raze/polymer
2008-04-03 06:58:36 +00:00
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build One way walls and masks. Masks don't really have correct texture coordinates yet but they should be sorted like polymost is or so. 2008-04-03 06:58:36 +00:00
eduke32 Delay between occlusion queries for visible sectors (controlled by the value of pr_occlusionculling). 2008-04-02 09:29:58 +00:00