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shadefactor <value> Controls the level of shading in GL modes. Normally it is set to the shade at which all colors are pitch black. The default value calculated from Duke 3D's palette is 30, but most other Build games with a different palette are calculate to 31. This token is for GL mods without a palette. Patch from Fox. git-svn-id: https://svn.eduke32.com/eduke32@6592 1a8010ca-5511-0410-912e-c29ae57300e0 |
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audiolib | ||
build | ||
duke3d | ||
enet | ||
etcpak | ||
kenbuild | ||
libxmp-lite | ||
lpeg | ||
mact | ||
sw | ||
tools/src |