raze/source/games/blood/src
2022-12-11 19:44:01 +01:00
..
actor.cpp - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
actor.h - Blood: applied all changes outside of nnexts.cpp from the latest modern update. 2022-11-16 07:53:21 +01:00
ai.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
ai.h - only have one version of fxSpawnActor 2022-10-25 07:07:13 +02:00
aibat.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aibeast.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aiboneel.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aiburn.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aicaleb.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aicerber.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aicult.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aigarg.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aighost.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aigilbst.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aihand.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aihound.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aiinnoc.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aipod.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
airat.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aispid.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aistate.h Renamed untitled spider functions 2021-08-21 19:52:24 +10:00
aitchern.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aiunicult.cpp - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
aiunicult.h - handled all remaining x/yrepeat in Blood. 2022-10-30 16:51:23 +01:00
aizomba.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aizombf.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
animatesprite.cpp - transitioned all tileLeftOffset and tileTopOffset calls to use the texture manager. 2022-12-11 19:44:01 +01:00
asound.cpp - backported sound volume fix from NBlood. 2022-12-11 18:46:40 +01:00
barf.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
blood.cpp - Implement new scaled angle change setup and remove enforcement of synchronised input. 2022-12-11 19:43:55 +01:00
blood.h - cleanup on the tile management. 2022-12-11 19:43:58 +01:00
bloodactor.h - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
callback.cpp - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
callback.h - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
choke.cpp - Blood: Utilise new weapon drawing offsets from the backend. 2022-12-11 18:41:37 +01:00
choke.h - Blood: Get rid of gInterpolate global, make it local to viewDrawScreen(). 2022-10-16 10:59:05 +02:00
common_game.h - rewrote the model storage code. 2022-10-27 16:55:54 +02:00
controls.cpp - Separate pitch/yaw key input into separate functions and apply from the ticker. 2022-12-11 19:43:56 +01:00
d_menu.cpp - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
db.cpp - refactored Blood's tile property arrays to texture IDs. 2022-12-11 19:44:00 +01:00
db.h - transitioned all tileLeftOffset and tileTopOffset calls to use the texture manager. 2022-12-11 19:44:01 +01:00
dude.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
dude.h - replaced all set_native_clipdist in Blood 2022-10-30 16:51:16 +01:00
endgame.cpp - Check enemy type when adding to enemy level count 2022-05-06 01:08:09 +02:00
endgame.h - Check enemy type when adding to enemy level count 2022-05-06 01:08:09 +02:00
eventq.cpp ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
eventq.h - Blood: applied all changes outside of nnexts.cpp from the latest modern update. 2022-11-16 07:53:21 +01:00
fire.cpp - rewrote the tile pixel cache to work on texture IDs instead of tile IDs. 2022-12-11 19:44:00 +01:00
fx.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
fx.h - fixed fxSpawnActor calls 2022-10-25 07:07:13 +02:00
gameutil.cpp - rewrote the tile pixel cache to work on texture IDs instead of tile IDs. 2022-12-11 19:44:00 +01:00
gameutil.h - cleanup in Blood plus repeats in aiunicult.cpp 2022-10-30 16:51:23 +01:00
gib.cpp - renamed getzsofslopeptr to calcSlope and removed one redundant inline. 2022-10-30 16:51:40 +01:00
gib.h - Blood: Floatify remaining gib interfaces. 2022-10-22 12:16:58 +02:00
globals.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
globals.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
hudsprites.cpp - transitioned all tileLeftOffset and tileTopOffset calls to use the texture manager. 2022-12-11 19:44:01 +01:00
inifile.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
inifile.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
levels.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
levels.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
loadsave.cpp - floatified dudeSlope. 2022-10-25 07:07:10 +02:00
mapstructs.h - cleanup on the tile management. 2022-12-11 19:43:58 +01:00
messages.cpp - added a GZDoom-style alternative HUD. 2022-10-30 16:51:37 +01:00
messages.h - Blood: Eliminate gMe extern'd pointer. 2022-10-18 18:29:08 +02:00
mirrors.cpp - gave Blood's and SW's mirror/ROR tiles proper names. 2022-12-11 19:44:00 +01:00
misc.cpp - Blood: replaced all calls to randomAngle with RandomAngle 2022-10-23 18:47:17 +02:00
misc.h - refactored Blood's tile property arrays to texture IDs. 2022-12-11 19:44:00 +01:00
namelist.h - gave Blood's and SW's mirror/ROR tiles proper names. 2022-12-11 19:44:00 +01:00
nnexts.cpp - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
nnexts.h - Blood: Utilise new weapon drawing offsets from the backend. 2022-12-11 18:41:37 +01:00
nnsprinsect.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
osdcmd.cpp - Blood: Remove all remaining angle wrapper usage. 2022-12-11 18:42:00 +01:00
player.cpp - Separate pitch/yaw key input into separate functions and apply from the ticker. 2022-12-11 19:43:56 +01:00
player.h - Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct. 2022-12-11 18:41:56 +01:00
prediction.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
preload.cpp - let tileDelete create a new null texture instead of using the default one. 2022-12-11 19:43:59 +01:00
qav.cpp - Invert rotscrnang so it rolls forward, consistent with all other angles. 2022-12-11 18:41:58 +01:00
qav.h - Blood: Utilise new weapon drawing offsets from the backend. 2022-12-11 18:41:37 +01:00
sbar.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
sectorfx.cpp - refactored Blood's tile property arrays to texture IDs. 2022-12-11 19:44:00 +01:00
sectorfx.h - cleanup of shadeList, panList and wallPanList. 2021-12-25 21:28:41 +01:00
seq.cpp - transitioned all tileLeftOffset and tileTopOffset calls to use the texture manager. 2022-12-11 19:44:01 +01:00
seq.h - refactored Blood's tile property arrays to texture IDs. 2022-12-11 19:44:00 +01:00
seqcb.h - renamed two functions. 2022-10-25 07:07:04 +02:00
sfx.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
sound.cpp - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
sound.h - deleted several unused functions. 2022-10-25 07:07:12 +02:00
tile.cpp - rewrote the tile pixel cache to work on texture IDs instead of tile IDs. 2022-12-11 19:44:00 +01:00
triggers.cpp - Remove PlayerAngles::setYaw() method usage and remaining associated code. 2022-12-11 19:43:56 +01:00
triggers.h ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
view.cpp - rewrote the tile pixel cache to work on texture IDs instead of tile IDs. 2022-12-11 19:44:00 +01:00
view.h - Blood: Utilise new weapon drawing offsets from the backend. 2022-12-11 18:41:37 +01:00
warp.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
weapon.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00