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e10bcf6294
Preparations for porting this to GZDoom.
14 lines
478 B
C
14 lines
478 B
C
#pragma once
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#include "v_2ddrawer.h"
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#include "d_eventbase.h"
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#include "s_soundinternal.h"
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#include "gamestate.h"
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#include "screenjob.h"
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struct CutsceneDef;
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struct MapRecord;
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struct SummaryInfo;
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void PlayLogos(gameaction_t complete_ga, gameaction_t def_ga, bool stopmusic);
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void ShowScoreboard(int numplayers, const CompletionFunc& completion_);
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void ShowIntermission(MapRecord* fromMap, MapRecord* toMap, SummaryInfo* info, CompletionFunc completion_);
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void Local_Job_Init();
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