raze/source/core/rendering/scene
Christoph Oelckers 5eb9af1e00 - Backend update from GZDoom
IQM model support and a few bugfixes.
2022-10-20 22:24:25 +02:00
..
hw_bunchdrawer.cpp - got rid of integer vector math in hw_bunchdrawer.cpp 2022-10-10 17:37:17 +02:00
hw_bunchdrawer.h - got rid of integer vector math in hw_bunchdrawer.cpp 2022-10-10 17:37:17 +02:00
hw_clipper.cpp - Eliminate last remaining uses of binangle and the class itself. 2022-10-05 00:36:29 +02:00
hw_clipper.h - Rename binaryangle.h to fixedhorizon.h and sanitise places where previous header was included. 2022-10-05 00:36:31 +02:00
hw_drawinfo.cpp - Floatify smoothratio for GameInterface::processSprites(). 2022-10-15 13:32:03 +02:00
hw_drawinfo.h - unlimited the displayable sprites. 2022-08-07 10:25:15 +02:00
hw_drawlist.cpp - do not use floor sprites for splitting geometry. 2022-01-14 00:49:57 +01:00
hw_drawlist.h - added sorting for wall sprites attached to non-orthogonal walls. 2022-01-13 20:55:55 +01:00
hw_drawlistadd.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
hw_drawstructs.h - use floats for ceilingz/floorz storage. 2022-08-27 10:49:59 +02:00
hw_flats.cpp - int_floorz/int_ceilingz in the renderer. 2022-10-09 08:21:52 +02:00
hw_lighting.cpp - menu entries for light modes, plus handling of overbright shades. 2022-01-11 00:19:15 +01:00
hw_portal.cpp - cleaned out some unnecessary inlines. 2022-10-09 22:00:43 +02:00
hw_portal.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_setcolor.cpp - fixed bad assumption about g_visibility == 0 meaning fullbright. 2022-02-19 11:30:35 +01:00
hw_sky.cpp - use floats for ceilingz/floorz storage. 2022-08-27 10:49:59 +02:00
hw_skyportal.cpp - fixed sky panning. 2022-06-06 10:12:26 +02:00
hw_sprites.cpp - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
hw_walls.cpp - increase angular threshold for aligning wall sprites. 2022-10-16 10:59:04 +02:00
hw_walls_vertex.cpp - added wall edge splitting for gl_seamless. 2021-12-30 09:58:44 +01:00