raze/polymer/eduke32
helixhorned 64406cc25c engine.c: add tile offset debugging code guarded by DEBUG_TILEOFFSETS.
Also, update test_tileoffsets.map with a new 'dimension': cstat 128
(sprite centering). It has an issue in Polymer marked with a silver D.

git-svn-id: https://svn.eduke32.com/eduke32@3777 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:55 +00:00
..
build engine.c: add tile offset debugging code guarded by DEBUG_TILEOFFSETS. 2013-05-16 21:54:55 +00:00
package engine.c: add tile offset debugging code guarded by DEBUG_TILEOFFSETS. 2013-05-16 21:54:55 +00:00
platform osxbuild.sh: Add 'clean' preset, deleting files missed by 'make veryclean'. 2013-04-17 20:34:54 +00:00
rsrc Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
source Fix two possible signed left shift overflows. 2013-05-15 18:32:55 +00:00
eduke32.sln Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
eduke32.vcxproj Remove deleted md4 library related files from the Visual Studio project 2013-05-15 02:18:41 +00:00
eduke32.vcxproj.filters Remove deleted md4 library related files from the Visual Studio project 2013-05-15 02:18:41 +00:00
Makefile Lunatic: first prototype of map-text saving. 2013-05-06 19:43:34 +00:00
Makefile.common Fix Makefile fuckery. 2013-05-06 03:12:29 +00:00
Makefile.deps WIP texture cache refactoring 2013-05-15 02:17:17 +00:00
Makefile.msvc Read GOG.com and Steam Duke3D install paths from the registry instead of hard-coding the default paths. 2013-03-27 01:39:18 +00:00