raze/source/core/2d/v_draw.h
Christoph Oelckers 6276001a7c - cleanup
2020-05-24 16:42:36 +02:00

44 lines
1.5 KiB
C

#pragma once
#include "drawparms.h"
#include "c_cvars.h"
#include "v_video.h"
// Undo Windows's forced #defines
#ifdef DrawText
#undef DrawText
#endif
extern int32_t xdim, ydim;
int GetUIScale(int altval);
int GetConScale(int altval);
// [RH] Stretch values to make a 320x200 image best fit the screen
// without using fractional steppings
extern int CleanXfac, CleanYfac;
// [RH] Effective screen sizes that the above scale values give you
extern int CleanWidth, CleanHeight;
// Above minus 1 (or 1, if they are already 1)
extern int CleanXfac_1, CleanYfac_1, CleanWidth_1, CleanHeight_1;
bool SetTextureParms(DrawParms *parms, FTexture *img, double xx, double yy);
bool ParseDrawTextureTags(FTexture *img, double x, double y, uint32_t tag, Va_List& tags, DrawParms *parms, bool fortext);
void VirtualToRealCoords(double &x, double &y, double &w, double &h, double vwidth, double vheight, bool vbottom, bool handleaspect);
//int ActiveFakeRatio(int width, int height);
float ActiveRatio(int width, int height, float* trueratio);
int CheckRatio(int width, int height, int* trueratio);
int AspectBaseWidth(float aspect);;
int AspectBaseHeight(float aspect);
double AspectPspriteOffset(float aspect);
int AspectMultiplier(float aspect);
bool AspectTallerThanWide(float aspect);
void ScaleWithAspect(int& w, int& h, int Width, int Height);
void V_UpdateModeSize(int width, int height);
EXTERN_CVAR(Int, con_scaletext) // Scale notify text at high resolutions?
EXTERN_CVAR(Int, con_scale)