raze/source
hendricks266 6a77175ac5 New def token "shadefactor"
shadefactor <value>

Controls the level of shading in GL modes. Normally it is set to the shade at which all colors are pitch black.

The default value calculated from Duke 3D's palette is 30, but most other Build games with a different palette are calculate to 31.

This token is for GL mods without a palette.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6592 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:15 +00:00
..
audiolib Fixed race condition where XMP voices could be played by the audio driver thread before they were fully initialized or fully freed 2017-12-17 02:03:52 +00:00
build New def token "shadefactor" 2018-01-26 04:35:15 +00:00
duke3d New userdef structure: "global_r", "global_g", "global_b" 2018-01-26 04:35:11 +00:00
enet The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
etcpak Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
kenbuild KenBuild: Fix OSD_SetParameters signature. 2017-08-06 13:44:36 +00:00
libxmp-lite Add support for MTM modules. 2017-10-15 23:09:59 +00:00
lpeg LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch. 2017-06-09 06:39:18 +00:00
mact tabs -> spaces 2017-12-02 12:42:31 +00:00
sw KenBuild, SW: Fix screencapture signature. 2017-08-06 13:44:32 +00:00
tools/src Route all inclusion of libc headers and most of POSIX headers through compat.h. 2017-02-25 08:15:36 +00:00