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For ambient sounds that can be cleanly restarted a new 'transient' flag was added so that these do not get written out. Tested on SW so far, other games yet to do. |
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bin/windows/zmusic | ||
build-doc | ||
cmake | ||
libraries | ||
package/common | ||
platform/Windows | ||
soundfont | ||
source | ||
tools | ||
wadsrc | ||
.gitattributes | ||
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AUTHORS.md | ||
CMakeLists.txt | ||
README.md |
Welcome to Raze!
Raze is a fork of EDuke32 backed by GZDoom tech and combines EDuke32, PCExhumed, NBlood, and RedNukem in a single package.
Copyright (c) 1998-2020 ZDoom + GZDoom teams, and contributors
Doom Source (c) 1997 id Software, Raven Software, and contributors
EDuke32 Source (c) 2005-2020 EDuke32 teams, and contributors
NBlood source (c) 2019 Nuke.YKT
PCExhumed source (c) 2019 sirlemonhead, Nuke.YKT
Duke Nukem 3D Source (c) 1996-2003 3D Realms
Shadow Warrior Source (c) 1997-2005 3D Realms
"Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman Ken Silverman's official web site: http://www.advsys.net/ken See the included license file "BUILDLIC.TXT" for license info.
Please see license files for individual contributor licenses
Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.
Non-Build code is licensed under the GPL v2
https://www.gnu.org/licenses/old-licenses/gpl-2.0.html
How to build Raze
To build Raze, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform - use this repository instead of GZDoom's.