raze/source/games/duke/all.cpp
Christoph Oelckers de51b65ead - reimplemented Duke's scripted actor iterators in a more lightweight fashion.
This now works without allocating garbage collected objects.
2022-11-13 08:59:07 +01:00

22 lines
584 B
C++

#include "src/actors.cpp"
#include "src/ccmds.cpp"
#include "src/cheats.cpp"
#include "src/d_menu.cpp"
#include "src/dispatch.cpp"
#include "src/game.cpp"
#include "src/game_misc.cpp"
#include "src/gamedef.cpp"
#include "src/gameexec.cpp"
#include "src/gameloop.cpp"
#include "src/global.cpp"
#include "src/input.cpp"
#include "src/noise.cpp"
#include "src/player.cpp"
#include "src/premap.cpp"
#include "src/prediction.cpp"
#include "src/render.cpp"
#include "src/savegame.cpp"
#include "src/sbar.cpp"
#include "src/sectors.cpp"
#include "src/spawn.cpp"
#include "src/vmexports.cpp"