.. |
credits
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- aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet.
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2020-09-16 19:13:05 +02:00 |
engine
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- workaround to allow playing SW's Last Warrior mod in one go.
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2021-07-26 00:58:00 +02:00 |
filter
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- flag SW's cutscenes as 'boss death only'.
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2021-08-13 22:25:13 +02:00 |
fonts/consolefont
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- added ZDoom's menu system as a base to build a new menu on.
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2019-11-21 18:03:09 +01:00 |
glstuff
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- uncommented the portal code in hw_walls.cpp.
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2021-03-21 19:36:55 +01:00 |
graphics
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- consolidated crosshair drawing and added ZDoom's crosshair code.
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2020-09-05 13:57:26 +02:00 |
shaders
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- added missing shader #define.
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2021-02-12 14:55:42 +01:00 |
zscript
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- fixed Exhumed credits display.
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2021-08-14 10:54:51 +02:00 |
language.0
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Improved GetClosestSpriteSectors() detection
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2021-08-18 15:52:15 +02:00 |
language.csv
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Improved GetClosestSpriteSectors() detection
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2021-08-18 15:52:15 +02:00 |
menudef.txt
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Improved GetClosestSpriteSectors() detection
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2021-08-18 15:52:15 +02:00 |
newconsolefont.hex
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- use GZDoom's font code to fix the crash issues and moved around some files in the PK3.
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2020-05-24 23:28:44 +02:00 |
textcolors.txt
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- ported the level stats display to be game independent.
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2020-07-02 23:56:22 +02:00 |
vga-rom-font.16
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- enabled the ENDOOM-like text screens when quitting Duke and SW.
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2021-05-31 23:16:52 +02:00 |
x11r6rgb.txt
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
xhairs.txt
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- consolidated crosshair drawing and added ZDoom's crosshair code.
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2020-09-05 13:57:26 +02:00 |
zscript.txt
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- moved the cutscene core to 'engine'.
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2021-05-22 02:15:49 +02:00 |