raze/source/common/rendering/hwrenderer/data/hw_viewpointuniforms.h
2020-05-30 23:10:17 +02:00

29 lines
460 B
C

#pragma once
#include "matrix.h"
struct HWDrawInfo;
struct HWViewpointUniforms
{
VSMatrix mProjectionMatrix;
VSMatrix mViewMatrix;
VSMatrix mNormalViewMatrix;
FVector4 mCameraPos;
FVector4 mClipLine;
float mGlobVis = 1.f;
int mPalLightLevels = 0;
int mViewHeight = 0;
float mClipHeight = 0.f;
float mClipHeightDirection = 0.f;
int mShadowmapFilter = 1;
void CalcDependencies()
{
mNormalViewMatrix.computeNormalMatrix(mViewMatrix);
}
};