raze/source/games/duke/src
2020-07-21 21:32:38 +02:00
..
2d_d.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
2d_r.cpp - did some cleanup on the global variables. 2020-07-20 18:43:50 +02:00
actors.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
actors_d.cpp -more header work. 2020-07-06 22:55:35 +02:00
actors_lava.cpp - implemented most of the savegame code and deleted the old one. 2020-07-20 23:07:44 +02:00
actors_r.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
animatesprites_d.cpp - merged game.h into global.h and game.cpp into global.cpp. 2020-07-20 18:43:50 +02:00
animatesprites_r.cpp - merged game.h into global.h and game.cpp into global.cpp. 2020-07-20 18:43:50 +02:00
bowling.cpp - first stage of new savegame code. 2020-07-20 20:40:29 +02:00
ccmds.cpp . deleted the old savegame.h file. 2020-07-20 23:22:40 +02:00
cheats.cpp - removed osd.h as it was merely a minimal wrapper around c_dispatch, giving some alias names. 2020-07-14 14:00:27 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - another safety commit. 2020-06-21 23:07:42 +02:00
constants.h - properly tabified everything. 2020-07-20 23:21:27 +02:00
d_menu.cpp . deleted the old savegame.h file. 2020-07-20 23:22:40 +02:00
dispatch.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
duke3d.h - hooked up the new savegame code. 2020-07-21 00:07:02 +02:00
flags_d.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
flags_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
funct.h - implemented most of the savegame code and deleted the old one. 2020-07-20 23:07:44 +02:00
game.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
game_misc.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
gamedef.cpp - fixed gamestartup parser so that it can detect script versions again. 2020-07-20 18:43:50 +02:00
gameexec.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
gameloop.cpp - implemented most of the savegame code and deleted the old one. 2020-07-20 23:07:44 +02:00
gamevar.cpp - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
gamevar.h - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
global.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
global.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
hudweapon_d.cpp - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
hudweapon_r.cpp - merged game.h into global.h and game.cpp into global.cpp. 2020-07-20 18:43:50 +02:00
inlines.h - properly tabified everything. 2020-07-20 23:21:27 +02:00
input.cpp - started sorting variables in globals.h and removed player.h after cleaning it out. 2020-07-20 18:43:50 +02:00
interpolate.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
names.h - properly tabified everything. 2020-07-20 23:21:27 +02:00
names_d.h - fixing some HUD stuff. 2020-07-06 15:48:51 +02:00
names_r.h - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
noise.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
player.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
player_d.cpp - started sorting variables in globals.h and removed player.h after cleaning it out. 2020-07-20 18:43:50 +02:00
player_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
player_w.cpp - started sorting variables in globals.h and removed player.h after cleaning it out. 2020-07-20 18:43:50 +02:00
playmve.cpp - moving to the right place. 2020-06-21 20:59:08 +02:00
playmve.h - moving to the right place. 2020-06-21 20:59:08 +02:00
prediction.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
prediction.h - moved all prediction code into a separate (inactive) source file. 2020-07-06 11:39:39 +02:00
premap.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
premap_d.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
premap_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
render.cpp - implemented most of the savegame code and deleted the old one. 2020-07-20 23:07:44 +02:00
savegame.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
sbar.cpp - moved a few global variables around so that they don't get lost for handling savegames or a global state reset. 2020-07-18 13:38:16 +02:00
sbar.h - properly tabified everything. 2020-07-20 23:21:27 +02:00
sbar_d.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
sbar_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
sectors.cpp - first stage of new savegame code. 2020-07-20 20:40:29 +02:00
sectors_d.cpp - another safety commit. 2020-07-07 17:56:20 +02:00
sectors_r.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
sounds.h - properly tabified everything. 2020-07-20 23:21:27 +02:00
spawn.cpp - merged game.h into global.h and game.cpp into global.cpp. 2020-07-20 18:43:50 +02:00
spawn_d.cpp - merged game.h into global.h and game.cpp into global.cpp. 2020-07-20 18:43:50 +02:00
spawn_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
types.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00