raze/source/common/rendering/vulkan/renderer/vk_renderbuffers.h
2020-05-31 10:53:11 +02:00

49 lines
1.5 KiB
C++

#pragma once
#include "vulkan/system/vk_objects.h"
#include "vulkan/textures/vk_imagetransition.h"
class VkRenderBuffers
{
public:
VkRenderBuffers();
~VkRenderBuffers();
void BeginFrame(int width, int height, int sceneWidth, int sceneHeight);
int GetWidth() const { return mWidth; }
int GetHeight() const { return mHeight; }
int GetSceneWidth() const { return mSceneWidth; }
int GetSceneHeight() const { return mSceneHeight; }
VkSampleCountFlagBits GetSceneSamples() const { return mSamples; }
VkTextureImage SceneColor;
VkTextureImage SceneDepthStencil;
VkTextureImage SceneNormal;
VkTextureImage SceneFog;
VkFormat SceneDepthStencilFormat = VK_FORMAT_D24_UNORM_S8_UINT;
static const int NumPipelineImages = 2;
VkTextureImage PipelineImage[NumPipelineImages];
VkTextureImage Shadowmap;
std::unique_ptr<VulkanSampler> ShadowmapSampler;
private:
void CreatePipeline(int width, int height);
void CreateScene(int width, int height, VkSampleCountFlagBits samples);
void CreateSceneColor(int width, int height, VkSampleCountFlagBits samples);
void CreateSceneDepthStencil(int width, int height, VkSampleCountFlagBits samples);
void CreateSceneFog(int width, int height, VkSampleCountFlagBits samples);
void CreateSceneNormal(int width, int height, VkSampleCountFlagBits samples);
void CreateShadowmap();
VkSampleCountFlagBits GetBestSampleCount();
int mWidth = 0;
int mHeight = 0;
int mSceneWidth = 0;
int mSceneHeight = 0;
VkSampleCountFlagBits mSamples = VK_SAMPLE_COUNT_1_BIT;
};