raze/source/common/utility/i_time.cpp
Christoph Oelckers 73e64ff0b2 - added ZDoom's keybinding class and some needed support code.
Not hooked up yet with the game.
2019-11-03 18:19:29 +01:00

75 lines
2.4 KiB
C++

/*
** i_time.cpp
** Implements the timer
**
**---------------------------------------------------------------------------
** Copyright 1998-2016 Randy Heit
** Copyright 2017 Magnus Norddahl
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <chrono>
#include <thread>
#include "i_time.h"
#include "c_cvars.h"
#include "printf.h"
//==========================================================================
//
// Tick time functions
//
//==========================================================================
static double TimeScale = 1.0;
static uint64_t GetClockTimeNS()
{
using namespace std::chrono;
return (uint64_t)((duration_cast<microseconds>(steady_clock::now().time_since_epoch()).count()) * (uint64_t)(TimeScale * 1000));
}
static uint64_t MSToNS(unsigned int ms)
{
return static_cast<uint64_t>(ms) * 1'000'000;
}
static uint64_t NSToMS(uint64_t ns)
{
return static_cast<uint64_t>(ns / 1'000'000);
}
uint64_t I_nsTime()
{
return GetClockTimeNS();
}
uint64_t I_msTime()
{
return NSToMS(I_nsTime());
}