raze/wadsrc/static/zscript/games/duke/actors/dukeweapons/rpg.zs
Christoph Oelckers 19f4e4ff63 - added a new flag and split out the geometry destruction part from the hitradius functions
... which suddenly look a lot less menacing...
2023-04-22 12:08:47 +02:00

266 lines
6.2 KiB
Text

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class DukeRPG : DukeProjectile
{
default
{
pic "RPG";
+FULLBRIGHT;
+INFLAME;
+UNDERWATERSLOWDOWN;
+ALWAYSROTATE2;
+EXPLOSIVE;
+DOUBLEDMGTHRUST;
+NOFLOORPAL;
+BREAKMIRRORS;
DukeProjectile.SpawnSound "RPG_SHOOT";
}
override bool premoveeffect()
{
if ((!self.ownerActor || !self.ownerActor.bNONSMOKYROCKET) && self.scale.X >= 0.15625 && self.sector.lotag != ST_2_UNDERWATER)
{
let spawned = self.spawn("DukeSmallSmoke");
if (spawned) spawned.pos.Z += 1;
}
return super.premoveeffect();
}
override bool postmoveeffect(CollisionData coll)
{
Super.postmoveeffect(coll);
if (self.temp_actor != nullptr && (self.pos.XY - self.temp_actor.pos.XY).LengthSquared() < 16 * 16)
coll.setActor(self.temp_actor);
return false;
}
override void posthiteffect(CollisionData coll)
{
self.rpgexplode(coll.type, oldpos, true, -1, "RPG_EXPLODE");
self.Destroy();
}
void rpgexplode(int hit, Vector3 pos, bool exbottom, int newextra, Sound playsound)
{
let explosion = self.spawn("DukeExplosion2");
if (!explosion) return;
explosion.pos = pos;
if (self.scale.X < 0.15625)
{
explosion.scale = (0.09375, 0.09375);
}
else if (hit == kHitSector)
{
if (self.vel.Z > 0 && exbottom)
self.spawn("DukeExplosion2Bot");
else
{
explosion.cstat |= CSTAT_SPRITE_YFLIP;
explosion.pos.Z += 48;
}
}
if (newextra > 0) self.extra = newextra;
self.PlayActorSound(playsound);
if (self.scale.X >= 0.15625)
{
int x = self.extra;
self.hitradius(gs.rpgblastradius, x >> 2, x >> 1, x - (x >> 2), x);
}
else
{
int x = self.extra + (Duke.global_random() & 3);
self.hitradius((gs.rpgblastradius >> 1), x >> 2, x >> 1, x - (x >> 2), x);
}
}
override void Tick()
{
super.Tick();
if (self.sector && self.sector.lotag == ST_2_UNDERWATER && self.scale.X >= 0.15625 && Duke.rnd(140))
self.spawn('DukeWaterBubble');
}
override class<DukeActor> GetRadiusDamageType(int targhealth)
{
if (targhealth > 0) return 'DukeRPG';
return 'DukeRadiusExplosion';
}
//---------------------------------------------------------------------------
//
// this is very, very messy. There's really no point trying to make this
// moddable - that will require new shooting functions with better setup.
//
//---------------------------------------------------------------------------
override bool ShootThis(DukeActor actor, DukePlayer p, Vector3 pos, double ang) const
{
let sect = actor.sector;
double vel, zvel;
int scount;
DukeActor act90 = nullptr;
if (actor.extra >= 0) actor.shade = -96;
scount = 1;
vel = 40.25;
DukeActor aimed = nullptr;
if (p != null)
{
aimed = actor.aim(self);
if (aimed)
{
if (self.GetClass() is 'RedneckChickenArrow')
{
if (aimed is 'RedneckHen')
act90 = p.actor;
else
act90 = aimed;
}
double dal = ((aimed.scale.X * aimed.spriteHeight()) * 0.5) + 8;
double dist = (p.actor.pos.XY - aimed.pos.XY).Length();
zvel = ((aimed.pos.Z - pos.Z - dal) * vel) / dist;
if (!(aimed.bSPECIALAUTOAIM))
ang = (aimed.pos.XY - pos.XY).Angle();
}
else
[vel, zvel] = Raze.setFreeAimVelocity(vel, zvel, p.getPitchWithView(), 40.5);
}
else
{
let j = actor.findplayer();
ang = (j.actor.opos.XY - pos.XY).Angle();
if (actor is 'DukeBoss3')
{
double zoffs = 32;
if (Raze.isWorldTour()) // Twentieth Anniversary World Tour
zoffs *= (actor.scale.Y * 0.8);
pos.Z -= zoffs;
}
else if (actor is 'DukeBoss2')
{
vel += 8;
double zoffs = 24;
if (Raze.isWorldTour()) // Twentieth Anniversary World Tour
zoffs *= (actor.scale.Y * 0.8);
pos.Z += zoffs;
}
double dist = (j.actor.pos.XY - actor.pos.XY).Length();
zvel = ((j.actor.opos.Z + j.actor.viewzoffset - pos.Z) * vel) / dist;
if (actor.bBADGUY && (actor.hitag & face_player_smart))
ang = actor.Angle + frandom(-22.5 / 8, 22.5 / 8);
aimed = nullptr;
}
let offset = (ang + 61.171875).ToVector() * (1024. / 448.);
let spawned = dlevel.SpawnActor(sect, pos.plusZ(-1) + offset, self.GetClass(), 0, (0.21875, 0.21875), ang, vel, zvel, actor, STAT_PROJECTILE);
if (!spawned) return true;
if (p != null)
{
let snd = self.spawnsound;
if (snd > 0) spawned.PlayActorSound(snd);
}
spawned.seek_actor = act90;
spawned.extra += random(0, 7);
spawned.temp_actor = aimed;
if (p == null)
{
// Setup shit is RPG only
if (actor is 'RedneckHulk')
{
spawned.scale = (0.125, 0.125);
spawned.bNoCeilingBlast = true;
}
else if (actor is 'DukeBoss3')
{
Vector2 spawnofs = (sin(ang) * 4, cos(ang) * -4);
let aoffs = 22.5 / 32.;
if (random(0, 1))
{
spawnofs = -spawnofs;
aoffs = -aoffs;
}
if (Raze.isWorldTour()) // Twentieth Anniversary World Tour
{
double siz = actor.scale.Y * 0.8;
spawnofs *= siz;
aoffs *= siz;
}
spawned.pos += spawnofs;
spawned.Angle += aoffs;
spawned.scale = (0.65625, 0.65625);
}
else if (actor is 'DukeBoss2')
{
Vector2 spawnofs = (sin(ang) * (1024. / 56.), cos(ang) * -(1024. / 56.));
let aoffs = 22.5 / 16. - frandom(-45, 45);
if (Raze.isWorldTour()) // Twentieth Anniversary World Tour
{
double siz = actor.scale.Y * 0.9143;
spawnofs *= siz;
aoffs *= siz;
}
spawned.pos += spawnofs;
spawned.Angle += aoffs;
spawned.scale = (0.375, 0.375);
}
else
{
spawned.scale = (0.46875, 0.46875);
spawned.extra >>= 2;
}
}
else if (p.curr_weapon == DukeWpn.DEVISTATOR_WEAPON && !Raze.isRR())
{
spawned.extra >>= 2;
spawned.Angle += frandom(-22.5 / 8, 22.5 / 8);
spawned.vel.Z += frandom(-1, 1);
spawned.bNoCeilingBlast = true;
if (p.hbomb_hold_delay)
{
Vector2 spawnofs = (sin(ang) * -(1024. / 644.), cos(ang) * (1024. / 644.));
spawned.pos += spawnofs;
}
else
{
Vector2 spawnofs = (sin(ang) * 4, cos(ang) * -4);
spawned.pos += spawnofs;
}
spawned.scale *= 0.5;
}
spawned.cstat = CSTAT_SPRITE_YCENTER;
spawned.clipdist = 1;
return true;
}
}