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6142f9d795
Blood needs this for its PlayerSound controller, which is run right on map load - so without this it wouldn't start the sound when a map is initiated from the console. |
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.. | ||
thirdparty | ||
efx.h | ||
i_sound.cpp | ||
i_sound.h | ||
i_soundinternal.h | ||
oalload.h | ||
oalsound.cpp | ||
oalsound.h | ||
s_environment.cpp | ||
s_reverbedit.cpp | ||
s_sound.cpp | ||
s_soundinternal.h |