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45 lines
1.1 KiB
Text
45 lines
1.1 KiB
Text
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class CoreActor native
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{
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native readonly sectortype sectp;
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native int16 cstat;
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//native int16 picnum; // access is disabled to allow later refactoring.
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native readonly Vector3 pos;
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native readonly int16 statnum;
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native int16 intangle;
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native int16 xint;
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native int16 yint;
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native int16 inittype; // inittype, type and flags are for Blood.
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native int16 lotag, type;
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native int16 hitag, flags;
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native int16 extra;
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native int16 detail;
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native int8 shade;
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native uint8 pal;
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native uint8 intclipdist;
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native uint8 blend;
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native Vector2 scale;
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native int8 xoffset;
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native int8 yoffset;
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native int16 intowner;
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native uint16 cstat2;
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native uint mdanimtims;
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native int16 mdanimcur;
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native uint8 renderflags;
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native float alpha;
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native double clipdist;
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native double angle;
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native readonly int16 spritesetpic;
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native readonly int spawnindex;
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native void setpos(Vector3 newpos, bool relink = true);
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native void copypos(CoreActor newpos, bool relink = true);
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native void move(Vector3 newpos, bool relink = true);
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native void setSpritePic(int index); // index into actor's spriteset.
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native void backuppos();
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}
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