mdump.cpp
mdump.h
menus.c WIP texture cache refactoring 2013-05-15 02:17:17 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c Define a macro LUNATIC_EXTERN that expands to 'static' in non-Lunatic builds. 2013-04-05 17:53:18 +00:00
namesdyn.h Lunatic translator: dynamic tile remapping. 2013-03-17 18:11:38 +00:00
net.c Fix playing ambient sounds at max volume for split sec on entering their range. 2013-03-31 18:58:17 +00:00
net.h
old.diff
osdcmds.c Add some new cvar flags to handle cvars that need to invalidate textures or reset the video mode after modifying 2013-05-15 02:16:19 +00:00
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c Fix one more 1<<31 calculation, remove one unneeded cast. 2013-05-04 16:36:08 +00:00
player.h Lunatic: replace DukePlayer_t set-member methods with metatable magic. 2013-04-07 15:20:41 +00:00
premap.c premap.c: remove a missed unused variable. 2013-05-10 12:31:40 +00:00
premap.h
quotes.h
rev.h
rts.c Add newlines to some diagostic log messages that lack them and need them. 2013-04-13 03:49:35 +00:00
rts.h
savegame.c Factor out four instances of duplicate code into append_ext_UNSAFE(). 2013-05-06 19:43:38 +00:00
savegame.h
sdlmusic.c
sector.c Fix two bugs found by Clang's undefined behavior sanitizer. 2013-04-29 19:24:19 +00:00
sector.h Lunatic: new-generation map format, in-memory representation ("map-int VX"). 2013-04-09 17:35:11 +00:00
sector_inline.c
sector_inline.h
soundefs.h
sounds.c Fix a couple of issues identified in the preceding commit. 2013-04-15 10:48:13 +00:00
sounds.h Fix playing ambient sounds at max volume for split sec on entering their range. 2013-03-31 18:58:17 +00:00
sounds_mapster32.c Add newlines to some diagostic log messages that lack them and need them. 2013-04-13 03:49:35 +00:00
sounds_mapster32.h
standard.h
startgtk.game.c Fix GTK build 2013-04-30 18:51:15 +00:00
startosx.game.m
startwin.game.c Support adding custom grps to the selector in the startup window. To use this feature, create a file with a ".grpinfo" extension in your EDuke32 directory, following this template: 2013-04-25 17:49:10 +00:00
startwin.game.h
winbits.c