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60 lines
1.5 KiB
Text
60 lines
1.5 KiB
Text
extend class DukeActor
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{
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DukeActor shootprojectile1(DukeActor actor, DukePlayer p, Vector3 pos, double ang, double vel, double zofs_post = 0, double scale = 0) const
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{
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sectortype sect = actor.sector;
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int scount;
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double zvel;
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if (actor.extra >= 0 && !self.bDONTLIGHTSHOOTER) actor.shade = -96; // not for shitball
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if (p != null)
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{
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let aimed = actor.aim(self);
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if (aimed)
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{
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double dal = ((aimed.scale.X * aimed.spriteHeight()) * 0.5);
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double dist = (p.actor.pos.XY - aimed.pos.XY).Length();
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zvel = ((aimed.pos.Z - pos.Z - dal) * vel) / dist;
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ang = (aimed.pos.XY - pos.XY).Angle();
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}
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else
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{
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[vel, zvel] = Raze.setFreeAimVelocity(vel, zvel, p.getPitchWithView(), 49.);
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}
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}
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else
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{
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pos += actor.SpecialProjectileOffset();
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let j = actor.findplayer();
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if (actor.projectilespread < 0)
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ang += frandom(self.projectilespread, 0);
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else
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ang += frandom(-self.projectilespread / 2, self.projectilespread / 2);
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double dist = (j.actor.pos.XY - actor.pos.XY).Length();
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zvel = ((j.actor.opos.Z + j.actor.viewzoffset - pos.Z + 3) * vel) / dist;
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}
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if (scale <= 0) scale = p? 0.109375 : 0.28125;
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pos.Z += zofs_post;
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let spawned = dlevel.SpawnActor(sect, pos, self.GetClass(), -127, (scale, scale), ang, vel, zvel, actor, STAT_PROJECTILE);
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if (!spawned) return nullptr;
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spawned.extra += random(0, 7);
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spawned.cstat = CSTAT_SPRITE_YCENTER;
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spawned.clipdist = 1;
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return spawned;
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}
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virtual Vector3 SpecialProjectileOffset()
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{
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return (0, 0, 0);
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}
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}
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