..
2d.cpp
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
aistuff.h
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
anims.cpp
- Miscellaneous fixes to commit to change sector checks over to validSectorIndex()
.
2021-12-25 21:28:37 +01:00
anubis.cpp
- made all nSector variables full ints.
2021-11-09 17:27:54 +01:00
bubbles.cpp
- made all nSector variables full ints.
2021-11-09 17:27:54 +01:00
bullet.cpp
use validSectorIndex checks where appropriate.
2021-12-25 21:28:37 +01:00
cd.cpp
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
cheats.cpp
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
d_menu.cpp
engine.h
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
enginesubs.cpp
- Exhumed: some quick sector[] substitution
2021-11-09 00:12:18 +01:00
exhumed.cpp
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
exhumed.h
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
exhumedactor.h
- RestartPlayer, plus wrapper removal.
2021-10-28 13:43:39 +02:00
fish.cpp
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
freelistarray.h
gameloop.cpp
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
grenade.cpp
- fixed two bad actor references in Exhumed's radial damage code.
2021-11-30 22:44:54 +01:00
gun.cpp
use validSectorIndex checks where appropriate.
2021-12-25 21:28:37 +01:00
init.cpp
- replaced fallthrough__ with [[fallthrough]] as we are requiring C++17 and don't need workarounds for that.
2021-12-14 12:27:28 +01:00
input.cpp
- Exhumed: made all nPlayer variables ints
2021-11-29 00:55:43 +01:00
input.h
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
items.cpp
- Exhumed: made all nPlayer variables ints
2021-11-29 00:55:43 +01:00
lavadude.cpp
- exhumed: made all nAngle variables full ints
2021-11-29 00:55:42 +01:00
light.cpp
- replaced a few chars in Exhumed
2021-11-09 17:46:39 +01:00
lighting.cpp
use validSectorIndex checks where appropriate.
2021-12-25 21:28:37 +01:00
lion.cpp
- exhumed: made all nAngle variables full ints
2021-11-29 00:55:42 +01:00
map.cpp
- fixed automap player drawing for follpw mode off in all games.
2021-11-29 00:56:32 +01:00
menu.cpp
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
move.cpp
use validSectorIndex checks where appropriate.
2021-12-25 21:28:37 +01:00
movie.cpp
- fixed warnings in Exhumed.
2021-10-08 19:24:45 +02:00
mummy.cpp
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
namelist.h
- ported Exhumed's status bar.
2021-05-15 10:25:38 +02:00
names.h
- ported Exhumed's status bar.
2021-05-15 10:25:38 +02:00
object.cpp
- cleaned up dragpoint
2021-11-29 00:56:25 +01:00
osdcmds.cpp
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
player.cpp
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
player.h
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
queen.cpp
use validSectorIndex checks where appropriate.
2021-12-25 21:28:37 +01:00
ra.cpp
- Exhumed: made all nPlayer variables ints
2021-11-29 00:55:43 +01:00
ramses.cpp
- Exhumed: more ints for shorts
2021-11-09 17:32:50 +01:00
random.cpp
- replaced a few chars in Exhumed
2021-11-09 17:46:39 +01:00
rat.cpp
- made all nSector variables full ints.
2021-11-09 17:27:54 +01:00
rex.cpp
- exhumed: made all nAngle variables full ints
2021-11-29 00:55:42 +01:00
roach.cpp
- obsolete prototypes in Exhumed
2021-11-29 00:55:43 +01:00
runlist.cpp
- replaced fallthrough__ with [[fallthrough]] as we are requiring C++17 and don't need workarounds for that.
2021-12-14 12:27:28 +01:00
save.cpp
- Exhumed: fixed serialization.
2021-11-07 21:45:51 +01:00
scorp.cpp
- exhumed: made all nAngle variables full ints
2021-11-29 00:55:42 +01:00
sequence.cpp
- obsolete prototypes in Exhumed
2021-11-29 00:55:43 +01:00
sequence.h
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
set.cpp
- exhumed: made all nAngle variables full ints
2021-11-29 00:55:42 +01:00
snake.cpp
- Exhumed: made all nPlayer variables ints
2021-11-29 00:55:43 +01:00
sound.cpp
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
sound.h
- made all nSector variables full ints.
2021-11-09 17:27:54 +01:00
spider.cpp
- made all nSector variables full ints.
2021-11-09 17:27:54 +01:00
status.cpp
- sound API
2021-10-28 14:23:31 +02:00
status.h
- Exhumed: made the status bar independent of static global state.
2021-05-15 10:25:38 +02:00
switch.cpp
- shorts replaced in Exhumed
2021-11-29 00:55:42 +01:00
trigdat.cpp
view.cpp
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
view.h
- besttarget and Player::nTarget.
2021-10-28 13:51:32 +02:00
wasp.cpp
- exhumed: made all nAngle variables full ints
2021-11-29 00:55:42 +01:00