raze/polymer/eduke32
2014-09-30 04:04:30 +00:00
..
build Minor polymer changes... reuse allocated _prplanelist structs to avoid potentially thousands of malloc calls per frame rendered, clean up "searchit == 2" functionality, move sector light invalidation to sector updates instead of wall updates (avoids a ton of unnecessary function calls), other minor changes 2014-09-30 04:04:30 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
platform Nuke rev.h. 2014-07-28 08:59:58 +00:00
rsrc
source Allow old version savegames to "load" by just starting a new game on the volume, level and skill written in the savegame header. 2014-09-30 04:03:30 +00:00
Android.mk Android updates from Emile. DONT_BUILD. 2014-04-15 19:02:48 +00:00
eduke32.sln
eduke32.vcxproj Ball-busting Makefile restructure. 2014-07-22 07:25:54 +00:00
eduke32.vcxproj.filters Add sdl_inc.h to VS project 2014-07-06 00:11:44 +00:00
Makefile Makefile: on 'clean' target, unconditionally rm -f game Lunatic objects. 2014-09-07 18:10:17 +00:00
Makefile.common Nuke rev.h. 2014-07-28 08:59:58 +00:00
Makefile.deps Mapster32: prototypical checker for wall loops, enabled partially. 2014-08-08 20:02:54 +00:00
Makefile.msvc Move USE_LIBVPX definition to correct location in Makefile.msvc 2014-09-30 04:03:54 +00:00