raze/source/games/sw/src
2023-04-04 07:02:39 +10:00
..
actor.cpp - SW: Don't back up the actor's Z after changing it in KeepActorOnFloor(). 2023-01-08 22:24:17 +11:00
ai.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
ai.h - random angle cleanup 2022-10-15 17:52:06 +02:00
ambient.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
bots.h - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
break.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
break.h - got rid of most remaining references to wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
bunny.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
cache.cpp - preparations and annotations for places in SW where textures are stored in tags. 2022-12-18 13:44:36 +01:00
cheats.cpp - SW: Repair whoopsie in BunnyCheat(). 2022-12-29 21:50:29 +11:00
colormap.cpp - function separators 2022-10-15 17:16:57 +02:00
conpic.h - InitShell / SpawnShell 2021-11-29 00:55:21 +01:00
coolg.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
coolie.cpp - unwrapped SetScale as well. 2022-10-30 16:51:33 +01:00
copysect.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
d_menu.cpp - Tidy up autosaving for all the games. 2023-04-02 19:56:52 +10:00
damage.h - SW: game.h cleanup 2021-12-30 09:58:13 +01:00
digi.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
draw.cpp - Consolidate each game's gi-GetInput() into a unified function. 2023-03-18 19:49:25 +11:00
eel.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
game.cpp - Clean out all games setting gameaction = ga_level and do it centrally. 2023-03-29 03:10:16 +11:00
game.h - Remove GameInterface::getConsoleAngles(), it's not needed anymore. 2023-04-04 07:02:39 +10:00
girlninj.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
goro.cpp - second batch of set_const_clipdist replacements 2022-10-30 16:51:15 +01:00
hornet.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
input.cpp - Consolidate each game's gi-GetInput() into a unified function. 2023-03-18 19:49:25 +11:00
interpso.cpp - SW: Simplify unsynchronised input setup. 2023-03-18 19:17:30 +11:00
interpso.h - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
inv.cpp - function separators 2022-10-15 17:16:57 +02:00
inv.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
jsector.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
jsector.h - Remove all remaining q16horiz() calls, also correcting a long-standing Duke bug. 2022-10-25 07:06:54 +02:00
jtags.h - project cleanup 2021-01-10 20:31:32 +01:00
jweapon.cpp - SW: Repair pitch setup for all weapons not accounting for the player's view pitch offset. 2023-02-04 17:18:47 +11:00
lava.cpp - unwrapped SetScale as well. 2022-10-30 16:51:33 +01:00
light.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
light.h - SW: remap LIGHT_Tics to the otherwise unused spritetype::detail. 2022-02-15 22:34:03 +01:00
lists.h - replaced PANEL_SPRITEp 2021-12-31 15:49:07 +01:00
mclip.cpp - SW: Remove all remaining angle wrapper usage and the wrappers themselves. 2022-12-11 18:42:00 +01:00
mclip.h - further hitscan overhaul. 2022-10-22 20:41:26 +02:00
menus.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
menus.h - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00
misc.h - Change wrapper internals for current yaw to the actor's sprite DRotator and make sure all the games load a level. 2022-12-11 18:41:57 +01:00
miscactr.cpp - unwrapped SetScale as well. 2022-10-30 16:51:33 +01:00
morph.cpp - Handle all remaining VecToAngle() calls. 2022-10-27 16:55:53 +02:00
namelist.h - got rid of most remaining references to wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
names.h - project cleanup 2021-01-10 20:31:32 +01:00
names2.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
network.cpp - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
network.h - Consolidate each game's gi-GetInput() into a unified function. 2023-03-18 19:49:25 +11:00
ninja.cpp - Implement new scaled angle change setup and remove enforcement of synchronised input. 2022-12-11 19:43:55 +01:00
osdcmds.cpp - Move gi->getConsoleActor() directly into the header. 2023-03-18 19:29:29 +11:00
pal.h - cache, cheats, colormap and enums. 2021-11-29 00:55:16 +01:00
panel.cpp - Convert angle in hud_drawsprite() to work on true degrees, and in the right direction. 2022-12-11 19:46:26 +01:00
panel.h - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
parent.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
player.cpp - Tidy up autosaving for all the games. 2023-04-02 19:56:52 +10:00
player.h - Move all mouse handling into GameInput class. 2023-04-03 18:47:14 +10:00
predict.cpp - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
quake.cpp - SW: Remove PLAYER::posGet(). 2022-12-11 18:41:49 +01:00
ripper.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
ripper2.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
rooms.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
rotator.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
save.cpp - Don't serialise player angles twice. 2023-03-28 09:15:58 +11:00
saveable.cpp - function separators 2022-10-15 18:22:08 +02:00
saveable.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
sbar.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
scrip2.cpp - cleanup of voxel init code. 2022-12-18 13:18:44 +01:00
sector.cpp - SW: Remove leftover debug prints from previous commit. 2023-01-06 12:10:19 +11:00
sector.h - use symbolic constants in neartag calls. 2022-10-22 12:17:03 +02:00
serp.cpp - unwrapped SetScale as well. 2022-10-30 16:51:33 +01:00
skel.cpp - second batch of set_const_clipdist replacements 2022-10-30 16:51:15 +01:00
skull.cpp - transitioned all tileLeftOffset and tileTopOffset calls to use the texture manager. 2022-12-11 19:44:01 +01:00
slidor.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
sounds.cpp Fix crash in Shadow Warrior when player dies 2023-02-04 17:05:20 +11:00
sounds.h - SW: Eliminated Voc3D_Flags typedef. 2022-01-01 08:36:56 +11:00
spike.cpp - renamed getzsofslopeptr to calcSlope and removed one redundant inline. 2022-10-30 16:51:40 +01:00
sprite.cpp - SW: SECT_WALL_MOVE must consider tilenum 0 as 'no change'. 2022-12-29 14:40:18 +01:00
sprite.h - SW: do a proper implementation for sprites which do not want texture animations. 2022-12-11 19:45:38 +01:00
stag.h - project cleanup 2021-01-10 20:31:32 +01:00
sumo.cpp - SW: Remove PLAYER::posGet(). 2022-12-11 18:41:49 +01:00
swactor.h - eliminated many uses of wallpicnum. 2022-12-18 15:11:08 +01:00
tags.h - WallSetup + SpriteSetup 2021-12-26 23:08:44 +01:00
text.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
track.cpp - SW: Rework the player's height adjustment to use the pos.Z setter from during the refactor. 2022-12-23 19:18:07 +11:00
vator.cpp - SW: Don't interpolate the player's sprite in InterpSectorSprites(), it's interpolated elsewhere. 2023-01-08 23:25:45 +11:00
vis.cpp - SW: Remove PLAYER::posGet(). 2022-12-11 18:41:49 +01:00
wallmove.cpp - eliminated many uses of wallpicnum. 2022-12-18 15:11:08 +01:00
warp.cpp - Fix bad Z test in WarpPlane(). 2023-01-02 11:00:47 +11:00
weapon.cpp - SW: Repair pitch setup for all weapons not accounting for the player's view pitch offset. 2023-02-04 17:18:47 +11:00
weapon.h - SW: Remove PLAYER::posGet(). 2022-12-11 18:41:49 +01:00
zilla.cpp - renamed getzsofslopeptr to calcSlope and removed one redundant inline. 2022-10-30 16:51:40 +01:00
zombie.cpp - SW: Remove all remaining angle wrapper usage and the wrappers themselves. 2022-12-11 18:42:00 +01:00