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actor.cpp
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- Blood: Remove bVanilla .
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2020-09-20 16:20:06 +10:00 |
actor.h
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First round of Blood Savegame fix.
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2020-02-11 23:15:25 +01:00 |
ai.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
ai.h
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aibat.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aibeast.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aiboneel.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aiburn.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aicaleb.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aicerber.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aicult.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aigarg.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aighost.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aigilbst.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aihand.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aihound.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aiinnoc.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aipod.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
airat.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aispid.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aistate.h
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- merged all of Blood's ai state headers together to reduce number of files and include clutter.
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2020-07-25 17:56:39 +02:00 |
aitchern.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aiunicult.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aiunicult.h
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- fixed bad ordering of directives.
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2020-07-31 21:03:23 +02:00 |
aizomba.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aizombf.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
animatesprite.cpp
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- excised Blood's entire automap code.
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2020-09-06 10:59:45 +02:00 |
asound.cpp
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- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
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2020-07-27 19:38:41 +02:00 |
barf.cpp
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- compat.h cleanup.
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2020-09-04 21:24:48 +02:00 |
blood.cpp
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- Blood: Clean up remainder of control.cpp in-line with Duke/SW.
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2020-09-20 16:20:20 +10:00 |
blood.h
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- Blood: Make gInput static within controls.cpp.
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2020-09-20 16:19:58 +10:00 |
callback.cpp
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- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
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2020-07-27 19:38:41 +02:00 |
callback.h
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- Added tracking type of conditions. Generally conditions is still WIP.
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2020-05-22 17:28:35 +02:00 |
choke.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
choke.h
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
common_game.h
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
controls.cpp
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- Blood: Forbid unsynchronised input if dead.
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2020-09-20 16:21:26 +10:00 |
credits.cpp
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- Blood: Revert upstream unsynchronised input implementation.
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2020-09-20 16:20:04 +10:00 |
d_menu.cpp
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- Stop music when ending a level, or when going back to the menu in Blood. Also play the sound on Blood's summary screen as an UI sound.
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2020-09-05 19:20:25 +02:00 |
db.cpp
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- Blood: Remove bVanilla .
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2020-09-20 16:20:06 +10:00 |
db.h
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
dude.cpp
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
dude.h
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- More compact code for event redirection
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2020-05-22 17:34:33 +02:00 |
endgame.cpp
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- added support for Megaton's widescreen assets.
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2020-09-10 00:05:10 +02:00 |
endgame.h
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- transitioned Blood to the new level change messaging system
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2020-09-04 20:46:44 +02:00 |
eventq.cpp
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- Blood: Cleanup some timing variables following timing uplift.
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2020-08-26 20:55:46 +10:00 |
eventq.h
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- Event redirection support for modern types
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2020-03-02 23:53:33 +01:00 |
fire.cpp
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- Blood: replaced several uses of gameclock with gFrameClock
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2020-09-01 20:08:37 +02:00 |
fx.cpp
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- use a local bit array in Blood's precacher.
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2020-09-08 19:18:11 +02:00 |
fx.h
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- use a local bit array in Blood's precacher.
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2020-09-08 19:18:11 +02:00 |
gameutil.cpp
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- Blood: fixed some issues with precaching.
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2020-09-01 19:59:15 +02:00 |
gameutil.h
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- Blood: Cleanup some timing variables following timing uplift.
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2020-08-26 20:55:46 +10:00 |
gib.cpp
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- use a local bit array in Blood's precacher.
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2020-09-08 19:18:11 +02:00 |
gib.h
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- use a local bit array in Blood's precacher.
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2020-09-08 19:18:11 +02:00 |
globals.cpp
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- Blood: Clean up remainder of control.cpp in-line with Duke/SW.
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2020-09-20 16:20:20 +10:00 |
globals.h
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- Blood: Clean up remainder of control.cpp in-line with Duke/SW.
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2020-09-20 16:20:20 +10:00 |
hudsprites.cpp
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- Blood: Remove r_horizcenter and standardise horizon in game to that of the default in the backend (currently 100).
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2020-09-20 16:20:08 +10:00 |
inifile.cpp
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- compat.h cleanup.
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2020-09-04 21:24:48 +02:00 |
inifile.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
levels.cpp
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- more compat.h cleanup
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2020-09-08 18:48:18 +02:00 |
levels.h
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- transitioned Blood to the new level change messaging system
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2020-09-04 20:46:44 +02:00 |
loadsave.cpp
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- Blood: Remove bVanilla .
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2020-09-20 16:20:06 +10:00 |
loadsave.h
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- Blood code cleanup
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2020-09-01 19:49:05 +02:00 |
map2d.cpp
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- excised Blood's entire automap code.
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2020-09-06 10:59:45 +02:00 |
messages.cpp
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- hooked up the new automap framework.
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2020-09-06 12:44:58 +02:00 |
messages.h
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
mirrors.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
misc.cpp
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- Blood code cleanup
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2020-09-01 19:49:05 +02:00 |
misc.h
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- Blood: Create high-precision Sinf() and Cosf() inlines and use for player's horizon, using calcSinTableValue() from the backend, bypassing game's costable[] .
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2020-09-20 16:20:12 +10:00 |
nnexts.cpp
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- compat.h cleanup.
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2020-09-04 21:24:48 +02:00 |
nnexts.h
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- Blood: eliminated gameclock in weapon draw code
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2020-09-01 20:10:36 +02:00 |
osdcmd.cpp
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- Blood: Revert upstream unsynchronised input implementation.
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2020-09-20 16:20:04 +10:00 |
player.cpp
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- Blood: Re-apply input scaling removed in 495c522096e0c9b31bdf6952e612bc3d03030da2 until the entire return to centre function is standardised across games.
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2020-09-20 16:21:31 +10:00 |
player.h
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- Blood: Bring in SW's input helpers and hook up within input code.
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2020-09-20 16:21:23 +10:00 |
pqueue.h
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
prediction.cpp
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- Blood: Create high-precision Sinf() and Cosf() inlines and use for player's horizon, using calcSinTableValue() from the backend, bypassing game's costable[] .
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2020-09-20 16:20:12 +10:00 |
preload.cpp
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- use a local bit array in Blood's precacher.
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2020-09-08 19:18:11 +02:00 |
qav.cpp
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- use a local bit array in Blood's precacher.
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2020-09-08 19:18:11 +02:00 |
qav.h
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- use a local bit array in Blood's precacher.
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2020-09-08 19:18:11 +02:00 |
replace.cpp
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- Blood: Cleanup some timing variables following timing uplift.
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2020-08-26 20:55:46 +10:00 |
sbar.cpp
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- first stage of generic automap code.
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2020-09-06 20:49:43 +02:00 |
screen.cpp
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- removed unused stuff from screen.cpp and deleted screen.h.
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2020-08-02 13:54:36 +02:00 |
sectorfx.cpp
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- use gFrameClock in DoSectorLighting
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2020-09-01 20:12:02 +02:00 |
sectorfx.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
seq.cpp
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- use a local bit array in Blood's precacher.
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2020-09-08 19:18:11 +02:00 |
seq.h
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- use a local bit array in Blood's precacher.
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2020-09-08 19:18:11 +02:00 |
sfx.cpp
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- transitioned Blood to the new main loop.
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2020-09-01 23:34:04 +02:00 |
sound.cpp
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- Stop music when ending a level, or when going back to the menu in Blood. Also play the sound on Blood's summary screen as an UI sound.
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2020-09-05 19:20:25 +02:00 |
sound.h
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- Stop music when ending a level, or when going back to the menu in Blood. Also play the sound on Blood's summary screen as an UI sound.
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2020-09-05 19:20:25 +02:00 |
tile.cpp
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- connecting the dots for Blood's special tile features.
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2020-09-15 01:27:24 +02:00 |
trig.cpp
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- changed the byte order swappers to use ZDoom's versions
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2020-08-03 19:09:57 +02:00 |
triggers.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
triggers.h
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
view.cpp
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- Blood: Re-do interpolating code in viewDrawScreen() in preparation for returning unsynchronised input.
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2020-09-20 16:20:10 +10:00 |
view.h
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- Blood: Remove r_horizcenter and standardise horizon in game to that of the default in the backend (currently 100).
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2020-09-20 16:20:08 +10:00 |
warp.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
weapon.cpp
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- use a local bit array in Blood's precacher.
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2020-09-08 19:18:11 +02:00 |