raze/source/exhumed/src
2020-10-07 17:40:59 +11:00
..
2d.cpp - added missing punctuation characters to Exhumed's SmallFont. 2020-10-03 19:32:42 +02:00
aistuff.h - Exhumed: Don't waste health powerup if fully healed. 2020-09-05 12:29:09 +02:00
anims.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
anubis.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
bubbles.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
bullet.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
cd.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
cheats.cpp - got rid of common.h 2020-09-08 18:39:47 +02:00
d_menu.cpp - Exhumed: Fix Training menu option. 2020-09-27 02:46:11 +10:00
engine.h - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
enginesubs.cpp - transitioned Exhumed to the new main loop. 2020-09-02 22:55:57 +02:00
exhumed.cpp - Exhumed: Clean out some old bools regarding old panning code. 2020-09-21 20:44:02 +10:00
exhumed.h - Re-standardise horizon around 0 and not 100. 2020-10-07 13:28:45 +11:00
fish.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
gameloop.cpp - do not stop the music in the cross-game level-end handler. 2020-09-27 20:42:55 +02:00
grenade.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
gun.cpp - Exhumed: Cut q16horiz over to PlayerHorizon struct. 2020-10-07 17:40:59 +11:00
init.cpp Merge remote-tracking branch 'remotes/Github_private/Blood_InputReworking' 2020-09-22 23:32:28 +02:00
input.cpp - Exhumed: Cut q16horiz over to PlayerHorizon struct. 2020-10-07 17:40:59 +11:00
items.cpp - Exhumed: Don't waste health powerup if fully healed. 2020-09-05 12:29:09 +02:00
lavadude.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
light.cpp - reworked the main loop. 2020-08-23 12:26:52 +02:00
lighting.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
lion.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
map.cpp - draw a player sprite on Exhumed's automap. 2020-09-08 21:41:02 +02:00
menu.cpp - removed the old start-of-level-only savegame code. 2020-08-23 16:30:20 +02:00
move.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00
movie.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
mummy.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
names.h - fixed key alignment on Exhumed's status bar. 2020-09-07 22:19:37 +02:00
object.cpp - Exhumed: added a white flash and fixed the accompanying sound when exiting a level. 2020-09-11 20:56:46 +02:00
osdcmds.cpp - Exhumed: Cut q16horiz over to PlayerHorizon struct. 2020-10-07 17:40:59 +11:00
player.cpp - Exhumed: Cut q16horiz over to PlayerHorizon struct. 2020-10-07 17:40:59 +11:00
player.h - Exhumed: Cut q16horiz over to PlayerHorizon struct. 2020-10-07 17:40:59 +11:00
ps_input.h - Exhumed: Restore synchronised input, hook up rest of backend input functions and get rid of nPlayerDAng. 2020-09-21 20:37:09 +10:00
queen.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00
ra.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
ramses.cpp - fixed transition to the next level from Ramses cutscenes. 2020-09-24 20:14:25 +02:00
random.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
rat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
rex.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
roach.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
runlist.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00
save.cpp - fixed alignment of Exhumed's menu captions. 2020-09-04 23:31:41 +02:00
scorp.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
sequence.cpp - Exhumed: Restore synchronised input, hook up rest of backend input functions and get rid of nPlayerDAng. 2020-09-21 20:37:09 +10:00
sequence.h - these 2 variables no longer exist. 2020-08-30 21:20:05 +02:00
set.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
snake.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00
sound.cpp - fixed issues with underwater sound pitch. 2020-10-05 16:20:40 +02:00
sound.h - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
spider.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
status.cpp - Exhumed: Fix positioning of air level meter when underwater. 2020-10-06 16:19:01 +11:00
status.h - consolidation of invprev, invnext and invuse. 2020-08-27 22:19:24 +02:00
switch.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
trigdat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
view.cpp - Exhumed: Cut q16horiz over to PlayerHorizon struct. 2020-10-07 17:40:59 +11:00
view.h - Exhumed: Force synchronised input when using 3rd person mode until something better can be done for it. 2020-09-27 15:46:04 +10:00
wasp.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00