raze/polymer/eduke32/source
2011-05-23 14:22:32 +00:00
..
enet Fixes for building on OpenBSD. Doesn't break Linux, pending Win32 synthesis 2011-05-11 21:58:19 +00:00
jaudiolib Only invoke pkg-config for non-Windows platforms. 2011-05-11 22:15:35 +00:00
jmact Atrributify various function declarations. Right now the attributes used are noreturn, nonnull and format, the latter allowing us to catch silly printf errors. Again, these range from relatively benign to disastrous. 2010-12-19 22:47:10 +00:00
misc
_functio.h
_midi.h
_rts.h
actors.c Fix SE49 and SE50 breakage 2011-05-14 02:00:21 +00:00
actors.h
anim.c Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
anim.h
astub.c fix: loop joining/sector splitting with TROR'ed sectors, rendering bugs due to slopes. change keys: [I] toggles invisibility preview, ['I] toggles sprite invisibility bit 2011-05-23 14:22:32 +00:00
config.c Polymost: 2011-05-22 21:52:22 +00:00
config.h Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
demo.c Addresses http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=77346 2011-03-11 21:28:04 +00:00
demo.h Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh* 2010-08-12 21:06:51 +00:00
duke3d.h -- engine: 2011-05-12 23:31:13 +00:00
function.h
game.c Polymost: 2011-05-22 21:52:22 +00:00
game.h -- engine: 2011-05-12 23:31:13 +00:00
gamedef.c Polymost: 2011-05-22 21:52:22 +00:00
gamedef.h Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times. 2011-04-07 01:16:29 +00:00
gamedefs.h
gameexec.c -- engine: 2011-05-12 23:31:13 +00:00
gameexec.h
gamestructures.c Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times. 2011-04-07 01:16:29 +00:00
gamevars.c Revise shade preview; fix PGUP/PGDN with selected sectors; allow INS/DEL in 2D side-view mode; 64-bit printf cleanup 2011-04-09 13:27:08 +00:00
gamevars.h Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times. 2011-04-07 01:16:29 +00:00
global.c Update s_buildDate in preparation for an update of http://eduke32.com/VERSION and eduke32_current.zip 2011-03-19 17:35:49 +00:00
global.h Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times. 2011-04-07 01:16:29 +00:00
GNU.TXT
grpscan.c Fix NAM/WW2GI support... 2011-04-25 18:58:14 +00:00
grpscan.h
keys.h
m32def.c Polymost: 2011-05-22 21:52:22 +00:00
m32def.h A crapload of random stuff. 2011-05-07 18:23:34 +00:00
m32exec.c * Include file cleanup by dragging most declarations into editor.h 2011-05-15 22:37:24 +00:00
m32structures.c Translucent slope texture mapping; make overhead view always display grayed-out walls instead of only non-TRORed ones 2011-05-17 21:48:13 +00:00
m32vars.c A crapload of random stuff. 2011-05-07 18:23:34 +00:00
macros.h Multiplayer improvements 2011-02-25 21:50:19 +00:00
mapster32.h * Include file cleanup by dragging most declarations into editor.h 2011-05-15 22:37:24 +00:00
mdump.cpp
mdump.h
menus.c Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c another 64-bit fix 2011-04-09 13:28:28 +00:00
net.h a couple of multiplayer fixes 2011-03-05 01:41:38 +00:00
old.diff Tweakery in various places. 2011-03-17 23:37:38 +00:00
osdcmds.c Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times. 2011-04-07 01:16:29 +00:00
osdcmds.h
osdfuncs.c Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
osdfuncs.h
player.c Polymost: 2011-05-22 21:52:22 +00:00
player.h Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90 2011-03-05 03:57:15 +00:00
premap.c * Include file cleanup by dragging most declarations into editor.h 2011-05-15 22:37:24 +00:00
premap.h Multiplayer improvements 2011-02-25 21:50:19 +00:00
quotes.h Multiplayer improvements 2011-02-25 21:50:19 +00:00
rev.h Use svn revision numbers in synthesis build strings 2011-03-04 09:29:03 +00:00
rts.c
rts.h Possibly fix another weird crash 2010-08-07 23:14:23 +00:00
savegame.c * Include file cleanup by dragging most declarations into editor.h 2011-05-15 22:37:24 +00:00
savegame.h Automatically name savegames based on the map name instead of canceling the save if no name is entered 2010-09-14 18:19:38 +00:00
sdlmusic.c Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects. 2011-02-21 23:08:21 +00:00
sector.c Fix this fuckery: http://forums.duke4.net/index.php?showtopic=3646 2011-03-24 16:55:44 +00:00
sector.h Multiplayer improvements 2011-02-25 21:50:19 +00:00
soundefs.h
sounds.c Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
sounds.h
sounds_mapster32.c * Include file cleanup by dragging most declarations into editor.h 2011-05-15 22:37:24 +00:00
sounds_mapster32.h
standard.h
startgtk.game.c Oops, missed a segment when applying the patch from bioman by hand 2011-01-31 18:16:11 +00:00
startwin.game.c Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
startwin.game.h
winbits.c