raze/source/core/screenjob_.h
Christoph Oelckers e10bcf6294 - split the screen job code into a generic and a Raze specific part.
Preparations for porting this to GZDoom.
2021-05-22 01:35:50 +02:00

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478 B
C

#pragma once
#include "v_2ddrawer.h"
#include "d_eventbase.h"
#include "s_soundinternal.h"
#include "gamestate.h"
#include "screenjob.h"
struct CutsceneDef;
struct MapRecord;
struct SummaryInfo;
void PlayLogos(gameaction_t complete_ga, gameaction_t def_ga, bool stopmusic);
void ShowScoreboard(int numplayers, const CompletionFunc& completion_);
void ShowIntermission(MapRecord* fromMap, MapRecord* toMap, SummaryInfo* info, CompletionFunc completion_);
void Local_Job_Init();