mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-12 05:32:14 +00:00
9f2808df1f
* We cannot check a projectiles owner because it may have been destroyed, so copy all info over * CON changing an actor's type to one without class did not do anything at all.
154 lines
1.7 KiB
Text
154 lines
1.7 KiB
Text
class RedneckRock : DukeActor
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{
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default
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{
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pic "ROCK";
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+INTERNAL_BADGUY;
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Strength 200;
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}
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override void Initialize(DukeActor spawner)
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{
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self.scale = (1, 1);
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self.setClipDistFromTile();
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}
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}
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class RedneckRock2 : DukeActor
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{
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default
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{
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pic "ROCK2";
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+INTERNAL_BADGUY;
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Strength 200;
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}
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}
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class RedneckBoulder : DukeActor
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{
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default
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{
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pic "BOULDER";
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+INTERNAL_BADGUY;
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}
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}
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class RedneckBoulder1 : DukeActor
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{
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default
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{
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pic "BOULDER1";
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+INTERNAL_BADGUY;
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}
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}
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class RedneckTeslaBall : DukeItemBase
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{
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default
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{
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Strength MORTER_WEAPON_STRENGTH;
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pic "TESLABALL";
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}
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}
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class RedneckTesla : DukeItemBase
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{
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default
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{
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pic "TESLA";
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+FULLBRIGHT
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}
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}
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class RedneckUfoBeam : DukeActor
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{
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default
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{
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pic "UFOBEAM";
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+BADGUY;
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ProjectileSpread 0;
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Strength 100;
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}
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override bool animate(tspritetype t)
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{
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t.cstat |= CSTAT_SPRITE_INVISIBLE;
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self.cstat |= CSTAT_SPRITE_INVISIBLE;
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return true;
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}
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}
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class RedneckTikiLamp : DukeActor
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{
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default
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{
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pic "TIKILAMP";
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+FULLBRIGHT
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Strength REALLYTOUGH;
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}
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}
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class DukeMinecartKiller : DukeActor
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{
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default
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{
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+BADGUY;
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Strength MEGASTRENGTH;
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}
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override void StaticSetup()
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{
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self.cstat |= CSTAT_SPRITE_INVISIBLE;
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}
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}
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class RedneckBustaWin4a : DukeActor
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{
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default
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{
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pic "BUSTAWIN4A";
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Strength WEAK;
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}
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}
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class RedneckBustaWin5a : DukeActor
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{
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default
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{
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pic "BUSTAWIN5A";
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Strength WEAK;
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}
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}
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/*
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class RedneckBarrel : DukeActor
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{
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const POWDERKEGBLASTRADIUS = 3880;
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const POWDERKEG_STRENGTH = 100;
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default
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{
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spriteset "BARREL", "BARRELBROKE";
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}
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}
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class RedneckBarrel2 : RedneckBarrel
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{
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default
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{
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spriteset "BARREL2", "BARREL2BROKE";
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}
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}
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*/
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class RedneckWaterSurface : DukeActor
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{
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default
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{
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pic "WATERSURFACE";
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}
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}
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