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2d.cpp
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- added missing punctuation characters to Exhumed's SmallFont.
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2020-10-03 19:32:42 +02:00 |
aistuff.h
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- Exhumed: Don't waste health powerup if fully healed.
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2020-09-05 12:29:09 +02:00 |
anims.cpp
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- more header consolidation and cleanup.
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2020-08-18 18:56:56 +02:00 |
anubis.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |
bubbles.cpp
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- Exhumed: Mark unused function arguments in standard C++ fashion.
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2020-08-30 20:24:36 +02:00 |
bullet.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
cd.cpp
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- cleaned out the remaining parts of baselayer.h
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2020-08-28 09:06:49 +02:00 |
cheats.cpp
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
d_menu.cpp
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- Exhumed: Fix Training menu option.
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2020-09-27 02:46:11 +10:00 |
engine.h
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- consolidated the map name display on startup
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2020-09-08 18:28:41 +02:00 |
enginesubs.cpp
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- transitioned Exhumed to the new main loop.
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2020-09-02 22:55:57 +02:00 |
exhumed.cpp
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- Exhumed: Clean out some old bools regarding old panning code.
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2020-09-21 20:44:02 +10:00 |
exhumed.h
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- Re-standardise horizon around 0 and not 100.
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2020-10-07 13:28:45 +11:00 |
fish.cpp
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- Exhumed: Mark unused function arguments in standard C++ fashion.
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2020-08-30 20:24:36 +02:00 |
gameloop.cpp
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- do not stop the music in the cross-game level-end handler.
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2020-09-27 20:42:55 +02:00 |
grenade.cpp
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- Exhumed: Mark unused function arguments in standard C++ fashion.
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2020-08-30 20:24:36 +02:00 |
gun.cpp
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- Exhumed: Cut q16horiz over to PlayerHorizon struct.
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2020-10-07 17:40:59 +11:00 |
init.cpp
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Merge remote-tracking branch 'remotes/Github_private/Blood_InputReworking'
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2020-09-22 23:32:28 +02:00 |
input.cpp
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- Exhumed: Cut q16horiz over to PlayerHorizon struct.
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2020-10-07 17:40:59 +11:00 |
items.cpp
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- Exhumed: Don't waste health powerup if fully healed.
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2020-09-05 12:29:09 +02:00 |
lavadude.cpp
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- Exhumed: Mark unused function arguments in standard C++ fashion.
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2020-08-30 20:24:36 +02:00 |
light.cpp
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- reworked the main loop.
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2020-08-23 12:26:52 +02:00 |
lighting.cpp
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- Exhumed: Mark unused function arguments in standard C++ fashion.
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2020-08-30 20:24:36 +02:00 |
lion.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |
map.cpp
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- draw a player sprite on Exhumed's automap.
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2020-09-08 21:41:02 +02:00 |
menu.cpp
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- removed the old start-of-level-only savegame code.
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2020-08-23 16:30:20 +02:00 |
move.cpp
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- more compat.h cleanup
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2020-09-08 18:48:18 +02:00 |
movie.cpp
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- cleaned out the remaining parts of baselayer.h
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2020-08-28 09:06:49 +02:00 |
mummy.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
names.h
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- fixed key alignment on Exhumed's status bar.
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2020-09-07 22:19:37 +02:00 |
object.cpp
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- Exhumed: added a white flash and fixed the accompanying sound when exiting a level.
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2020-09-11 20:56:46 +02:00 |
osdcmds.cpp
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- Exhumed: Cut q16horiz over to PlayerHorizon struct.
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2020-10-07 17:40:59 +11:00 |
player.cpp
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- Exhumed: Cut q16horiz over to PlayerHorizon struct.
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2020-10-07 17:40:59 +11:00 |
player.h
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- Exhumed: Cut q16horiz over to PlayerHorizon struct.
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2020-10-07 17:40:59 +11:00 |
ps_input.h
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- Exhumed: Restore synchronised input, hook up rest of backend input functions and get rid of nPlayerDAng .
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2020-09-21 20:37:09 +10:00 |
queen.cpp
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- more compat.h cleanup
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2020-09-08 18:48:18 +02:00 |
ra.cpp
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- Exhumed: Mark unused function arguments in standard C++ fashion.
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2020-08-30 20:24:36 +02:00 |
ramses.cpp
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- fixed transition to the next level from Ramses cutscenes.
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2020-09-24 20:14:25 +02:00 |
random.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
rat.cpp
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- more header consolidation and cleanup.
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2020-08-18 18:56:56 +02:00 |
rex.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |
roach.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |
runlist.cpp
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- more compat.h cleanup
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2020-09-08 18:48:18 +02:00 |
save.cpp
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- fixed alignment of Exhumed's menu captions.
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2020-09-04 23:31:41 +02:00 |
scorp.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |
sequence.cpp
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- Exhumed: Restore synchronised input, hook up rest of backend input functions and get rid of nPlayerDAng .
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2020-09-21 20:37:09 +10:00 |
sequence.h
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- these 2 variables no longer exist.
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2020-08-30 21:20:05 +02:00 |
set.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
snake.cpp
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- more compat.h cleanup
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2020-09-08 18:48:18 +02:00 |
sound.cpp
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- fixed issues with underwater sound pitch.
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2020-10-05 16:20:40 +02:00 |
sound.h
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- continued work on main loop - added a few new entry points to the game interface.
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2020-08-30 00:55:49 +02:00 |
spider.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |
status.cpp
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- Exhumed: Fix positioning of air level meter when underwater.
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2020-10-06 16:19:01 +11:00 |
status.h
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- consolidation of invprev, invnext and invuse.
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2020-08-27 22:19:24 +02:00 |
switch.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
trigdat.cpp
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- more header consolidation and cleanup.
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2020-08-18 18:56:56 +02:00 |
view.cpp
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- Exhumed: Cut q16horiz over to PlayerHorizon struct.
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2020-10-07 17:40:59 +11:00 |
view.h
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- Exhumed: Force synchronised input when using 3rd person mode until something better can be done for it.
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2020-09-27 15:46:04 +10:00 |
wasp.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |