..
misc
Delete a bunch of crusty old outdated unused files.
2014-07-22 07:25:09 +00:00
util
Apply unpackssi_64bit_fix.patch from Gentoo Linux, with modifications.
2014-07-22 11:18:41 +00:00
a-c.c
Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND.
2014-02-08 14:37:41 +00:00
a.masm
Fix a.masm changes so MSVC builds work again. The relevant functionality seems to work (non-power of 2 textures drawn without error), even with CLASSIC_NONPOW2_YSIZE_WALLS defined in engine.c, but I'm not familiar with any corner or edge cases that need to be watched out for with this.
2012-09-30 14:40:42 +00:00
a.nasm
a-c.c: prevent stray lines on bottom of sprites by saturating v. tex coords.
2013-11-16 18:47:11 +00:00
a.wasm
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
a64.yasm
Add WIP x86_64 assembly texture mapping routines.
2013-09-21 13:37:31 +00:00
baselayer.c
Replace some constants with preprocessor macros.
2014-05-17 12:36:40 +00:00
build.c
Mapster32: fix possible integer overflow in loopinside().
2014-08-16 18:32:47 +00:00
cache1d.c
Ball-busting Makefile restructure.
2014-07-22 07:25:54 +00:00
common.c
Move code non-specific to Duke Nukem 3D from source/common.c to a new build/src/common.c.
2014-07-28 06:43:46 +00:00
compat.c
Wrap most calls to exit() with a macro that will print the exit status, file name, line number, and function name to the log when using a debug build.
2014-06-13 09:02:37 +00:00
config.c
Progress towards KenBuild Editor, part 1.
2014-07-28 06:43:16 +00:00
crc32.c
Rather trivial changes in engine.c and crc32.c.
2012-03-22 22:48:06 +00:00
defs.c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
2014-05-30 00:02:19 +00:00
dxtfilter.c
Fix texcache
2014-02-22 01:27:03 +00:00
dynamicgtk.c
Apply/replicate patches from OpenBSD to dlopen .so names.
2014-07-22 11:18:59 +00:00
engine.c
Split parts of loadlookups() into generatefogpals() and fillemptylookups(), and move Duke-specific LOOKUP.DAT behavior to G_LoadLookups() in source/common.c, which contains the call to loadlookups() as factored out from astub.c and game.c.
2014-07-28 06:45:53 +00:00
engine_oldmap.h
Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
2014-04-05 11:28:10 +00:00
engine_priv.h
engine.c: clean up scansector().
2014-04-21 17:00:54 +00:00
glbuild.c
Apply/replicate patches from OpenBSD to dlopen .so names.
2014-07-22 11:18:59 +00:00
gtkbits.c
git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-10 07:38:50 +00:00
hightile.c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
2014-05-30 00:02:19 +00:00
kplib.c
Fix build with GCC 4.9.
2014-06-16 23:16:23 +00:00
lunatic.c
Lunatic fixes:
2014-07-10 09:01:48 +00:00
lz4.c
Replace QuickLZ with LZ4.
2014-02-10 10:55:49 +00:00
lzwnew.c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
2014-05-30 00:02:19 +00:00
mdsprite.c
Wrap most calls to exit() with a macro that will print the exit status, file name, line number, and function name to the log when using a debug build.
2014-06-13 09:02:37 +00:00
mingw_main.c
Work around a bug in MinGW 4.8 / mingwrt-4.0 where a function named main() in misc/src/libcrt/gdtoa/qnan.c takes precedence over the proper one in src/libcrt/crt/main.c.
2013-10-06 07:49:26 +00:00
mmulti_null.c
KenBuild.
2014-07-24 14:01:44 +00:00
mutex.c
Simplify mutex wrapper into simply differentiating between RENDERTYPEWIN (which is deprecated...) and everything else, which uses SDL mutexes.
2014-04-17 19:58:07 +00:00
osd.c
KenBuild.
2014-07-24 14:01:44 +00:00
osxbits.m
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
polymer.c
Polymost: r_npotwallmode, emulating 8-bit for walls w/ nonpow2 height textures.
2014-06-01 11:55:19 +00:00
polymost.c
Fix a recently-introduced C++ error.
2014-06-13 09:01:58 +00:00
pragmas.c
Adapt x86 GCC assembly copybufreverse() to x86_64 and enable unconditionally.
2014-03-05 21:12:58 +00:00
rawinput.c
SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console".
2014-01-27 10:30:25 +00:00
scriptfile.c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
2014-05-30 00:02:19 +00:00
sdlayer.c
Progress towards KenBuild Editor, part 1.
2014-07-28 06:43:16 +00:00
sdlkeytrans.c
SDL2: fix quote and pause keys.
2013-10-16 19:43:07 +00:00
SDLMain.m
Ball-busting Makefile restructure.
2014-07-22 07:25:54 +00:00
smalltextfont.c
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
startgtk.editor.c
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
2012-11-15 14:27:57 +00:00
startosx.editor.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
startwin.editor.c
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
texcache.c
Handle a concern kludged by SlackBuilds (used by Slackware Linux and NetBSD) where a warning in texcache.c spams the log.
2014-07-22 11:19:13 +00:00
textfont.c
textfont.c: make TAB character display blank.
2013-11-04 22:56:06 +00:00
winbits.c
Extend ebacktrace in two ways.
2014-07-06 22:38:02 +00:00
winlayer.c
Fix MSVC build.
2014-07-28 09:00:28 +00:00
xxhash.c
Add xxHash ( https://code.google.com/p/xxhash/ ), a faster alternative to CRC32, and implement it in a few places. This is around 20-30% faster than CRC32 for me (it's also implemented into the "fileinfo" console command, so you can test for yourselves). I didn't have time to gather up all of the files supported by the startup window so this isn't used there yet. Additionally, this is by the same author as the LZ4 compression library we already use.
2014-03-22 09:26:39 +00:00