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enet
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Fixes for building on OpenBSD. Doesn't break Linux, pending Win32 synthesis
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2011-05-11 21:58:19 +00:00 |
jaudiolib
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Only invoke pkg-config for non-Windows platforms.
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2011-05-11 22:15:35 +00:00 |
jmact
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Atrributify various function declarations. Right now the attributes used are noreturn, nonnull and format, the latter allowing us to catch silly printf errors. Again, these range from relatively benign to disastrous.
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2010-12-19 22:47:10 +00:00 |
misc
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_functio.h
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_midi.h
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_rts.h
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actors.c
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Fix SE49 and SE50 breakage
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2011-05-14 02:00:21 +00:00 |
actors.h
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anim.c
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Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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2011-03-04 08:50:58 +00:00 |
anim.h
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astub.c
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fix: loop joining/sector splitting with TROR'ed sectors, rendering bugs due to slopes. change keys: [I] toggles invisibility preview, ['I] toggles sprite invisibility bit
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2011-05-23 14:22:32 +00:00 |
config.c
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Polymost:
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2011-05-22 21:52:22 +00:00 |
config.h
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Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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2011-03-04 08:50:58 +00:00 |
demo.c
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Addresses http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=77346
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2011-03-11 21:28:04 +00:00 |
demo.h
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Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh*
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2010-08-12 21:06:51 +00:00 |
duke3d.h
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-- engine:
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2011-05-12 23:31:13 +00:00 |
function.h
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game.c
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Polymost:
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2011-05-22 21:52:22 +00:00 |
game.h
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-- engine:
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2011-05-12 23:31:13 +00:00 |
gamedef.c
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Polymost:
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2011-05-22 21:52:22 +00:00 |
gamedef.h
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Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
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2011-04-07 01:16:29 +00:00 |
gamedefs.h
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gameexec.c
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-- engine:
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2011-05-12 23:31:13 +00:00 |
gameexec.h
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gamestructures.c
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Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
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2011-04-07 01:16:29 +00:00 |
gamevars.c
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Revise shade preview; fix PGUP/PGDN with selected sectors; allow INS/DEL in 2D side-view mode; 64-bit printf cleanup
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2011-04-09 13:27:08 +00:00 |
gamevars.h
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Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
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2011-04-07 01:16:29 +00:00 |
global.c
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Update s_buildDate in preparation for an update of http://eduke32.com/VERSION and eduke32_current.zip
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2011-03-19 17:35:49 +00:00 |
global.h
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Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
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2011-04-07 01:16:29 +00:00 |
GNU.TXT
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grpscan.c
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Fix NAM/WW2GI support...
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2011-04-25 18:58:14 +00:00 |
grpscan.h
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keys.h
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m32def.c
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Polymost:
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2011-05-22 21:52:22 +00:00 |
m32def.h
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A crapload of random stuff.
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2011-05-07 18:23:34 +00:00 |
m32exec.c
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* Include file cleanup by dragging most declarations into editor.h
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2011-05-15 22:37:24 +00:00 |
m32structures.c
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Translucent slope texture mapping; make overhead view always display grayed-out walls instead of only non-TRORed ones
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2011-05-17 21:48:13 +00:00 |
m32vars.c
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A crapload of random stuff.
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2011-05-07 18:23:34 +00:00 |
macros.h
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
mapster32.h
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* Include file cleanup by dragging most declarations into editor.h
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2011-05-15 22:37:24 +00:00 |
mdump.cpp
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mdump.h
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menus.c
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Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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2011-03-04 08:50:58 +00:00 |
menus.h
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midi.c
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midi.h
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mpu401.c
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mpu401.h
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music.c
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names.h
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namesdyn.c
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namesdyn.h
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net.c
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another 64-bit fix
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2011-04-09 13:28:28 +00:00 |
net.h
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a couple of multiplayer fixes
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2011-03-05 01:41:38 +00:00 |
old.diff
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Tweakery in various places.
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2011-03-17 23:37:38 +00:00 |
osdcmds.c
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Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
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2011-04-07 01:16:29 +00:00 |
osdcmds.h
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osdfuncs.c
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Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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2011-03-04 08:50:58 +00:00 |
osdfuncs.h
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player.c
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Polymost:
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2011-05-22 21:52:22 +00:00 |
player.h
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Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
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2011-03-05 03:57:15 +00:00 |
premap.c
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* Include file cleanup by dragging most declarations into editor.h
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2011-05-15 22:37:24 +00:00 |
premap.h
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
quotes.h
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
rev.h
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Use svn revision numbers in synthesis build strings
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2011-03-04 09:29:03 +00:00 |
rts.c
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rts.h
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Possibly fix another weird crash
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2010-08-07 23:14:23 +00:00 |
savegame.c
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* Include file cleanup by dragging most declarations into editor.h
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2011-05-15 22:37:24 +00:00 |
savegame.h
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Automatically name savegames based on the map name instead of canceling the save if no name is entered
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2010-09-14 18:19:38 +00:00 |
sdlmusic.c
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Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects.
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2011-02-21 23:08:21 +00:00 |
sector.c
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Fix this fuckery: http://forums.duke4.net/index.php?showtopic=3646
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2011-03-24 16:55:44 +00:00 |
sector.h
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
soundefs.h
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sounds.c
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Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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2011-03-04 08:50:58 +00:00 |
sounds.h
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sounds_mapster32.c
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* Include file cleanup by dragging most declarations into editor.h
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2011-05-15 22:37:24 +00:00 |
sounds_mapster32.h
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standard.h
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startgtk.game.c
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Oops, missed a segment when applying the patch from bioman by hand
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2011-01-31 18:16:11 +00:00 |
startwin.game.c
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Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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2011-03-04 08:50:58 +00:00 |
startwin.game.h
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winbits.c
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