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68dff06533
raze
/
polymer
/
eduke32
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source
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helixhorned
68dff06533
TROR: join sectors to a new bunch. For this, highlight exactly two connected components having the same outline and being TROR-consistent (same height etc.) and press Ctrl-J. Any ambiguity (connect c/f with f/c?, move which component?) is resolved by asking the user. Warning: hot off the keyboard and likely buggy
...
git-svn-id:
https://svn.eduke32.com/eduke32@1895
1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-23 22:42:39 +00:00
..
enet
jaudiolib
jmact
misc
_functio.h
_midi.h
_rts.h
actors.c
actors.h
anim.c
anim.h
astub.c
config.c
config.h
demo.c
demo.h
duke3d.h
function.h
game.c
game.h
gamedef.c
gamedef.h
gamedefs.h
gameexec.c
gameexec.h
gamestructures.c
gamevars.c
gamevars.h
global.c
global.h
GNU.TXT
grpscan.c
grpscan.h
keys.h
m32def.c
m32def.h
m32exec.c
m32structures.c
m32vars.c
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.c
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c
net.h
old.diff
osdcmds.c
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c
player.h
premap.c
premap.h
quotes.h
rev.h
rts.c
rts.h
savegame.c
savegame.h
sdlmusic.c
sector.c
sector.h
soundefs.h
sounds.c
sounds.h
sounds_mapster32.c
sounds_mapster32.h
standard.h
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c