raze/source/games/exhumed/src
Mitch Richters c6f2aaf1b7 - Miscellaneous fixes to commit to change sector checks over to validSectorIndex().
* Fix missed changeover in Blood's `actSpawnSprite()`.
* Fix non-negated check on a `validSectorIndex()` call in Blood's `debrisMove()`.
* Removed a superfluous terminator in Duke's `actor.cpp`.
* Fixed bad call to `validSectorIndex()` in Exhumed's `AIAnim::Tick()`.
2021-12-25 21:28:37 +01:00
..
2d.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
aistuff.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
anims.cpp - Miscellaneous fixes to commit to change sector checks over to validSectorIndex(). 2021-12-25 21:28:37 +01:00
anubis.cpp - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00
bubbles.cpp - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00
bullet.cpp use validSectorIndex checks where appropriate. 2021-12-25 21:28:37 +01:00
cd.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
cheats.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
d_menu.cpp
engine.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
enginesubs.cpp - Exhumed: some quick sector[] substitution 2021-11-09 00:12:18 +01:00
exhumed.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
exhumed.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
exhumedactor.h - RestartPlayer, plus wrapper removal. 2021-10-28 13:43:39 +02:00
fish.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
freelistarray.h
gameloop.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
grenade.cpp - fixed two bad actor references in Exhumed's radial damage code. 2021-11-30 22:44:54 +01:00
gun.cpp use validSectorIndex checks where appropriate. 2021-12-25 21:28:37 +01:00
init.cpp - replaced fallthrough__ with [[fallthrough]] as we are requiring C++17 and don't need workarounds for that. 2021-12-14 12:27:28 +01:00
input.cpp - Exhumed: made all nPlayer variables ints 2021-11-29 00:55:43 +01:00
input.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
items.cpp - Exhumed: made all nPlayer variables ints 2021-11-29 00:55:43 +01:00
lavadude.cpp - exhumed: made all nAngle variables full ints 2021-11-29 00:55:42 +01:00
light.cpp - replaced a few chars in Exhumed 2021-11-09 17:46:39 +01:00
lighting.cpp use validSectorIndex checks where appropriate. 2021-12-25 21:28:37 +01:00
lion.cpp - exhumed: made all nAngle variables full ints 2021-11-29 00:55:42 +01:00
map.cpp - fixed automap player drawing for follpw mode off in all games. 2021-11-29 00:56:32 +01:00
menu.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
move.cpp use validSectorIndex checks where appropriate. 2021-12-25 21:28:37 +01:00
movie.cpp - fixed warnings in Exhumed. 2021-10-08 19:24:45 +02:00
mummy.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
namelist.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
names.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
object.cpp - cleaned up dragpoint 2021-11-29 00:56:25 +01:00
osdcmds.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
player.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
player.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
queen.cpp use validSectorIndex checks where appropriate. 2021-12-25 21:28:37 +01:00
ra.cpp - Exhumed: made all nPlayer variables ints 2021-11-29 00:55:43 +01:00
ramses.cpp - Exhumed: more ints for shorts 2021-11-09 17:32:50 +01:00
random.cpp - replaced a few chars in Exhumed 2021-11-09 17:46:39 +01:00
rat.cpp - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00
rex.cpp - exhumed: made all nAngle variables full ints 2021-11-29 00:55:42 +01:00
roach.cpp - obsolete prototypes in Exhumed 2021-11-29 00:55:43 +01:00
runlist.cpp - replaced fallthrough__ with [[fallthrough]] as we are requiring C++17 and don't need workarounds for that. 2021-12-14 12:27:28 +01:00
save.cpp - Exhumed: fixed serialization. 2021-11-07 21:45:51 +01:00
scorp.cpp - exhumed: made all nAngle variables full ints 2021-11-29 00:55:42 +01:00
sequence.cpp - obsolete prototypes in Exhumed 2021-11-29 00:55:43 +01:00
sequence.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
set.cpp - exhumed: made all nAngle variables full ints 2021-11-29 00:55:42 +01:00
snake.cpp - Exhumed: made all nPlayer variables ints 2021-11-29 00:55:43 +01:00
sound.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
sound.h - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00
spider.cpp - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00
status.cpp - sound API 2021-10-28 14:23:31 +02:00
status.h - Exhumed: made the status bar independent of static global state. 2021-05-15 10:25:38 +02:00
switch.cpp - shorts replaced in Exhumed 2021-11-29 00:55:42 +01:00
trigdat.cpp
view.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
view.h - besttarget and Player::nTarget. 2021-10-28 13:51:32 +02:00
wasp.cpp - exhumed: made all nAngle variables full ints 2021-11-29 00:55:42 +01:00