mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-12 05:32:14 +00:00
27799def63
This caused twq problems: 1. It made it impossible to let the client apply effects to the video. 2. The client had no control when rendering stopped. Now the backends only provide a texture handle that the client must draw. One immediate benefit is that Blood's fixed viewport scaling is now available to all video formats. |
||
---|---|---|
.. | ||
movieplayer.cpp | ||
playmve.cpp | ||
playmve.h |