raze/source/core/rendering
Christoph Oelckers dddf48fd3e - cleaned up and renamed buildtypes.h.
Content was reordered so that the file can contain the inlines belonging to the map data types that previously had to be stored elsewhere.
Also moved out of the Build folder because virtually everything in here can be traced to content available in Duke Nukem 3D's and Shadow Warrior's source releases.
2021-12-30 09:53:46 +01:00
..
scene - cleaned up and renamed buildtypes.h. 2021-12-30 09:53:46 +01:00
hw_entrypoint.cpp - pass sector pointer to render_camtex. 2021-12-26 23:09:47 +01:00
hw_models.cpp - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_models.h - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_palmanager.cpp - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_palmanager.h - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_sections.cpp - Rename remaining hw_sections*.* files to hw_sections.*. 2021-12-30 09:53:11 +01:00
hw_sections.h - Rename remaining hw_sections*.* files to hw_sections.*. 2021-12-30 09:53:11 +01:00
hw_voxels.cpp - replaced vec3f_t with FVector3. 2021-12-14 09:58:01 +01:00
hw_voxels.h - replaced vec3f_t with FVector3. 2021-12-14 09:58:01 +01:00
render.h - final cleanup of sectnum related stuff. 2021-12-26 23:10:01 +01:00