raze/source/games/exhumed/src
2021-04-01 16:49:07 +11:00
..
2d.cpp - moved shadeToLight out of build.h. 2021-03-25 09:13:59 +01:00
aistuff.h - Exhumed: Replace asserts for range checks with if's. 2021-03-09 20:02:08 +01:00
anims.cpp - Exhumed: Set opos for all dynamically spawned sprites. 2021-02-27 00:16:03 +01:00
anubis.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
bubbles.cpp - Exhumed: Set opos for all dynamically spawned sprites. 2021-02-27 00:16:03 +01:00
bullet.cpp - Exhumed: Set opos for all dynamically spawned sprites. 2021-02-27 00:16:03 +01:00
cd.cpp - project cleanup 2021-01-10 20:31:32 +01:00
cheats.cpp - project cleanup 2021-01-10 20:31:32 +01:00
d_menu.cpp - project cleanup 2021-01-10 20:31:32 +01:00
engine.h - project cleanup 2021-01-10 20:31:32 +01:00
enginesubs.cpp - project cleanup 2021-01-10 20:31:32 +01:00
exhumed.cpp - redirect Exhumed's shareware exit to the main menu. 2021-03-15 18:58:28 +01:00
exhumed.h - expose animatesprite set of functions to new renderer as a callback. 2021-03-26 10:05:01 +01:00
fish.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
freelistarray.h - project cleanup 2021-01-10 20:31:32 +01:00
gameloop.cpp - project cleanup 2021-01-10 20:31:32 +01:00
grenade.cpp - Exhumed: Set opos for all dynamically spawned sprites. 2021-02-27 00:16:03 +01:00
gun.cpp - code updates from PCExhumed. 2021-01-19 09:44:16 +01:00
init.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
input.cpp - project cleanup 2021-01-10 20:31:32 +01:00
input.h - project cleanup 2021-01-10 20:31:32 +01:00
items.cpp - project cleanup 2021-01-10 20:31:32 +01:00
lavadude.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
light.cpp - project cleanup 2021-01-10 20:31:32 +01:00
lighting.cpp - Exhumed: fixed wall scrollers. 2021-01-14 23:55:45 +01:00
lion.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
map.cpp - removed all remains of projection math weirdness from the automap code in the games plus a bit more cleanup of the engine code. 2021-03-24 20:28:58 +01:00
menu.cpp - project cleanup 2021-01-10 20:31:32 +01:00
move.cpp - project cleanup 2021-01-10 20:31:32 +01:00
movie.cpp - Make 360. / 2048. a constant expression and replace all uses throughout code. 2021-04-01 10:42:22 +11:00
mummy.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
namelist.h - project cleanup 2021-01-10 20:31:32 +01:00
names.h - project cleanup 2021-01-10 20:31:32 +01:00
object.cpp - Exhumed: Set opos for all dynamically spawned sprites. 2021-02-27 00:16:03 +01:00
osdcmds.cpp - Exhumed: Replace original chasecam code with calcChaseCamPos() within game. 2021-02-18 22:14:39 +11:00
player.cpp - code updates from PCExhumed. 2021-01-19 09:44:16 +01:00
player.h - project cleanup 2021-01-10 20:31:32 +01:00
queen.cpp - Exhumed: fixed uninitialized variables in Queen boss when reloading a savegame. 2021-03-09 22:18:43 +01:00
ra.cpp - project cleanup 2021-01-10 20:31:32 +01:00
ramses.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
random.cpp - project cleanup 2021-01-10 20:31:32 +01:00
rat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
rex.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
roach.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
runlist.cpp - Exhumed: Replace asserts for range checks with if's. 2021-03-09 20:02:08 +01:00
save.cpp - Exhumed: refresh the status bar after loading a saved game. 2021-03-14 12:57:23 +01:00
scorp.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
sequence.cpp - project cleanup 2021-01-10 20:31:32 +01:00
sequence.h - project cleanup 2021-01-10 20:31:32 +01:00
set.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
snake.cpp - Exhumed: Set opos for all dynamically spawned sprites. 2021-02-27 00:16:03 +01:00
sound.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
sound.h - project cleanup 2021-01-10 20:31:32 +01:00
spider.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
status.cpp - Exhumed: refresh the status bar after loading a saved game. 2021-03-14 12:57:23 +01:00
status.h - project cleanup 2021-01-10 20:31:32 +01:00
switch.cpp - Exhumed: restored old static switch array. 2021-01-24 14:49:51 +01:00
trigdat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
view.cpp - expose animatesprite set of functions to new renderer as a callback. 2021-03-26 10:05:01 +01:00
view.h - project cleanup 2021-01-10 20:31:32 +01:00
wasp.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00