raze/source/common
Christoph Oelckers 6df1a14a92 gave translations a dedicated scripted type.
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-12-05 22:40:56 +01:00
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2d backend update from GZDoom 2023-12-05 22:39:26 +01:00
audio two minor backend fixes 2023-12-05 22:39:29 +01:00
console backend update from GZDoom 2023-12-05 22:39:26 +01:00
cutscenes Use GetChars on FStrings. 2023-12-05 22:39:26 +01:00
engine gave translations a dedicated scripted type. 2023-12-05 22:40:56 +01:00
filesystem GetChars in non-windows code. 2023-12-05 22:39:26 +01:00
fonts backend update from GZDoom 2023-12-05 22:39:26 +01:00
menu Use GetChars on FStrings. 2023-12-05 22:39:26 +01:00
models Backend update from GZDoom. 2023-12-05 22:39:34 +01:00
objects Backend update from GZDoom. 2023-12-05 22:39:34 +01:00
platform GetChars in non-windows code. 2023-12-05 22:39:26 +01:00
rendering Backend update from GZDoom. 2023-12-05 22:39:34 +01:00
scripting gave translations a dedicated scripted type. 2023-12-05 22:40:56 +01:00
startscreen Use GetChars on FStrings. 2023-12-05 22:39:26 +01:00
statusbar - Change viewport aspect calculation from 6aa94a9b8e to be a reciprocal multiplication. 2023-02-06 19:58:08 +11:00
textures Use GetChars on FStrings. 2023-12-05 22:39:26 +01:00
thirdparty Use GetChars on FStrings. 2023-12-05 22:39:26 +01:00
utility Backend update from GZDoom. 2023-12-05 22:39:34 +01:00