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actor.cpp
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- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
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2022-12-11 19:44:01 +01:00 |
actor.h
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- Blood: applied all changes outside of nnexts.cpp from the latest modern update.
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2022-11-16 07:53:21 +01:00 |
ai.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
ai.h
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- only have one version of fxSpawnActor
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2022-10-25 07:07:13 +02:00 |
aibat.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aibeast.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aiboneel.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aiburn.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aicaleb.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aicerber.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aicult.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aigarg.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aighost.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aigilbst.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aihand.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aihound.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aiinnoc.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aipod.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
airat.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aispid.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aistate.h
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Renamed untitled spider functions
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2021-08-21 19:52:24 +10:00 |
aitchern.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aiunicult.cpp
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- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
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2022-12-11 19:44:01 +01:00 |
aiunicult.h
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- handled all remaining x/yrepeat in Blood.
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2022-10-30 16:51:23 +01:00 |
aizomba.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aizombf.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
animatesprite.cpp
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- transitioned all tileLeftOffset and tileTopOffset calls to use the texture manager.
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2022-12-11 19:44:01 +01:00 |
asound.cpp
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- backported sound volume fix from NBlood.
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2022-12-11 18:46:40 +01:00 |
barf.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
blood.cpp
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- Implement new scaled angle change setup and remove enforcement of synchronised input.
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2022-12-11 19:43:55 +01:00 |
blood.h
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- cleanup on the tile management.
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2022-12-11 19:43:58 +01:00 |
bloodactor.h
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
callback.cpp
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- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
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2022-12-11 19:44:01 +01:00 |
callback.h
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- tabified several Blood source files.
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2021-12-30 09:58:47 +01:00 |
choke.cpp
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- Blood: Utilise new weapon drawing offsets from the backend.
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2022-12-11 18:41:37 +01:00 |
choke.h
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- Blood: Get rid of gInterpolate global, make it local to viewDrawScreen() .
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2022-10-16 10:59:05 +02:00 |
common_game.h
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- rewrote the model storage code.
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2022-10-27 16:55:54 +02:00 |
controls.cpp
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- Separate pitch/yaw key input into separate functions and apply from the ticker.
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2022-12-11 19:43:56 +01:00 |
d_menu.cpp
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- silenced lots of warnings for deliberate type conversions.
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2022-10-30 16:51:35 +01:00 |
db.cpp
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- refactored Blood's tile property arrays to texture IDs.
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2022-12-11 19:44:00 +01:00 |
db.h
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- transitioned all tileLeftOffset and tileTopOffset calls to use the texture manager.
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2022-12-11 19:44:01 +01:00 |
dude.cpp
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- tabified more Blood files.
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2021-12-30 09:58:48 +01:00 |
dude.h
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- replaced all set_native_clipdist in Blood
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2022-10-30 16:51:16 +01:00 |
endgame.cpp
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- Check enemy type when adding to enemy level count
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2022-05-06 01:08:09 +02:00 |
endgame.h
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- Check enemy type when adding to enemy level count
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2022-05-06 01:08:09 +02:00 |
eventq.cpp
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ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
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2022-08-17 20:45:51 +02:00 |
eventq.h
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- Blood: applied all changes outside of nnexts.cpp from the latest modern update.
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2022-11-16 07:53:21 +01:00 |
fire.cpp
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- rewrote the tile pixel cache to work on texture IDs instead of tile IDs.
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2022-12-11 19:44:00 +01:00 |
fx.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
fx.h
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- fixed fxSpawnActor calls
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2022-10-25 07:07:13 +02:00 |
gameutil.cpp
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- rewrote the tile pixel cache to work on texture IDs instead of tile IDs.
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2022-12-11 19:44:00 +01:00 |
gameutil.h
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- cleanup in Blood plus repeats in aiunicult.cpp
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2022-10-30 16:51:23 +01:00 |
gib.cpp
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- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
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2022-10-30 16:51:40 +01:00 |
gib.h
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- Blood: Floatify remaining gib interfaces.
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2022-10-22 12:16:58 +02:00 |
globals.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
globals.h
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
hudsprites.cpp
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- transitioned all tileLeftOffset and tileTopOffset calls to use the texture manager.
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2022-12-11 19:44:01 +01:00 |
inifile.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
inifile.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
levels.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
levels.h
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
loadsave.cpp
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- floatified dudeSlope.
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2022-10-25 07:07:10 +02:00 |
mapstructs.h
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- cleanup on the tile management.
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2022-12-11 19:43:58 +01:00 |
messages.cpp
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- added a GZDoom-style alternative HUD.
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2022-10-30 16:51:37 +01:00 |
messages.h
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- Blood: Eliminate gMe extern'd pointer.
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2022-10-18 18:29:08 +02:00 |
mirrors.cpp
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- gave Blood's and SW's mirror/ROR tiles proper names.
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2022-12-11 19:44:00 +01:00 |
misc.cpp
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- Blood: replaced all calls to randomAngle with RandomAngle
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2022-10-23 18:47:17 +02:00 |
misc.h
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- refactored Blood's tile property arrays to texture IDs.
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2022-12-11 19:44:00 +01:00 |
namelist.h
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- gave Blood's and SW's mirror/ROR tiles proper names.
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2022-12-11 19:44:00 +01:00 |
nnexts.cpp
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- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
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2022-12-11 19:44:01 +01:00 |
nnexts.h
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- Blood: Utilise new weapon drawing offsets from the backend.
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2022-12-11 18:41:37 +01:00 |
nnsprinsect.cpp
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
osdcmd.cpp
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- Blood: Remove all remaining angle wrapper usage.
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2022-12-11 18:42:00 +01:00 |
player.cpp
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- Separate pitch/yaw key input into separate functions and apply from the ticker.
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2022-12-11 19:43:56 +01:00 |
player.h
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- Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct.
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2022-12-11 18:41:56 +01:00 |
prediction.cpp
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- eliminated firstWall as well.
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2022-11-15 15:44:33 +01:00 |
preload.cpp
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- let tileDelete create a new null texture instead of using the default one.
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2022-12-11 19:43:59 +01:00 |
qav.cpp
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- Invert rotscrnang so it rolls forward, consistent with all other angles.
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2022-12-11 18:41:58 +01:00 |
qav.h
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- Blood: Utilise new weapon drawing offsets from the backend.
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2022-12-11 18:41:37 +01:00 |
sbar.cpp
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
sectorfx.cpp
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- refactored Blood's tile property arrays to texture IDs.
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2022-12-11 19:44:00 +01:00 |
sectorfx.h
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- cleanup of shadeList, panList and wallPanList.
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2021-12-25 21:28:41 +01:00 |
seq.cpp
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- transitioned all tileLeftOffset and tileTopOffset calls to use the texture manager.
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2022-12-11 19:44:01 +01:00 |
seq.h
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- refactored Blood's tile property arrays to texture IDs.
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2022-12-11 19:44:00 +01:00 |
seqcb.h
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- renamed two functions.
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2022-10-25 07:07:04 +02:00 |
sfx.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
sound.cpp
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- fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
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2022-12-11 18:41:51 +01:00 |
sound.h
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- deleted several unused functions.
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2022-10-25 07:07:12 +02:00 |
tile.cpp
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- rewrote the tile pixel cache to work on texture IDs instead of tile IDs.
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2022-12-11 19:44:00 +01:00 |
triggers.cpp
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- Remove PlayerAngles::setYaw() method usage and remaining associated code.
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2022-12-11 19:43:56 +01:00 |
triggers.h
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ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
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2022-08-17 20:45:51 +02:00 |
view.cpp
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- rewrote the tile pixel cache to work on texture IDs instead of tile IDs.
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2022-12-11 19:44:00 +01:00 |
view.h
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- Blood: Utilise new weapon drawing offsets from the backend.
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2022-12-11 18:41:37 +01:00 |
warp.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
weapon.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |