raze/source/core/statistics.cpp
2023-10-26 20:54:09 +02:00

564 lines
15 KiB
C++

/*
**
** statistics.cpp
** Save game statistics to a file
**
**---------------------------------------------------------------------------
** Copyright 2010 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <stdio.h>
#include <time.h>
#include "strnatcmp.h"
#include "c_dispatch.h"
#include "m_png.h"
#include "filesystem.h"
#include "cmdlib.h"
#include "stats.h"
#include "c_cvars.h"
#include "sc_man.h"
#include "serializer.h"
#include "gstrings.h"
#include "version.h"
#include "engineerrors.h"
#include "gamestruct.h"
#include "printf.h"
#include "mapinfo.h"
#include "gamecontrol.h"
CVAR(Int, savestatistics, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR(String, statfile, GAMENAMELOWERCASE "stat.txt", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
//==========================================================================
//
// Global statistics data
//
//==========================================================================
// This struct is used to track statistics data in game
struct OneLevel
{
int totalkills = 0, killcount = 0;
int totalsecrets = 0, secretcount = 0;
int supersecrets = 0;
int leveltime = 0;
FString Levelname;
};
// Current game's statistics
static TArray<OneLevel> LevelData;
static FString StartEpisode;
static int StartSkill;
static FString LevelName;
// The statistics for one level
struct FLevelStatistics
{
char info[60];
short skill;
short playerclass;
char name[24];
int timeneeded;
};
// Statistics for one episode playthrough
struct FSessionStatistics : public FLevelStatistics
{
TArray<FLevelStatistics> levelstats;
};
// Collected statistics for one episode
struct FStatistics
{
TArray<FSessionStatistics> stats;
FString epi_name;
FString epi_header;
};
// All statistics ever collected
static TArray<FStatistics> EpisodeStatistics;
//==========================================================================
//
// Initializes statistics data from external file
//
//==========================================================================
static void ParseStatistics(const char *fn, TArray<FStatistics> &statlist)
{
statlist.Clear();
try
{
FScanner sc;
if (!sc.OpenFile(fn)) return;
while (sc.GetString())
{
FStatistics &ep_entry = statlist[statlist.Reserve(1)];
ep_entry.epi_header = sc.String;
sc.MustGetString();
ep_entry.epi_name = sc.String;
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
{
FSessionStatistics &session = ep_entry.stats[ep_entry.stats.Reserve(1)];
sc.MustGetString();
sc.MustGetString();
strncpy(session.name, sc.String, 23);
sc.MustGetString();
strncpy(session.info, sc.String, 59);
int h,m,s;
sc.MustGetString();
if (3 == sscanf(sc.String, "%d:%d:%d", &h, &m, &s))
{
session.timeneeded = ((((h * 60) + m) * 60) + s);
}
else session.timeneeded = 0;
sc.MustGetNumber();
session.skill=sc.Number;
if (sc.CheckString("{"))
{
while (!sc.CheckString("}"))
{
FLevelStatistics &lstats = session.levelstats[session.levelstats.Reserve(1)];
sc.MustGetString();
strncpy(lstats.name, sc.String, 23);
sc.MustGetString();
strncpy(lstats.info, sc.String, 59);
int hour,min,sec;
sc.MustGetString();
if (3 == sscanf(sc.String, "%d:%d:%d", &hour, &min, &sec))
{
lstats.timeneeded = ((((hour * 60) + min) * 60) + sec);
}
else lstats.timeneeded = 0;
lstats.skill = 0;
}
}
}
}
}
catch(CRecoverableError &)
{
}
}
// ====================================================================
//
// Reads the statistics file
//
// ====================================================================
void InitStatistics()
{
ParseStatistics(statfile, EpisodeStatistics);
}
// ====================================================================
//
// Saves the statistics file
// Sorting helpers.
//
// ====================================================================
int compare_episode_names(const void *a, const void *b)
{
FStatistics *A = (FStatistics*)a;
FStatistics *B = (FStatistics*)b;
return strnatcasecmp(A->epi_header.GetChars(), B->epi_header.GetChars());
}
int compare_level_names(const void *a, const void *b)
{
FLevelStatistics *A = (FLevelStatistics*)a;
FLevelStatistics *B = (FLevelStatistics*)b;
return strnatcasecmp(A->name, B->name);
}
int compare_dates(const void *a, const void *b)
{
FLevelStatistics *A = (FLevelStatistics*)a;
FLevelStatistics *B = (FLevelStatistics*)b;
char *p;
int aday = strtol(A->name, &p, 10);
int amonth = strtol(p+1, &p, 10);
int ayear = strtol(p+1, &p, 10);
int av = aday + 100 * amonth + 2000*ayear;
int bday = strtol(B->name, &p, 10);
int bmonth = strtol(p+1, &p, 10);
int byear = strtol(p+1, &p, 10);
int bv = bday + 100 * bmonth + 2000*byear;
return av-bv;
}
// ====================================================================
//
// Main save routine
//
// ====================================================================
inline int hours(int v) { return v / (60*60); }
inline int minutes(int v) { return (v % (60*60)) / (60); }
inline int seconds(int v) { return (v % (60)); }
static void SaveStatistics(const char *fn, TArray<FStatistics> &statlist)
{
unsigned int j;
FileWriter *fw = FileWriter::Open(fn);
if (fw == nullptr) return;
qsort(&statlist[0], statlist.Size(), sizeof(statlist[0]), compare_episode_names);
for(unsigned i=0;i<statlist.Size ();i++)
{
FStatistics &ep_stats = statlist[i];
qsort(&ep_stats.stats[0], ep_stats.stats.Size(), sizeof(ep_stats.stats[0]), compare_dates);
fw->Printf("%s \"%s\"\n{\n", ep_stats.epi_header.GetChars(), ep_stats.epi_name.GetChars());
for(j=0;j<ep_stats.stats.Size();j++)
{
FSessionStatistics *sst = &ep_stats.stats[j];
if (sst->info[0]>0)
{
fw->Printf("\t%2i. %10s \"%-33s\" %02d:%02d:%02d %i\n", j+1, sst->name, sst->info,
hours(sst->timeneeded), minutes(sst->timeneeded), seconds(sst->timeneeded), sst->skill);
TArray<FLevelStatistics> &ls = sst->levelstats;
if (ls.Size() > 0)
{
fw->Printf("\t{\n");
// Only makes sense if level names follow a strict format. This is noz the case here.
//qsort(&ls[0], ls.Size(), sizeof(ls[0]), compare_level_names);
for(unsigned k=0;k<ls.Size ();k++)
{
fw->Printf("\t\t%-8s \"%-33s\" %02d:%02d:%02d\n", ls[k].name, ls[k].info,
hours(ls[k].timeneeded), minutes(ls[k].timeneeded), seconds(ls[k].timeneeded));
}
fw->Printf("\t}\n");
}
}
}
fw->Printf("}\n\n");
}
delete fw;
}
// ====================================================================
//
// Gets list for current episode
//
// ====================================================================
static FStatistics *GetStatisticsList(TArray<FStatistics> &statlist, const char *section, const char *fullname)
{
for(unsigned int i=0;i<statlist.Size();i++)
{
if (!stricmp(section, statlist[i].epi_header.GetChars()))
{
return &statlist[i];
}
}
FStatistics * stats = &statlist[statlist.Reserve(1)];
stats->epi_header = section;
stats->epi_name = fullname;
return stats;
}
// ====================================================================
//
// Adds a statistics entry
//
// ====================================================================
static FSessionStatistics *StatisticsEntry(FStatistics *stats, const char *text, int playtime)
{
FSessionStatistics s;
time_t clock;
struct tm *lt;
time (&clock);
lt = localtime (&clock);
if (lt != NULL)
mysnprintf(s.name, countof(s.name), "%02d.%02d.%04d",lt->tm_mday, lt->tm_mon+1, lt->tm_year+1900);
else
strcpy(s.name,"00.00.0000");
s.skill=StartSkill;
strcpy(s.info, text);
s.timeneeded=playtime;
stats->stats.Push(s);
return &stats->stats[stats->stats.Size()-1];
}
// ====================================================================
//
// Adds a statistics entry
//
// ====================================================================
static void LevelStatEntry(FSessionStatistics *es, const char *level, const char *text, int playtime)
{
FLevelStatistics s;
time_t clock;
struct tm *lt;
time (&clock);
lt = localtime (&clock);
strcpy(s.name, level);
strcpy(s.info, text);
s.timeneeded=playtime;
es->levelstats.Push(s);
}
//==========================================================================
//
// STAT_StartNewGame: called when a new game starts. Sets the current episode
//
//==========================================================================
void STAT_StartNewGame(const char *episode, int skill)
{
StartEpisode = GStrings.localize(episode);
StartSkill = skill;
LevelData.Clear();
LevelName = "";
}
void STAT_NewLevel(const char* mapname)
{
if (strncmp(mapname, "file://", 7) == 0)
{
STAT_StartNewGame("", 0); // reset and deactivate for user maps
}
else
{
LevelName = mapname[0] == '/' ? mapname + 1 : mapname;
}
}
//==========================================================================
//
// Store the current level's statistics
//
//==========================================================================
static void StoreLevelStats()
{
unsigned int i;
for(i=0;i<LevelData.Size();i++)
{
if (!LevelData[i].Levelname.CompareNoCase(LevelName)) break;
}
if (i==LevelData.Size())
{
LevelData.Reserve(1);
LevelData[i].Levelname = LevelName; // should never happen
}
SummaryInfo info{};
Level.fillSummary(info);
LevelData[i].totalkills = info.maxkills;
LevelData[i].killcount = info.kills;
LevelData[i].totalsecrets = info.maxsecrets;
LevelData[i].secretcount = info.secrets;
LevelData[i].supersecrets = info.supersecrets;
LevelData[i].leveltime = info.time / 120;
}
//==========================================================================
//
// STAT_ChangeLevel: called when the level changes or the current statistics are
// requested
//
//==========================================================================
void STAT_Update(bool endofgame)
{
if (StartEpisode.IsEmpty() || LevelName.IsEmpty()) return;
const char* fn = "?";
// record the current level's stats.
StoreLevelStats();
if (savestatistics == 1 && endofgame)
{
auto lump = fileSystem.FindFile(LevelName.GetChars());
if (lump >= 0)
{
int file = fileSystem.GetFileContainer(lump);
fn = fileSystem.GetResourceFileName(file);
}
FString section = ExtractFileBase(fn) + "." + ExtractFileBase(LevelData[0].Levelname.GetChars());
section.ToUpper();
FStatistics* sl = GetStatisticsList(EpisodeStatistics, section.GetChars(), StartEpisode.GetChars());
int statvals[] = { 0,0,0,0, 0 };
FString infostring;
int validlevels = LevelData.Size();
for (unsigned i = 0; i < LevelData.Size(); i++)
{
statvals[0] += LevelData[i].killcount;
statvals[1] += LevelData[i].totalkills;
statvals[2] += LevelData[i].secretcount;
statvals[3] += LevelData[i].totalsecrets;
statvals[4] += LevelData[i].leveltime;
}
infostring.Format("%4d/%4d, %3d/%3d, %2d", statvals[0], statvals[1], statvals[2], statvals[3], validlevels);
FSessionStatistics* es = StatisticsEntry(sl, infostring.GetChars(), statvals[4]);
for (unsigned i = 0; i < LevelData.Size(); i++)
{
FString lsection = ExtractFileBase(LevelData[i].Levelname.GetChars());
lsection.ToUpper();
infostring.Format("%4d/%4d, %3d/%3d", LevelData[i].killcount, LevelData[i].totalkills, LevelData[i].secretcount, LevelData[i].totalsecrets);
if (LevelData[i].supersecrets > 0) infostring.AppendFormat(":%d", LevelData[i].supersecrets);
LevelStatEntry(es, lsection.GetChars(), infostring.GetChars(), LevelData[i].leveltime);
}
SaveStatistics(statfile, EpisodeStatistics);
LevelData.Clear();
StartEpisode = LevelName = "";
}
}
//==========================================================================
//
//
//
//==========================================================================
void STAT_Cancel()
{
LevelData.Clear();
StartEpisode = LevelName = "";
}
int STAT_GetTotalTime()
{
int statval = 0;
StoreLevelStats();
for (unsigned i = 0; i < LevelData.Size(); i++)
{
statval += LevelData[i].leveltime;
}
return statval * 1000;
}
//==========================================================================
//
// saves statistics info to savegames
//
//==========================================================================
FSerializer& Serialize(FSerializer& arc, const char* key, OneLevel& l, OneLevel* def)
{
if (arc.BeginObject(key))
{
arc("totalkills", l.totalkills)
("killcount", l.killcount)
("totalsecrets", l.totalsecrets)
("secretcount", l.secretcount)
("supersecrets", l.supersecrets)
("leveltime", l.leveltime)
("levelname", l.Levelname)
.EndObject();
}
return arc;
}
void SerializeStatistics(FSerializer &arc)
{
if (arc.BeginObject("statistics"))
{
arc("levelname", LevelName)
("episode", StartEpisode)
("skill", StartSkill)
("levels", LevelData)
.EndObject();
}
}
//==========================================================================
//
// show statistics
//
//==========================================================================
FString GetStatString()
{
FString compose;
for(unsigned i = 0; i < LevelData.Size(); i++)
{
OneLevel *l = &LevelData[i];
FString supersecret =l->supersecrets ? FStringf(":%d", l->supersecrets) : FString();
compose.AppendFormat("Level %s - Kills: %d/%d - Secrets: %d/%d%s - Time: %d:%02d\n",
l->Levelname.GetChars(), l->killcount, l->totalkills, l->secretcount, l->totalsecrets, supersecret.GetChars(),
l->leveltime/(60), (l->leveltime)%60);
}
return compose;
}
CCMD(printstats)
{
if (StartEpisode.IsEmpty() || LevelName.IsEmpty()) return;
StoreLevelStats(); // Refresh the current level's results.
Printf("%s", GetStatString().GetChars());
}
ADD_STAT(statistics)
{
if (StartEpisode.IsEmpty() || LevelName.IsEmpty()) return "";
StoreLevelStats(); // Refresh the current level's results.
return GetStatString();
}