.. |
actor.cpp
|
- SW: Don't back up the actor's Z after changing it in KeepActorOnFloor() .
|
2023-01-08 22:24:17 +11:00 |
ai.cpp
|
- Change spritetypebase::angle to a DRotator named Angles .
|
2022-12-11 18:41:52 +01:00 |
ai.h
|
- random angle cleanup
|
2022-10-15 17:52:06 +02:00 |
ambient.h
|
- SW: Replace all uses of NULL with nullptr .
|
2021-07-10 22:25:18 +10:00 |
bots.h
|
- the last batch of small scale typedefs eliminated.
|
2021-12-31 15:40:29 +01:00 |
break.cpp
|
- got rid of wallpicnum and overpicnum.
|
2022-12-29 14:14:53 +01:00 |
break.h
|
- got rid of most remaining references to wallpicnum and overpicnum.
|
2022-12-29 14:14:53 +01:00 |
bunny.cpp
|
- migrated floorpicnum and ceilingpicnum to FTextures.
|
2022-12-18 14:32:52 +01:00 |
cache.cpp
|
- preparations and annotations for places in SW where textures are stored in tags.
|
2022-12-18 13:44:36 +01:00 |
cheats.cpp
|
- SW: Repair whoopsie in BunnyCheat() .
|
2022-12-29 21:50:29 +11:00 |
colormap.cpp
|
- function separators
|
2022-10-15 17:16:57 +02:00 |
conpic.h
|
- InitShell / SpawnShell
|
2021-11-29 00:55:21 +01:00 |
coolg.cpp
|
- Change spritetypebase::angle to a DRotator named Angles .
|
2022-12-11 18:41:52 +01:00 |
coolie.cpp
|
- unwrapped SetScale as well.
|
2022-10-30 16:51:33 +01:00 |
copysect.cpp
|
- got rid of wallpicnum and overpicnum.
|
2022-12-29 14:14:53 +01:00 |
d_menu.cpp
|
- Tidy up autosaving for all the games.
|
2023-04-02 19:56:52 +10:00 |
damage.h
|
- SW: game.h cleanup
|
2021-12-30 09:58:13 +01:00 |
digi.h
|
- SW: Replace all uses of NULL with nullptr .
|
2021-07-10 22:25:18 +10:00 |
draw.cpp
|
- Consolidate each game's gi-GetInput() into a unified function.
|
2023-03-18 19:49:25 +11:00 |
eel.cpp
|
- Change spritetypebase::angle to a DRotator named Angles .
|
2022-12-11 18:41:52 +01:00 |
game.cpp
|
- Clean out all games setting gameaction = ga_level and do it centrally.
|
2023-03-29 03:10:16 +11:00 |
game.h
|
- Remove GameInterface::getConsoleAngles() , it's not needed anymore.
|
2023-04-04 07:02:39 +10:00 |
girlninj.cpp
|
- Change spritetypebase::angle to a DRotator named Angles .
|
2022-12-11 18:41:52 +01:00 |
goro.cpp
|
- second batch of set_const_clipdist replacements
|
2022-10-30 16:51:15 +01:00 |
hornet.cpp
|
- Change spritetypebase::angle to a DRotator named Angles .
|
2022-12-11 18:41:52 +01:00 |
input.cpp
|
- Consolidate each game's gi-GetInput() into a unified function.
|
2023-03-18 19:49:25 +11:00 |
interpso.cpp
|
- SW: Simplify unsynchronised input setup.
|
2023-03-18 19:17:30 +11:00 |
interpso.h
|
- SW: Flatten smoothratio back to float and rename to interpfrac .
|
2022-10-15 13:32:04 +02:00 |
inv.cpp
|
- function separators
|
2022-10-15 17:16:57 +02:00 |
inv.h
|
- eliminated PLAYERp
|
2021-12-31 15:59:11 +01:00 |
jsector.cpp
|
- got rid of wallpicnum and overpicnum.
|
2022-12-29 14:14:53 +01:00 |
jsector.h
|
- Remove all remaining q16horiz() calls, also correcting a long-standing Duke bug.
|
2022-10-25 07:06:54 +02:00 |
jtags.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
jweapon.cpp
|
- SW: Repair pitch setup for all weapons not accounting for the player's view pitch offset.
|
2023-02-04 17:18:47 +11:00 |
lava.cpp
|
- unwrapped SetScale as well.
|
2022-10-30 16:51:33 +01:00 |
light.cpp
|
- eliminated wallsofsector.
|
2022-11-15 15:24:17 +01:00 |
light.h
|
- SW: remap LIGHT_Tics to the otherwise unused spritetype::detail.
|
2022-02-15 22:34:03 +01:00 |
lists.h
|
- replaced PANEL_SPRITEp
|
2021-12-31 15:49:07 +01:00 |
mclip.cpp
|
- SW: Remove all remaining angle wrapper usage and the wrappers themselves.
|
2022-12-11 18:42:00 +01:00 |
mclip.h
|
- further hitscan overhaul.
|
2022-10-22 20:41:26 +02:00 |
menus.cpp
|
- eliminated PLAYERp
|
2021-12-31 15:59:11 +01:00 |
menus.h
|
- removed the multiplayer scoreboard screens.
|
2021-05-27 13:33:54 +02:00 |
misc.h
|
- Change wrapper internals for current yaw to the actor's sprite DRotator and make sure all the games load a level.
|
2022-12-11 18:41:57 +01:00 |
miscactr.cpp
|
- unwrapped SetScale as well.
|
2022-10-30 16:51:33 +01:00 |
morph.cpp
|
- Handle all remaining VecToAngle() calls.
|
2022-10-27 16:55:53 +02:00 |
namelist.h
|
- got rid of most remaining references to wallpicnum and overpicnum.
|
2022-12-29 14:14:53 +01:00 |
names.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
names2.h
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
network.cpp
|
- SW: Flatten smoothratio back to float and rename to interpfrac .
|
2022-10-15 13:32:04 +02:00 |
network.h
|
- Consolidate each game's gi-GetInput() into a unified function.
|
2023-03-18 19:49:25 +11:00 |
ninja.cpp
|
- Implement new scaled angle change setup and remove enforcement of synchronised input.
|
2022-12-11 19:43:55 +01:00 |
osdcmds.cpp
|
- Move gi->getConsoleActor() directly into the header.
|
2023-03-18 19:29:29 +11:00 |
pal.h
|
- cache, cheats, colormap and enums.
|
2021-11-29 00:55:16 +01:00 |
panel.cpp
|
- Convert angle in hud_drawsprite() to work on true degrees, and in the right direction.
|
2022-12-11 19:46:26 +01:00 |
panel.h
|
- SW: Flatten smoothratio back to float and rename to interpfrac .
|
2022-10-15 13:32:04 +02:00 |
parent.h
|
- eliminated a few more typedefs,
|
2021-12-31 13:37:57 +01:00 |
player.cpp
|
- Tidy up autosaving for all the games.
|
2023-04-02 19:56:52 +10:00 |
player.h
|
- Move all mouse handling into GameInput class.
|
2023-04-03 18:47:14 +10:00 |
predict.cpp
|
- Cut over to DAngle from fixedhoriz and remove the latter.
|
2022-10-25 07:06:55 +02:00 |
quake.cpp
|
- SW: Remove PLAYER::posGet() .
|
2022-12-11 18:41:49 +01:00 |
ripper.cpp
|
- Change spritetypebase::angle to a DRotator named Angles .
|
2022-12-11 18:41:52 +01:00 |
ripper2.cpp
|
- Change spritetypebase::angle to a DRotator named Angles .
|
2022-12-11 18:41:52 +01:00 |
rooms.cpp
|
- migrated floorpicnum and ceilingpicnum to FTextures.
|
2022-12-18 14:32:52 +01:00 |
rotator.cpp
|
- eliminated wallsofsector.
|
2022-11-15 15:24:17 +01:00 |
save.cpp
|
- Don't serialise player angles twice.
|
2023-03-28 09:15:58 +11:00 |
saveable.cpp
|
- function separators
|
2022-10-15 18:22:08 +02:00 |
saveable.h
|
- eliminated a few more typedefs,
|
2021-12-31 13:37:57 +01:00 |
sbar.cpp
|
- added episode and total episode time display to alt HUD
|
2022-10-30 16:51:40 +01:00 |
scrip2.cpp
|
- cleanup of voxel init code.
|
2022-12-18 13:18:44 +01:00 |
sector.cpp
|
- SW: Remove leftover debug prints from previous commit.
|
2023-01-06 12:10:19 +11:00 |
sector.h
|
- use symbolic constants in neartag calls.
|
2022-10-22 12:17:03 +02:00 |
serp.cpp
|
- unwrapped SetScale as well.
|
2022-10-30 16:51:33 +01:00 |
skel.cpp
|
- second batch of set_const_clipdist replacements
|
2022-10-30 16:51:15 +01:00 |
skull.cpp
|
- transitioned all tileLeftOffset and tileTopOffset calls to use the texture manager.
|
2022-12-11 19:44:01 +01:00 |
slidor.cpp
|
- eliminated firstWall as well.
|
2022-11-15 15:44:33 +01:00 |
sounds.cpp
|
Fix crash in Shadow Warrior when player dies
|
2023-02-04 17:05:20 +11:00 |
sounds.h
|
- SW: Eliminated Voc3D_Flags typedef.
|
2022-01-01 08:36:56 +11:00 |
spike.cpp
|
- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
|
2022-10-30 16:51:40 +01:00 |
sprite.cpp
|
- SW: SECT_WALL_MOVE must consider tilenum 0 as 'no change'.
|
2022-12-29 14:40:18 +01:00 |
sprite.h
|
- SW: do a proper implementation for sprites which do not want texture animations.
|
2022-12-11 19:45:38 +01:00 |
stag.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
sumo.cpp
|
- SW: Remove PLAYER::posGet() .
|
2022-12-11 18:41:49 +01:00 |
swactor.h
|
- eliminated many uses of wallpicnum.
|
2022-12-18 15:11:08 +01:00 |
tags.h
|
- WallSetup + SpriteSetup
|
2021-12-26 23:08:44 +01:00 |
text.cpp
|
- eliminated PLAYERp
|
2021-12-31 15:59:11 +01:00 |
track.cpp
|
- SW: Rework the player's height adjustment to use the pos.Z setter from during the refactor.
|
2022-12-23 19:18:07 +11:00 |
vator.cpp
|
- SW: Don't interpolate the player's sprite in InterpSectorSprites() , it's interpolated elsewhere.
|
2023-01-08 23:25:45 +11:00 |
vis.cpp
|
- SW: Remove PLAYER::posGet() .
|
2022-12-11 18:41:49 +01:00 |
wallmove.cpp
|
- eliminated many uses of wallpicnum.
|
2022-12-18 15:11:08 +01:00 |
warp.cpp
|
- Fix bad Z test in WarpPlane() .
|
2023-01-02 11:00:47 +11:00 |
weapon.cpp
|
- SW: Repair pitch setup for all weapons not accounting for the player's view pitch offset.
|
2023-02-04 17:18:47 +11:00 |
weapon.h
|
- SW: Remove PLAYER::posGet() .
|
2022-12-11 18:41:49 +01:00 |
zilla.cpp
|
- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
|
2022-10-30 16:51:40 +01:00 |
zombie.cpp
|
- SW: Remove all remaining angle wrapper usage and the wrappers themselves.
|
2022-12-11 18:42:00 +01:00 |